Gah - a solution with more questions. – EntropicLqd
UE3:SequenceAction (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SequenceObject >> SequenceOp >> SequenceAction |
- Package:
- Engine
- Direct subclasses:
- UTSeqAct_SpawnProjectile, SeqAct_SetMatInstScalarParam, UTSeqAct_TimedTutorialMsg, SeqAct_DisplayChapterTitleBase, SeqAct_GetVelocity, UTSeqAct_ChangeTeam, SeqAct_SetSkeletalMesh, SeqAct_CommitMapChange, UTSeqAct_UnlockAchievement, SeqAct_SetStaticMesh, UTSeqAct_SelfDestruct, UTSeqAct_ToggleAnnouncements, SeqAct_SetCameraTarget, UTSeqAct_MissionSelectionReference, SeqAct_SetRigidBodyIgnoreVehicles, SeqAct_RangeSwitch, UTSeqAct_ServerTravel, UTSeqAct_UseHoverboard, UTSeqAct_AIStartFireAt, UTSeqObj_SPMission, SeqAct_AIAbortMoveToActor, SeqAct_ActivateRemoteEvent, SeqAct_ApplySoundNode, SeqAct_AssignController, SeqAct_AttachToActor, SeqAct_AttachToEvent, SeqAct_CameraLookAt, SeqAct_CauseDamageRadial, SeqAct_CauseDamage, SeqAct_ChangeCollision, SeqAct_ConsoleCommand, SeqAct_ControlMovieTexture, SeqAct_DemoCameraShake, SeqAct_Destroy, SeqAct_FinishSequence, SeqAct_ForceFeedback, SeqAct_Gate, SeqAct_GetDistance, SeqAct_GetProperty, SeqAct_GiveInventory, SeqAct_HealDamage, SeqAct_IsInObjectList, SeqAct_Latent, SeqAct_Log, SeqAct_MakeNoise, SeqAct_ModifyCover, SeqAct_PlayFaceFXAnim, SeqAct_Possess, SeqAct_SetBlockRigidBody, SeqAct_SetDamageInstigator, SeqAct_SetMatInstTexParam, SeqAct_SetMatInstVectorParam, SeqAct_SetMaterial, SeqAct_SetMusicTrack, SeqAct_SetPATAState, SeqAct_SetParticleSysParam, SeqAct_SetPhysics, SeqAct_SetSequenceVariable, SeqAct_SetWheelParticles, SeqAct_Switch, SeqAct_Teleport, SeqAct_Timer, SeqAct_ToggleAffectedByHitEffects, SeqAct_ToggleCinematicMode, SeqAct_ToggleDynamicChannel, SeqAct_ToggleGodMode, SeqAct_ToggleHUD, SeqAct_Toggle, SeqAct_Trace, SeqAct_UpdateDynamicCover, UIAction, UTSeqAct_TutorialMsg, UTSeqAct_AIFreeze, UTSeqAct_AIStopFire, UTSeqAct_ActivateRocketBoosters, UTSeqAct_AddModifierCard, UTSeqAct_AddNamedBot, UTSeqAct_AdjustPersistentKey, UTSeqAct_AttachTowCable, UTSeqAct_CameraShake, UTSeqAct_ChangeNodeStatus, UTSeqAct_ChangeObjectiveLink, UTSeqAct_ChangeOrbBase, UTSeqAct_EnterVehicle, UTSeqAct_ExitVehicle, UTSeqAct_GetTeamNum, UTSeqAct_HoverboardSpinJump, UTSeqAct_InfiniteAmmo, UTSeqAct_KillFlock, UTSeqAct_PlayAnim, UTSeqAct_PlayAnnouncement, UTSeqAct_PlayCameraAnim, UTSeqAct_ReturnCTFFlag, UTSeqAct_ReturnOnslaughtFlag, UTSeqAct_ScriptedVoiceMessage, UTSeqAct_SetBotsMustComplete, UTSeqAct_SetCustomCharPart, UTSeqAct_SetCustomCharProfile, UTSeqAct_SetVisibilityModifier, UTSeqAct_StopCameraAnim, UTSeqAct_UnlockChar, UTSeqAct_UseModifierCard, UTSeqAct_GiveHeroPoints
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
This is an op that by default performs a behavior on any targeted objects. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'SequenceAction'[edit]
Targets[edit]
List of objects to call the handler function on
Internal variables[edit]
bCallHandler[edit]
Type: bool
If true this action will call the handler function on all targeted actors
Default value: True
HandlerName[edit]
Type: name
Handler function name for this action, if none will use the class name to autogenerate one: SeqAct_DoSomething sets HandlerName to "OnDoSomething"
Default values[edit]
Property | Value | ||||||||||||
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ObjColor |
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ObjName | "Unknown Action" | ||||||||||||
VariableLinks[0] |
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