Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

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  • ====Text ==== ...ad% : Address of upload page (make the link yourself eg <a href="%upload%">text</a>)
    2 KB (361 words) - 03:53, 17 June 2002
  • * the old text styles will be imported later ...with Opera 6; the light-blue background of the sidebar scrolls along (the text stays though), progressively hiding the sidebar, until it would be complete
    17 KB (2,946 words) - 17:04, 6 January 2007
  • |style="text-align: right"|0 |style="text-align: right"|0x0
    9 KB (1,085 words) - 17:07, 12 August 2016
  • ; Text :
    6 KB (848 words) - 18:15, 3 January 2006
  • ...transferred or licensed.<br />Since AFAIK this server is in the US, while some writers are out of it, which law applies?<br />I don't want to put people o '''reconn''': I uploaded the [http://creativecommons.org Creative Commons] 'some rights' image (creative_commons-somerights). Thoughts? (er, on cc license
    12 KB (2,005 words) - 16:19, 3 March 2008
  • .... &ndash; By the way, whoever found it appropriate to talk of "rbb" in the text above, would you mind explaining why you think that this won't make this tu
    2 KB (330 words) - 17:24, 4 July 2006
  • | style="text-align: center" |'''Value''' | style="text-align: center" |'''Type'''
    4 KB (616 words) - 16:43, 6 July 2007
  • | style="text-align: center" |'''offset''' | style="text-align: center" |'''Type'''
    18 KB (2,802 words) - 19:33, 11 June 2016
  • ...which can be independently configured: the Status and the Award announcer. Some mods (e.g. Jailbreak) have their own announcer. There is a minor change to ..., create another subdirectory named ''Classes''. Then, open your favourite text editor and type this:
    3 KB (418 words) - 23:37, 15 September 2004
  • ; string TauntAnimNames[8] (localized) : Text description of taunt anims ...rn a value (typically 0 to 1) adjusting pawn's perceived strength if under some special influence (like berserk)
    19 KB (2,341 words) - 23:41, 22 May 2015
  • | style="text-align: center" |'''Extension''' | style="text-align: center" |'''Description'''
    12 KB (1,684 words) - 03:01, 31 December 2006
  • ...d map collectors countless times, that mappers and modders need to observe some conventions when naming their creations. This is most important in regard ...age or map, whether it is City, Urban, Forest, or any other generic name. Some people have tried to combine packages with the same name but different cont
    12 KB (2,050 words) - 16:12, 18 August 2007
  • ...) will I start looking for some help. I admin that I will definately need some help due to the fact that I can't draw. I am doing a '''Total Conversion'' ...ever completed because I will be rewriting some of the classes that affect some actors I need in the map. So when I get all the coding done I'm going to e
    19 KB (3,441 words) - 03:21, 7 December 2006
  • event ReceivedText(string Text) Buffer = Buffer $ Text;
    12 KB (1,246 words) - 22:05, 17 February 2003
  • ..., program, feature, mutator or whatever, generally a '''''thing''''' takes some time to do, a fair amount of effort, and a good amount of dedication to com ...e ''going to make a really good game'' when its obvious they couldn't make text appear.
    7 KB (1,137 words) - 13:51, 28 December 2006
  • native function CopyToClipboard( string Text ); ...'ll do the third person view and first person view functions. Might spend some time figuring out which events a player controller actually does recieve be
    22 KB (2,672 words) - 13:53, 10 June 2006
  • ...dering as to why it was gone, because it was referenced a few times in the text above. All fixed now, though.
    2 KB (422 words) - 12:24, 28 December 2007
  • OK, so far you've got a box with some light. You're almost there!. This page covers the final step: placing a [[L ...tory listing. This is the [[Legacy:Class Tree|Class tree]]. (You can see a text representation of it on the [[Legacy:Actor Class Hierarchy|Actor Class Hier
    4 KB (656 words) - 18:05, 5 November 2007
  • Proton is a [[Legacy:Text Editor|text editor]] with syntax-highlighting support for 30 different languages. For
    1 KB (206 words) - 12:46, 9 December 2004
  • Copy and paste the text below to a file, name it <code>UnrealScript.sch</code> (or something) and p
    11 KB (916 words) - 11:53, 9 July 2003
  • string $SMName = `textFieldGrp -q -text createUTSetMesh`; string $PackName = `textFieldGrp -q -text createUTSetPackage`;
    5 KB (671 words) - 19:53, 28 December 2005
  • ...'re familiar with Photoshop LE, etc. you're probably thinking that this is some kind of stripped down light version of Maya. Actually it is the complete ve OK, ready to get your feet wet with some hardcore coding?
    23 KB (3,638 words) - 01:34, 7 April 2006
  • Go open up your favorite text editor and create a new file called SuperPack.int (or whatever your package But our Mutator won't do anything right now. We need to give it some functions so that it'll do something when we play. There are different func
    9 KB (1,487 words) - 20:07, 5 May 2010
  • ...tributes configurable via the GUI. In order to do this we can make use of some new functions added in UT2004. The function's are shown below: ...nVol", class'PowerCoreVolumeControl'.default.GIPropsDisplayText[0], 0, 0, "Text", "8;0.0:1.5" );
    14 KB (2,039 words) - 11:36, 7 September 2004
  • ...t from 3dsmax to the game. You have come to the right place. Let's go over some basics first: More then likely you noticed that not all of your vertexes are moving, or some are moving that you don't want to move. This is where the process can get l
    10 KB (1,724 words) - 07:35, 7 February 2007
  • ...n open when shot or when a player approaches it. The door will close after some time if no player is near it anymore. ...[[Legacy:ScriptedTrigger|ScriptedTrigger]] (1) that closes the door after some time when no player is nearby
    11 KB (1,577 words) - 04:53, 26 August 2006
  • ...sses that allow you to quickly and easily apply syntax highlighting to any text and display the output in HTML. It is used in many places, including phpBB, You can find some more info '''[http://pospi.spadgos.com/projects/uscriptSHi/ here]''', see i
    14 KB (1,391 words) - 02:31, 24 May 2007
  • ...ur panners on the far right cause the texture samples to move, I have used some values that are aound 0.025 on one axis, and 0.125 on the other, making sur | colspan="3" style="text-align: center" |
    5 KB (906 words) - 08:56, 22 February 2008
  • | style="text-align: right" |130 | style="text-align: right" |50
    3 KB (468 words) - 09:34, 30 July 2007
  • ==Displaying Rotated Text on a Canvas == ...ng text and textures, but unfortunately there is no way to ''rotate'' this text or those textures when they're rendered on the Canvas. Occasionally such a
    9 KB (1,058 words) - 12:37, 19 November 2007
  • ...' inkless@inkless.com is an abandoned email now. I've occasionally gotten some emails since I put up the auto-responder on it like this one: "Hey man, chi ...anonmynity when it comes to my email address, and I try be sure you aren't some soulless evil bastard before I give it out. Why do I ask for yours? I don
    10 KB (1,669 words) - 08:26, 18 January 2005
  • ...it compared to converting from nurbs to mesh (command = mesh). I kept the text so someone could verify my findings. * Grid scale is custom. See grid text above.
    7 KB (1,203 words) - 16:48, 24 December 2005
  • * You've made a simple text mutator: [[Legacy:UnrealScript Hello World|UnrealScript Hello World]] While some editors don't require you to do this by hand, it's so easy it seems silly n
    11 KB (1,653 words) - 14:24, 18 March 2006
  • ...eople not LOOK at what happens after you have posted? Please reformat your text, it is currently unreadable. '''Solid Snake:''' Great, I just did some syntax fixes. When I whack in my own reloading code, I'll post it here as w
    11 KB (1,555 words) - 10:29, 24 August 2006
  • * It can be fun to only hint at some features, encouraging people to keep checking back for more info, and then There are quite some free installer generators available. Here's a short list of ''free'' instal
    12 KB (2,141 words) - 09:25, 11 January 2005
  • I hope to contribute by doing some tutorials as and when I acheive something. Hopefully I can give the point o ...surface area (ratio) of nano particle is greater than that of the bulk so, some metals (those with a lower surface energy) prefer to be located on the surf
    2 KB (364 words) - 19:20, 6 March 2004
  • ...eplacing "<code>Mur</code><code>phy</code>" with "<code> </code>" for some reason. ...wrote an incorrect number of apostrophes. ;) Eight of them start bold/red text and immediately end it again. This might get around Graphik's de-Murphy-ize
    5 KB (969 words) - 08:47, 29 October 2004
  • ...ting(default.RulesGroup, "RespawnDelay", "Respawn Delay Duration:", 0, 1, "Text", "10.0;1.0:20.0");
    6 KB (533 words) - 03:49, 13 December 2007
  • Here are some of Tarquin's thoughts of how to painlessly make a map diagram for a screen ...th clear edges, such as an arch to check panning, and apply something with text to check orientation.
    4 KB (746 words) - 10:51, 31 July 2002
  • * Text, formatted in basic HTML, including texture images. '''TikaKino:''' Would you mind if I tried to port some of this over to 2k3 myself? It'd be a kinda useful thing to have around.
    3 KB (459 words) - 13:54, 25 March 2008
  • I don't claim to know or understand the inner workings of UnrealEd. Some of what is presented here is based on observation of UnrealEd's behaviour a A simple brush in UEd is basically a polyhedron of some sort, which need not necessarily be convex. Other types of brush are sheet
    18 KB (2,926 words) - 20:22, 22 January 2006
  • ...is a similar distinction. Both functions and operators are represented by some sort of symbol or group of symbols, but operator's parameters are either si | style="text-align: right" |12
    13 KB (1,846 words) - 04:15, 8 September 2004
  • ; ScrollingMessage : Text template that is displayed on the texture. The following [[Legacy:Message P ...ty is necessary and the ScrollingMessageTexture doesn't just determine the text width automatically is unknown.)
    3 KB (489 words) - 13:42, 24 October 2003
  • # You should see the title of the song appear in the text area.
    3 KB (512 words) - 15:46, 17 December 2005
  • ...pt class. Provides means to write [http://www.unicode.org Unicode]-encoded text to (log-)files. Apart from writing to fixed .ini files, this class is Unrea
    696 B (100 words) - 14:39, 22 July 2016
  • ...point. I'd like to collect some ideas for how we should use subtopics in some of the more obvious categories, such as Class Definitions and Tutorials.</i ...are reference-style pages, and they can be seamlessly linked in continous text. From what I've seen of developped Wikis, there's not so much a page hierar
    2 KB (413 words) - 17:05, 2 May 2002
  • ...higher [[Legacy:Polycount|polycount]] than the previous [[Legacy:UT|UT]]. Some mappers use these almost entirely after simple subtractive brushes. The [[L ...r map from UT2003 to UT2004, you might encounter spaces where you stick on some of the static meshes if you rotated/scaled them. Try anything you can to fi
    12 KB (1,852 words) - 16:05, 4 January 2008
  • Some class properties hold a reference to a resource: instead of just holding a # Click on the button. The field should now fill with text.
    2 KB (403 words) - 21:38, 23 December 2005
  • ...nt StartX, int StartY, coerce string Text, Font Font, Color Color) : Draws text in the given font and color at the given position. ...Font Font, out int Width, out int Height) : Returns the size of the given text in the given font in the out parameters Width and Height.
    6 KB (813 words) - 13:09, 26 September 2006
  • ...Within this field, you can use the mouse to position the cursor or select text. The usual Cut, Copy, Pasty keyboard shortcuts work within the text edit fields. You can copy values between properties, and between actors. Th
    3 KB (479 words) - 09:53, 11 January 2005
  • ; DrawText (float X, float Y, string Text, Font Font) : Draws text in the given font at the given position. Unlike DrawColoredText, this meth ...edText (float X, float Y, string Text, Font Font, color FontColor) : Draws text in the given color. All pixels in characters that aren't entirely transpar
    6 KB (808 words) - 13:00, 20 October 2004
  • | style="text-align: center" |No | style="text-align: center" |'''Yes'''
    10 KB (1,325 words) - 12:59, 15 November 2009
  • ...east 1000 UU in radius, solid and not hollow. I would very much appreciate some help here, thx! ...and save the map as a .t3d file. Open that file in Notepad (or some other text editor), and copy and paste the contents like this:
    4 KB (673 words) - 13:18, 1 January 2006
  • ...there are many different ways in which to write your code and compile it. Some are downright bats, but in most cases it's horses for courses. ===Text editor + UCC + UnCodeX===
    8 KB (1,233 words) - 02:17, 3 June 2007
  • | colspan="3" style="text-align: center" | | style="text-align: center" |'''Species'''
    4 KB (449 words) - 20:24, 30 November 2005
  • ...rd ([[Legacy:Canvas|Canvas]] Canvas) : Configures the size of the menu and text to the correct size for the number of players that are currently in game an
    4 KB (506 words) - 03:08, 13 August 2003
  • ...awful lot like UnrealScript. That process has actually already begun, with some assistance from Tim Sweeney in the form of the source code to the UnrealScr ...e his source code, so the fact that I can refer to that should give people some confidence that my compiler will do the right thing. I just can't say "It's
    8 KB (1,316 words) - 08:10, 3 April 2009
  • | style="text-align: center" |'''SecType | style="text-align: center" |'''Param1
    5 KB (821 words) - 02:24, 25 March 2008
  • ...worked on with majority of the work being done for the windows interface. Some new things I am playing with is a mouse gestured system where you use the m ...s interesting and different is the fun bit. However with games, you've got some of that but that is so little compared to the mindless content code crap th
    28 KB (5,270 words) - 18:03, 4 February 2007
  • ...t Left, float Top, float Width, float Height, GUI.eTextAlign Align, string Text, Font Font ): ...t Left, float Top, float Width, float Height, GUI.eTextAlign Align, string Text, Font Font ):
    6 KB (603 words) - 04:22, 17 May 2008
  • ...float Left, float Top, float Width, float Height, eTextAlign Align, string Text, eFontScale FontScale ):
    1 KB (107 words) - 04:22, 17 May 2008
  • ; string Text : ; bool PostModifyText(string Text ):
    1 KB (146 words) - 04:20, 17 May 2008
  • ...set of UI Kismet functions allow you to do most things, however, there are some which require a bit more scripting. ...al, I mean that the basic buttons work and link to something. I also added some other small minor details ... but from here I am sure other people will get
    19 KB (3,347 words) - 10:53, 26 April 2010
  • ...re changed on the fly to make objects appear that they are moving or doing some action. With the advent of Quake you had animating models, which were tween ...and you could do other neat thing outside the 3D Editor (such as 3DSMax). Some such things we take for granted is bone blending (Which can help us do thin
    12 KB (2,023 words) - 23:23, 1 February 2007
  • ...(A very annoying thing that occurs in both BF games and Onslaught). While some people would call that strategy, its just more frustrating than it is 'fun' ...by the mapper, they are able to use constants or interpolate depending on some factors, such as distance from the object.
    11 KB (1,903 words) - 19:20, 18 May 2007
  • ...implements the [http://www.microsoft.com/speech/ Microsoft Speech API] for text to voice and speech recognition. (Windows 32bit only) This is the most important element. It defined a text to be recognised in order to follow the rest of the path. It can either be
    10 KB (1,689 words) - 14:07, 26 December 2005
  • ...:Text Editor|text editor]] confuses the syntax highlighter, and the pasted text may appear black on black. Double-click the class name in the list on the l
    989 B (161 words) - 16:01, 6 April 2006
  • ...e ("What did this look like last Friday?"). If problems are discovered at some late date, it is easy to backtrack in time to find out exactly when and whe ...ry (there are limitations to this. In particular, it only really works on text-based files). If Subversion can't figure out how to automatically merge ch
    5 KB (893 words) - 20:00, 28 December 2005
  • ...the directions here will also apply to other cases, but you may need to do some tweaking. ...e either one, but the Native Filesystem form is potentially faster, and in some cases easier to work with. Note: Do ''not'' use a Berkeley DB repository i
    11 KB (1,812 words) - 01:26, 9 January 2009
  • ...t> program with appropriate arguments in your Startup folder, but this has some drawbacks: ..., <tt>C:\Subversion\UT_work\conf\svnserve.conf</tt>). Open this file in a text editor.
    10 KB (1,628 words) - 21:38, 14 August 2007
  • | style="text-align: center" |'''Game''' | style="text-align: center" |'''Requirements'''
    6 KB (1,043 words) - 01:41, 3 March 2014
  • Maybe this is too much code; and it could probably use more other text, but I thought i'd put it up this way and see how it looks . . . for some reason doing it this way disassociates the actors created
    7 KB (919 words) - 20:50, 5 September 2006
  • ...MessageTextureClient|MessageTextureClient]] actor lets you set the display text and other properties of the scrolling scoreboard. ...ke sure you change it from black and increase the alpha (A), otherwise the text won't show up on the black background.
    6 KB (951 words) - 01:44, 11 August 2009
  • ...OURPACKAGENAME.dll. Delete everything listed in the Object/library modules text field, then add core.lib and engine.lib . If you're using other classes (li
    2 KB (323 words) - 01:48, 30 March 2006
  • DLL_EXPORT TCHAR GPackage[] = TEXT("HCSQLIB"); // do some cleanup
    2 KB (334 words) - 10:58, 29 March 2006
  • The '''T3D file format''' or '''Unreal Text File''' holds a text list of Unreal map objects. An entire map can be saved as this file format, Copying objects from UnrealEd and pasting into a text editor produces the same format.
    7 KB (928 words) - 21:42, 26 January 2017
  • Due to some new commitments I am soon taking on, I will not have as much time to devote ...o is patch the script so newbies can NOT save a page with the "blank page" text. This is the most frequent reason for me deleting pages.
    29 KB (5,037 words) - 13:58, 31 October 2006
  • ...me things I didn't get round to finishing or fully implementing &ndash; so some parameters will have no effect. I'm happy for other people to work on the c ; Do these tools work with Rune / DeusEx / some other Unreal engine game? : The brushbuilder plug-ins only work with Unreal
    5 KB (686 words) - 00:12, 23 October 2013
  • ...list only textures (big change from [[Legacy:UnrealEd 2|UnrealEd 2]]). The text below each item shows:
    4 KB (567 words) - 19:19, 3 January 2006
  • ...SPACE}}:{{BASEPAGENAME}}/Feature Matrix]] for a direct comparison of those text editors' features. * [[Legacy:ConTEXT|ConTEXT]] &ndash; Free full featured text editor.
    2 KB (266 words) - 17:44, 18 June 2007
  • <br>Nice place. I'll be adding some info here now and then ;) ::''The Alien'': Phew! This Wiki markup is some hard stuff! =\ I'll learn it eventually though. / me heads to the sandbox t
    6 KB (1,086 words) - 06:54, 25 July 2006
  • * Text scripts which you have to paste into a map yourself (see [[Legacy:Create A ...A [[Legacy:Teleporter|Teleporter]] that automatically disables itself for some time after a player came through.
    8 KB (1,119 words) - 17:51, 26 April 2008
  • * text to process * perl script to exectute on the text
    21 KB (3,455 words) - 16:12, 6 April 2006
  • '''Dirk Fist:''' Actually the way most text books treat trigonometry, vectors, and matrices is in my opinion needlessly '''Foxpaw:''' I'd agree with that, to some extent. I believe that those concepts are expressed the way they are so tha
    38 KB (6,703 words) - 02:36, 2 August 2007
  • ...ver, give you an entirely new password if you send me one (either in plain text or encrypted with "crypt", for instance via <code>perl -e"print crypt 'mypa ...mandline would also be nice. I just don't want to put my password in plain text.
    4 KB (747 words) - 11:18, 3 September 2005
  • ...been released, but not the very latest). I'm hoping to get my data back at some point. Watch this space. Due to some new commitments I am soon taking on, I will not have as much time to devote
    7 KB (1,226 words) - 02:27, 2 September 2005
  • ...ator|Translator]] in his/her inventory, the TranslatorEvent will beep with some sound, and that player's Translator will recieve the content of the Transla ...ommon to most types of [[Legacy:Triggers (UT)|Triggers (UT)]] that perform some action when they are touched. This just means that once the ''TranslatorEve
    3 KB (423 words) - 01:27, 23 May 2003
  • When a Trigger is touched by a valid object, usually a Player or some other type of [[Legacy:Pawn|Pawn]], it causes a certain event to be initiat ...the player receive a [[Legacy:LocalMessage|LocalMessage]] containing your text. They could all be stored in MyLevel to eliminate the need for an additiona
    15 KB (2,383 words) - 15:07, 4 September 2014
  • ...torEvent : [[Legacy:TranslatorEvent|TranslatorEvent]] is used to contain a text message that is readable by any player carrying a Translator in his invento '''Kamahl:''' Agreed. I spend ages sorting through junk to find some "outdated" infomation.
    7 KB (1,122 words) - 03:19, 23 February 2007
  • ...ce code to a binary executable program, that will run on Windows, Unix, or some operating system. ; [[Legacy:DXT|DXT]] : some sort of [[Legacy:Texture Compression|texture compression]] mojo. See [[Lega
    28 KB (4,193 words) - 10:25, 17 June 2007
  • ; int ReadText(out string Str) : Reads pending data as a text string. The ''InLineMode'' is ignored. Returns actual number of bytes read, ...uncated prematurely if a null byte was received. In that case all buffered text following the null byte is lost.
    10 KB (1,491 words) - 13:53, 1 October 2011
  • ...mmonly-known mIRC command that fills in a person's name, depending on what text they enter (when you press the TAB key).
    6 KB (680 words) - 04:46, 8 April 2006
  • '''Dush:''' found another mirror with google (some clan site, but I don't know them) http://www.members.shaw.ca/marsclan2k3/ma '''SuperApe:''' Copied text from Fordy's site for main description. Perhaps this page should be rename
    2 KB (255 words) - 11:13, 9 January 2006
  • '''Ars-Magna:''' Any special reason why the above text is stated twice? It's confusing, especially to n00bs like me. Can I delete
    4 KB (615 words) - 02:22, 8 February 2008
  • ...ing None can have unpredictable effects, so it should be avoided by adding some extra code: If for some reason you need to typecast your custom controller also, you can use this:
    14 KB (2,037 words) - 18:34, 16 October 2015
  • Textpad is a great [[Legacy:Text Editor|text editor]] for [[Legacy:UnrealScript|UnrealScript]].
    528 B (70 words) - 03:08, 4 April 2006
  • * [[Legacy:RotatedText|RotatedText]] &ndash; Rotating text on a HUD in UT.
    2 KB (214 words) - 15:45, 15 January 2006
  • ...Message &ndash; When you pick up a weapon in the game, this is the line of text that flashes onscreen for a moment.
    6 KB (753 words) - 21:10, 20 November 2003
  • ...nput string in to tokens. It's very usefull when you need to do parsing of text.
    8 KB (1,148 words) - 03:17, 9 March 2007
  • ...[[Legacy:UMake|uMake]] together. [[Legacy:TextPad|TextPad]] is a generic text editor with customizable coloring support and [[Legacy:UMake|uMake]] is a s ...comes with several programs of it's own. Alternatives are created because some folks don't like how the supplied applications work. UnrealEd 3.0 is suppl
    2 KB (420 words) - 01:34, 7 April 2006
  • '''This is going to make some people angry that I'm posting this. This is category rant. This is my opi ...empt to understand it. As Mychaeel said there's a few funny bits in it.) Some claim that because you can't effectively protect it that Epic meant for it
    41 KB (7,537 words) - 13:51, 12 April 2008
  • ...here. Most of you have been working with some variety of Unreal for quite some time; others work in mapping (something I know next to nothing about) or it ...ture unorganized and open to editing. Both of these things irritate me to some extent - compare my journal and it's neat breakdown to the rest of the Wiki
    6 KB (1,083 words) - 12:17, 20 January 2003
  • ...ed a number. This number corresponds to their color, and is used inside of some gametypes to do things like [[Legacy:Bot Support|Bot Support]], with settin | style="text-align: center" |'''Number'''
    3 KB (481 words) - 18:34, 22 November 2006
  • ..." to a Python format string in an exec block. Here's a quick sample, from some of the code I'm actually using this with (cut down a little bit): ...to add a new control at the bottom of the dialog, for example, I can make some new constants to define its location, and change gridh, then rerun template
    5 KB (683 words) - 01:49, 3 December 2009
  • | style="text-align: center" |'''Texture Pack''' | style="text-align: center" |'''Theme and type (ex. gothic, water surfaces)'''
    9 KB (1,173 words) - 13:17, 27 September 2013
  • * [[Legacy:Using The Console|Using the Console]] &ndash; Getting Some Additional Functionality by Using the Console. '''OlympusMons:''' Ok there seems to be some stuff on this page under the dynamics heading which isnt dynamics Ive added
    16 KB (2,421 words) - 17:36, 14 February 2008
  • ...e towers would also have bridges between them across the bailey as well as some running parallel with the walls only at a higher level. ...w big the castle should be. I went back to paper and pencil and worked out some crucial dimensions of elements such as walls, doors, towers etc. I wanted t
    14 KB (2,580 words) - 03:54, 5 August 2003
  • | style="text-align: center" |'''[[Legacy:ConTEXT|ConTEXT]]''' | style="text-align: center" |'''[[Legacy:JEdit|jEdit]]'''
    3 KB (466 words) - 12:18, 25 December 2005
  • | style="text-align: center" |'''Texture Pack''' | style="text-align: center" |'''Theme and type (ex. gothic, water surfaces)'''
    16 KB (2,462 words) - 05:11, 25 February 2017
  • // Description : some string functions simulated static final function StrReplace(out string Text, string OldString, string NewString)
    9 KB (827 words) - 06:02, 14 November 2009
  • A Trail emitter is used when creating some sort of effect that 'follows' a specific object as it moves. The way the ef ...be trailed has to be defined when the particle is created. The rest of the text on this page refers to TrailEmitters in UT2004 and later builds.
    3 KB (500 words) - 19:40, 12 October 2004
  • ;Custom Logomessage:You can show 4 lines of custom defined text for 10 seconds upon players entering the server.
    3 KB (583 words) - 15:46, 9 September 2004
  • | style="text-align: center" |'''SDK Version''' | style="text-align: center" |'''Date'''
    2 KB (221 words) - 19:32, 9 September 2004
  • ...anslator") is an inventory item from the classic Unreal game that acquires text messages from the environment. These messages are placed in the maps by us
    2 KB (231 words) - 02:24, 8 February 2008
  • ...Texture (UT3)|ScriptedTexture (UT3)]] was added to allow drawing arbitrary text and textures to another texture, like it was possible in previous engine ge
    3 KB (369 words) - 09:43, 9 February 2008
  • ...main functionality is being a stand-alone Unreal classes browser with full-text search capabilities (something UnrealEd's built-in actor browser lacks). I
    878 B (120 words) - 22:41, 15 October 2006
  • ...es differs from the defaults for that class, copy it and then paste into a text editor. Only the properties that are different to the defaults are listed. Some advanced UEd functions can be accessed only by using [[Legacy:UnrealEd Cons
    11 KB (1,740 words) - 11:49, 20 March 2009
  • ...cripting in-game content for the [[Legacy:UnrealEngine|UnrealEngine]]. In some ways it looks and acts like Sun's Java(tm) language. The core of the unrea ...Reference/ UDN's UnrealScript Reference] (Unreal Developer Network &ndash; some features don't work on builds before 600)
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  • ...ase don't make any edits to these pages other than basic formatting of the text. If you have more to say on a topic here, please start a new Wiki page on i Here are some examples of calling specifiers:
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  • ...ase don't make any edits to these pages other than basic formatting of the text. If you have more to say on a topic here, please start a new Wiki page on i
    10 KB (1,567 words) - 15:47, 20 June 2006
  • ...ase don't make any edits to these pages other than basic formatting of the text. If you have more to say on a topic here, please start a new Wiki page on i ; Name to String : Converts the name to the text equivalant.
    7 KB (1,144 words) - 15:40, 20 June 2006
  • ...ase don't make any edits to these pages other than basic formatting of the text. If you have more to say on a topic here, please start a new Wiki page on i Some UnrealScript functions are called by the engine whenever certain events occ
    13 KB (2,111 words) - 18:31, 11 March 2007
  • ...ase don't make any edits to these pages other than basic formatting of the text. If you have more to say on a topic here, please start a new Wiki page on i ...functions are called by the Unreal engine itself (such as BeginPlay), and some functions are called from other script code elsewhere (such as Trigger).
    17 KB (2,490 words) - 16:20, 30 July 2006
  • ...ase don't make any edits to these pages other than basic formatting of the text. If you have more to say on a topic here, please start a new Wiki page on i | style="text-align: center" |'''Operator'''
    8 KB (1,173 words) - 19:58, 12 February 2012
  • ...ase don't make any edits to these pages other than basic formatting of the text. If you have more to say on a topic here, please start a new Wiki page on i '''For''' loops let you cycle through a loop as long as some condition is met. For example:
    7 KB (969 words) - 15:40, 20 June 2006
  • ...ase don't make any edits to these pages other than basic formatting of the text. If you have more to say on a topic here, please start a new Wiki page on i ...function exists somewhere in that state (either in the actor?s class or in some parent class), the most-derived state version of the function is called.
    13 KB (2,060 words) - 09:11, 26 July 2006
  • ...ase don't make any edits to these pages other than basic formatting of the text. If you have more to say on a topic here, please start a new Wiki page on i Here are some examples of instance variable declarations in UnrealScript:
    15 KB (2,397 words) - 15:40, 20 June 2006
  • ...ase don't make any edits to these pages other than basic formatting of the text. If you have more to say on a topic here, please start a new Wiki page on i
    3 KB (359 words) - 09:39, 24 May 2003
  • If you really want to know open the thing in your favourite text editor and have a browse. ...have ever wondered why your friends have to spend ten minutes downloading some mod before joining your server even when your are playing a default UT game
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  • ; Color FrameActiveTitleColor : Color used for the title bar text of the active window. ; Color FrameInactiveTitleColor : Color used for the title bar text of inactive windows.
    9 KB (1,059 words) - 15:39, 24 October 2003
  • ...int InStrAfter(string Text, string Match, int Pos) : Searches for Match in Text starting at character position Pos. ; static function [[Legacy:Object|Object]] BuildObjectWithProperties(string Text) : This will create an object of the class you want, with properties set yo
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  • ; string Text : Some caption text. ; color TextColor : A color for displaying text.
    3 KB (371 words) - 18:01, 14 August 2002
  • ...s to <code>W</code> and <code>H</code> the dimensions, in pixels, of <code>Text</code>, when rendered in the current <code>C.Font</code>. ...Replace, string With) [final] : Replace any occurance of ''Replace'' in ''Text'' with ''With''.
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  • ...ng the [[Legacy:UMOD|UMOD]] file or you might no longer be able to install some [[Legacy:UMOD|UMOD]] files that check if UT is installed in the specified d ...e.txt") you'll make it more difficult for Linux users to use your mod (the text-mode installer can cope with filenames like that, but the GUI one can't).
    7 KB (1,125 words) - 07:12, 7 October 2006
  • (some of this will be moved to a page on Unreal and the Registry) * Type in what ever you want in the Description of type text box. I used ''UT2003 umod installer'' as the description (the default is ''
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  • # After that, a list of files including their offset and length (and some more information which is detailed below) follows. | style="text-align: right" |'''Offset''
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  • ...f UMODs. I stumbled upon the Setup.exe by accident :-). I will rewrite the text above to point users to the "Install/Uninstall" functionality of Windows in
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  • | style="text-align: center" |'''''Game''''' | style="text-align: center" |'''''Product'''''
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  • ; native function bool SendText (IpAddr Addr, coerce string Str) : Sends text string. Appends a CR/LF if LinkMode=MODE_Line. ; native function int ReadText (out IpAddr Addr, out string Str) : Reads text string. Returns number of bytes read.
    5 KB (740 words) - 21:30, 27 August 2004
  • TextSize(C, Text, TW, TH); ...th</tt> to <tt>SliderWidth</tt>), but this only looks good if the slider's text doesn't change when the slider is moved.
    948 B (133 words) - 13:09, 30 May 2002
  • ...f code you can create checkboxes that have the box on the same side as the text alignment. var bool bAutoSize; // adjust the size of the control to its Text's size
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  • ...s your mod credits in a fashion similar to movie credits. You can include text (formatted on a per-line basis) and texture images in your credits. Users can click the scrolling text to temporarily halt it and drag it to manually move it up and down. The co
    14 KB (1,313 words) - 12:42, 25 June 2002
  • The width of the control (that You give at creation) is ingored in case the text is aligned to the left. var bool bAutoSize; // adjust the size of the control to its Text's size
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  • ; I can't modify .uc files in my [[Legacy:Text Editor|Text Editor]]. I get a message "This Document is Read Only" : Right click the fi
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  • ...tem,Class=Class,MetaClass=UMenu.UMenuModMenuItem,Description="&My Mod,This text goes on the status bar")
    2 KB (293 words) - 19:32, 14 March 2004
  • ...nus and configuration windows for their mods also know that UWindow misses some useful features. ...{BASEPAGENAME}}/Checkbox|Auto-Sizing Checkbox]] &ndash; Allows to have the text aligned to the same side as the checkbox.
    1 KB (156 words) - 04:27, 8 December 2003
  • | +- UWindowEditBox ''the text box of [[Legacy:UWindowEditControl|UWindowEditControl]] and [[Legacy:UWindo
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  • ; localized string WindowTitle : Text displayed in the title bar of the window.
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  • '''Sweavo:''' Judging by the text above, WOTgreal will get new features, UDE won't.
    3 KB (583 words) - 14:43, 22 May 2009
  • '''Mychaeel:''' Just some notes so far. Feel free to rearrange and elaborate. ...erstand the sentence "Variables must be declared for what they are" in the text above, by the way. I can only guess its meaning from the examples given di
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  • This trigger allows mappers to change some of the zone properties using a trigger. // This trigger allows mappers to change some of the zone properties using a trigger.
    34 KB (5,749 words) - 01:28, 30 August 2006
  • This makes the menu command clearer, and streamlines the text while still giving a link for further detail. Each menu page explains ''whe
    2 KB (329 words) - 03:20, 25 May 2003
  • ...the size of the text, ranging from 1 to 7. If you leave it at 0, then the text will be the same size as it was the previous time. ...Z to blue. These values should be between 0 and 255. If you find that your text does not appear, check that the colour is in there.
    9 KB (1,523 words) - 19:07, 30 September 2002
  • #define LINE_TERMINATOR TEXT("\n") #define PATH_SEPARATOR TEXT("/")
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  • A [[Legacy:Text Editor|text editor]]. Some tips on using UltraEdit for editing [[Legacy:UnrealScript|UnrealScript]]. ...th UltraEdit. These are for UltraEdit 9.x which is the one I registered. Some features are not present on previous versions. Visit http://www.ultraedit.
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  • Some functions for modifying and working with strings. static final function string Lower(coerce string Text) {
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  • ...page." Clicking this will load a new page with a form containing the page text. ...ation and ideas (and stuff). You may add to or reorganize any page, except some where the original author has requested otherwise (such as personal contrib
    6 KB (1,031 words) - 06:41, 8 January 2010
  • ...eventually disappear. The most likely reason for it staying around is if some commands existed in UT2003 that do not work in UT2004. ...en: Displays the text "TRUE" in the console if in fullscreen mode, and the text "FALSE" if in windowed mode.
    11 KB (1,660 words) - 13:12, 27 April 2006
  • ...from other Unreal engine games. If you've ever hung out on the forums of some of the other games like WOT or RUNE there are whole groups of people starvi So that is my piece. Feel free to add, edit, subtract so we can all see some kick ass mods. That is the whole point right? :D -Githianki
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  • ; string Text : ...essage ([[Legacy:PlayerReplicationInfo|PlayerReplicationInfo]] PRI, String Text, name Type) :
    2 KB (189 words) - 10:04, 20 April 2002
  • Enter text and press "Save" to create it. Press "Cancel" to abort editing without savi
    401 B (74 words) - 21:24, 18 June 2004
  • ;'''''string''''' HyperLink(string url, string text, bool bEnabled, optional string target) :
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  • The UIs are defined in text UI scripts, with pretty simple syntax. They are located in the UIScripts/ s
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  • ** Class full-text search (with regular expression support)
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  • * Open some UMod files * Preview of text and music files
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  • generator has been improved quite some bit, allowing more detailed '''El Muerte:''' this needs some fixing. Where's the standard "unrealwiki propaganda" piece?
    6 KB (1,088 words) - 22:23, 21 May 2010
  • ...]] and a brief note on what specific info needs to be merged with the page text.
    5 KB (744 words) - 15:17, 23 November 2005
  • ...lass declared in the file. You can edit this with any [[Legacy:Text Editor|text editor]], though we recommend you use something that supports syntax highli ...»¿" in the Latin1 encoding. If you run into this error, reconfigure your text editor to save either in an 8-bit encoding ("ANSI", "ASCII", "Latin", "ISO-
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  • * Select the '''UT2003''' tab and fill in the text fields * Add some UC files
    5 KB (814 words) - 12:06, 10 January 2008
  • ...ate entity from the UnrealScript hierarchy. Indeed, it appears Legend had some problems with the HUD, and the UIScript is a hacked-out system that happene [Root] defines, well, the "root" component, which is actually named after the text file. Thus, [Root] defines the UI component named "PVNNinjaHUD", whose pro
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  • ...entation with the rest of the site, but the intent (as I just noted in the text above) is to keep it "event-specific". It's possible the solution is to integrate some of the info in the subpages into the class documentation. As long as we ca
    7 KB (1,222 words) - 00:15, 6 October 2010
  • ...al text file so you can use Notepad, vi, or any other [[Legacy:Text Editor|text editor]] application of your choice to create/edit it. The ''uc'' extensio ...part of the file name, so only "HelloWorld.uc" would show up along with a "text file" icon. The compiler won't find that file though and complain about it
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  • ...Would it be possible for the Dependencies list in the Project tab to have some way of "uncheck all below this" and "check all above this"? ...me engine nevers shows up 'X errors' it thinks all errors are warnings for some reason.
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  • Well, this is my first contribution....If I made some mistakes feel free to correct them :) - Matthieu29 - LinkMode = MODE_Text; // We expect to receive datas in text format
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  • Note that this handout is a couple of years old, so some of the information is outdated. Also, the weapon system in [[Legacy:UT200 :'''BroadcastHandler''' handles both text messages (typed by a player) and localized messages (which are identified b
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  • TextSize(C, Text, W, H); if(Text != "")
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  • Enter text and press "Save" to create it. Press "Cancel" to abort editing without savi
    410 B (76 words) - 14:54, 14 August 2004
  • ...0/28/02 (offered as a downloadable replacement, and which may have been on some CD pressings of UT2003) ignores the Scale attribute when exporting models f # Type the following in the console line (a text bar near the bottom of the Maya interface), "source UT2004Export.mel" (this
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  • ...th the following names: Classes, Models, Textures, which are required, and some non-required folders like Sounds(but you have to make new sounds and import This can be created or edited in any text editor. (I use Notepad cause it's simple, but there are many other programs
    15 KB (2,606 words) - 00:00, 14 November 2003
  • ...l modifications to the game. It is geared toward [[Legacy:UT|UT]] although some of it might apply to [[Legacy:UT2003|UT2003]] as well, I don't have that in ...al. If you do see it there, then open it up with your [[Legacy:Text Editor|text editor]].
    8 KB (1,436 words) - 02:05, 7 April 2006
  • ...yA,FaceSkin=PlayerSkins.MercMaleDHeadA,Portrait=PlayerPictures.cMercMaleAD,Text=XPlayers.MercMaleDA,Sex=Male,Menu="MALCOLM",Tactics=2.0,StrafingAbility=+2. ...yA,FaceSkin=PlayerSkins.MercMaleCHeadA,Portrait=PlayerPictures.cMercMaleAC,Text=XPlayers.MercMaleCA,Sex=Male,Menu="",Tactics=2.0,StrafingAbility=+1.0,Accur
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  • ...o compile our Unrealscript. This tutorial shows how to do this as well as some other cool things we can do (so this will be usefull if/when UCC is fully i * Some version of wine (winex, cedega, wine_cvs, etc)
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  • '''UPad''' is a small [[Legacy:Text Editor|text editor]] with syntax highlighting.
    152 B (23 words) - 03:00, 20 October 2004
  • ...nk of it as the "definition" file for you mod. It contains the the various text and options needed to fill out that menu. &ndash; UDN
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  • {{ambox|type=notice|text=Using: ''';+EditPackages=YourModPackage''' will add this exact line to the {{ambox|type=notice|text=
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  • ...line utility intended to be executed before <code>ucc make</code>. It adds some preprocessor features that are not possible with [[Legacy:Ucc|Ucc]]. UCPP t [[Legacy:El Muerte|El Muerte]] started on this tool to add some more magic to an upcoming UnrealScript unit testing framework ([[Legacy:UsU
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  • ...e you could have initialized it to such as "0" or "" (a text value with no text yet) or anything else that might make more sense to you than whatever Unrea
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  • * A variable can hold a 1234 or "text". string = $$lv.text // split the line into key and value
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  • '''Tarquin:''' When you create a new page, please remove the default template text! :)
    348 B (58 words) - 02:26, 9 June 2006
  • {{ambox|type=notice|text=I have found that in unreal ed it does not default to '''your mod's''' dire {{ambox|type=notice|text=For '''*.upl''' files Ive found if you have your mods system directory befo
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  • ...o it's UT2004 version is not finished yet (no replication and it's missing some features). You will need to add some packages to EditPackages. Add this lines into [Editor.EditorEngine] section
    7 KB (952 words) - 16:40, 19 November 2007
  • | colspan="2" style="text-align: center" |'''Navigation''' | style="text-align: center" |[[UnrealScript For Beginners
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  • | colspan="3" style="text-align: center" |'''Navigation''' | style="text-align: center" |[[UnrealScript For Beginners/Introduction
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  • * Native support for localization of text to 8-bit languages, via CODEPAGE 850 and replaceable fonts ** Built-in UnrealScript and C++ support for externalization of all text, enabling non-programmer translation to all 8-bit languages
    12 KB (1,502 words) - 00:43, 17 November 2013
  • ** Build 697: Leaked '''Unreal 2''' E3 2001 demo, with some modified Legend Entertainment's code (Windows) [Mar 2001] *** Build 829: with merged from some after 927 code and some UT2003 code for '''Unreal 2''' out of box (Windows) [Feb 2003]
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  • ...run both UEds at the same time with 128MB of RAM. You can also paste to a text editor for later re-use)
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  • A .UPKG file is a simple text file that the [[UnrealScript]] compiler will look for to know what initial
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  • Copy and paste this into your text editor, save as <tt>utft</tt>.
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  • ConTEXT is a small, fast and powerful freeware [[Text Editor|text editor]], developed to serve as secondary tool for software developers. * text sort
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  • Select the text below, copy, and paste into UnrealEd to get the settings. Text=""
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  • Item#={Menu text}, {ACTORCLASS}
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  • Vim is a [[Legacy:Text Editor|text editor]] * The Vim Cookbook with some neat stuff to do http://www.oualline.com/vim-cook.html
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  • * Some Unreal Tournament classes have support for the <code>n</code> escape on Unr Enums are internally handled as byte variables and show some strange behavior when you try to [[Legacy:Typecasting|typecast]] them. The
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  • Returns the Amount that one text texture has to Be Scale to Be the Same Size As Another;
    13 KB (1,438 words) - 12:49, 1 June 2006
  • ...eal level is made up of a BSP which shapes the world, and lots of actors. (some of which are brushes... just to confuse the novice.) Anyway, to be long-win
    8 KB (1,436 words) - 04:53, 8 August 2003
  • ...eems to be okay, just a couple of links using unescaped "&" characters and some stuff around the ad <code><iframe></code> aren't.) * elsewhere in text, something like ::UT2003::
    34 KB (5,879 words) - 13:52, 4 September 2007
  • ...ning again. Perl wasn't meant to do databases (other than cheap-assed flat text ones) and databases were not meant for Perl. [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/Thoughts On Pipes]] - Some thoughts about the beauty of (meta)pipes.
    8 KB (1,472 words) - 09:03, 14 May 2004
  • ...age. This will take you to a page with a text box: in this text box is the text of the wiki page. Press "Save" to store your changes in the wiki. The "prev ...kup is essentially plain text. You do NOT need to put in soft line breaks: text wraps in the browser's edit box! There are a few simple control characters
    16 KB (2,372 words) - 06:42, 9 March 2012
  • ...arch=some+text search=some+text] &ndash; [[Legacy:Search|Search]] for some text
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  • ...anymore if they have any leading spaces; they'll be formatted as verbatim text then. * * For text in italics use <tt><nowiki>''...''</nowiki></tt> instead of <tt><nowiki><i>
    3 KB (515 words) - 19:47, 15 May 2002
  • ...per-right corner, or be displayed in a drop-down box, or (with the help of some DHTML) pop up menu-like. What do you think? ...&ndash; If you include the colon, ''please'' make it part of the boldfaced text. It looks so ugly otherwise...
    12 KB (1,905 words) - 15:41, 4 August 2002
  • ...lock markup like <code><uscript>...</uscript></code>, but neither does the text piped through CommonMarkup. ...st the first time a page is requested? (If so, it could be that there are some leftovers in memory after the first request.) Does the server process cont
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  • |<code>:: indented text</code> |emphasized text
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  • ...er hand it's very easy to mess up a page without deleting a huge amount of text or the entire page. ~'''dUc0N:''' You'd have to be some wannabe to think attacking a wiki is cracking. Even bigger wannabe to think
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  • ; event SendText (string Text, optional bool bNoCRLF) :
    1 KB (143 words) - 05:56, 20 April 2002
  • | style="text-align: center" |'''Month''' | colspan="2" style="text-align: center" |'''Daily Average'''
    8 KB (671 words) - 06:31, 30 December 2008
  • ...erce string Msg) : Adds the message string to the <tt>ConsoleWindow</tt>'s text area. ...]] PRI, coerce string Msg, name N) : Adds messages to the console window's text area.
    3 KB (441 words) - 07:21, 22 May 2003
  • ...e used with virtually any map. The drawbacks of this arrangement are that some maps can be created specifically for a certain Mutator whose absence at run ...embedded Mutator will not be automatically linked and will therefore miss some of the function calls it needs to perform properly.
    31 KB (4,333 words) - 02:19, 7 July 2011
  • ...his means you can't underline or format stuff as bold text. Sure, this has some uses, but it was better implemented as a new channel mode. ...eventing colors while still alowing bold and underline. For example making text stand out without getting spammed by all those weird-colored auto-away mess
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  • ...page is for discussing potential news releases and working jointly on the text for them. ...ess releases regularly when we add some functionality to the Wiki or reach some milestone (like the first thousand pages). Even if it's just small stuff l
    9 KB (1,473 words) - 06:52, 10 April 2007
  • '''EntropicLqd:''' I'd agree with that Mychaeel (for some reason I never type your name in correctly first time), it doesn't really f ...There are currently 1036 pages in the Wiki, are we just going to copy the text of the latest draft into e-mail and send it out? I seems ready to do that.
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  • This is the rough text of something Tar has posted to forums to advertise this site. Feel free to ...we could refactor the aboe into a multi-purpose "introduction to the wiki" text.
    4 KB (634 words) - 13:09, 18 November 2005
  • ...e existence of the page? Simply open the URL and look for the "enter your text here" or whatever the default value of the textarea happens to be. Might b ...her every time the page is refreshed, or once per day, and just search the text for the link name. [edit: Arggh, I need to read what people WRITE next time
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  • | style="text-align: center" |'''Prefix''' | style="text-align: center" |'''Description'''
    5 KB (800 words) - 13:23, 23 December 2004
  • ...arch topic into the text box and hit enter. Below the text bar, there are some useful quick links. There are some useful quick links in the ''UnrealWiki'' menu in the top of the sidebar tab
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  • ...ini</code> in your Opera program folder and open it in Notepad (or another text editor of your choice). ...plugin is no longer on mycroft.mozdev.org. I've made a new one, and if for some reason it gets deleted off mycroft, I have the ZIP file too, which you can
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  • If you want to pull some data from a web server, you have to talk to this server. This is the part t event ReceivedText(string Text)
    15 KB (2,134 words) - 18:08, 14 January 2003
  • ...the ''Save'' button leads back to the page the edit link was clicked on. Some people are more comfortable with being able to actively cancel an operation ...this should prevent crawlers from calling a thousand and one diffs and go some way toward protecting the server.
    10 KB (1,607 words) - 00:52, 20 November 2004
  • ...a pretty ASCII tree. There's one thing it doesn't do yet though: parse the text of the tree for wiki syntax (in particular, wiki links). I admit I have no ...those borders where removed. Ok I had an idea, would it be possible to get some sort of sidebar Object class tree going?? Like use the functionality I have
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  • ...That you have Wings3D downloaded and installed, and that you have at least some basic experience with UnrealEd. Other than that, you're allowed to n00b it ...menu to edit those preferences (the logo is a seperate menu item from the text part).
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  • First some information about a HTTP requests works. I use a HTTP/1.0 request because HTTP/1.1 will introduce some extra difficulties.
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  • '''Wormbo:'''Usually this is true. But in Unreal/UT some weapons don't use projectiles, so here really the guns kill the people. ;) ...name on HUD when the HUD is reduced and the weapon change is indicated by text.
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  • Replace this text by the new page's content and press "Save" to save it. You can always pres ...etermined to, but be aware that your "hacking" attempt will be reverted by some regular Wiki user within approximately half an hour of its incurrence.
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  • ;function string Lower(coerce string Text): like Caps but lowers strings ;function int CRC32(coerce string Text, int CrcTable[256]) ''(v101)'' : calculate the CRC32 hash of a string, more
    12 KB (1,978 words) - 15:52, 28 December 2015
  • ...ul link could be. The text could be half or 1/3 of the size of the regular text on the header, not taking up large amounts of space. '''OlympusMons:''' I was thinking could we maybe get some kind of drop down menu thinggy to display the lists of topics once you clic
    6 KB (1,107 words) - 09:52, 27 April 2013
  • Some Wiki tags we use here include: ...this to alert a contributor whose web browser has accidentally damaged the text of a page they have edited.
    1 KB (194 words) - 02:33, 22 October 2006
  • ...rty of adjusting some of the intro paragraph to remove some of my original text about Freehold, etc., which made much more sense when these were just UTute ...different model for the MinigunHE? Also, wouldn't it be nice if there were some comments in this source code...
    16 KB (2,168 words) - 06:43, 12 June 2010
  • ...dopted by later versions of Windows. From a command line (black box, white text, most users never get much exposure to it), you can "pipe" the output of on '''''Some Thoughts'''''
    6 KB (1,003 words) - 13:21, 25 April 2004
  • ...r read a book on human/computer interfaces. If anyone reading this notices some flagrant errors in my thoughts about GUI's, point them out in a comment at The writer of this article brought up some uninformed points (likening Java to a "repaired" version of C++ and Windows
    13 KB (2,298 words) - 00:53, 26 April 2004
  • /** Calculate the CRC32 checksum of Text */ static final function int CRC32(coerce string Text, int CrcTable[256])
    5 KB (665 words) - 17:17, 19 November 2007
  • static final function string Lower(coerce string Text) for (IndexChar = 0; IndexChar < Len(Text); IndexChar++)
    10 KB (1,239 words) - 07:49, 26 February 2008
  • ...Pages that are Epic tutorials just have a warning saying don't change the text, and that's worked fine so far, plus it lets people correct typos and make
    2 KB (390 words) - 06:31, 19 June 2007
  • * [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/New Page (Edit)]] &ndash; the text that appears in the editing window when a new page is created. * [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/Edit Page Header]] &ndash; the text that is displayed at the top of any edit page.
    465 B (64 words) - 20:49, 2 December 2005
  • ...it to drawing the name of the dead player on the Tombstone with a "R.I.P" text as a header. ...o if you spawn three of your objects, then all of them would have the SAME text written on them! Why? The engine sees its as only one texture and not one f
    10 KB (1,339 words) - 10:18, 2 July 2005
  • ...kups in the game an "arena" class, but this might be somewhat confusing to some other definitions of Arena. ...comments on where I might have gone wrong would be helpfull or maybe full text of your classes just so I could compare. Thanks.
    17 KB (2,534 words) - 10:00, 25 May 2006
  • Disclaimer: This tutorial was written using UT2004. Some code may not work properly in UT2003. You have been warned. ;) ** A text editor to make UC files. (Notepad works, but [[Legacy:WOTgreal|WOTgreal]] i
    5 KB (910 words) - 11:06, 2 March 2005
  • | style="text-align: center" |'''Mapping Type''' | style="text-align: center" |'''Rules'''
    6 KB (886 words) - 06:55, 11 January 2012
  • |text = <p>'''This page previously contained the old Unreal Wiki's "Chongqing Pag
    516 B (72 words) - 14:10, 14 November 2009
  • ...eated by EntropicLqd with examples of all types of zone. Read the enclosed text file for more details. Some of these merely differ from ZoneInfo by their default properties, for insta
    12 KB (1,768 words) - 15:04, 2 September 2016
  • ...mmandlet and the exact name he types isn't found, then ucc.exe appends the text "commandlet" to the name and tries again. Additionally, typically used comm
    9 KB (937 words) - 15:57, 26 November 2012

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