I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

Difference between revisions of "Unreal Wiki:Scratchpad"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
m
m
Line 138: Line 138:
 
++++[[UE2:SniperRifle_(UT2004)|SniperRifle]]
 
++++[[UE2:SniperRifle_(UT2004)|SniperRifle]]
 
++++[[UE2:TransLauncher_(UT2004)|TransLauncher]]
 
++++[[UE2:TransLauncher_(UT2004)|TransLauncher]]
+- [[Legacy:InventoryAttachment|InventoryAttachment]]
+
++[[UE2:InventoryAttachment_(UT2004)|InventoryAttachment]]
|    +- [[Legacy:WeaponAttachment|WeaponAttachment]]
+
+++[[UE2:WeaponAttachment_(UT2004)|WeaponAttachment]]
+- [[Legacy:KActor|KActor]]
+
++[[UE2:KActor_(UT2004)|KActor]]
|    +- [[Legacy:KConstraint|KConstraint]]
+
+++[[UE2:KConstraint_(UT2004)|KConstraint]]
|    |    +- [[Legacy:KBSJoint|KBSJoint]]
+
++++[[UE2:KBSJoint_(UT2004)|KBSJoint]]
|    |    +- [[Legacy:KCarWheelJoint|KCarWheelJoint]]
+
++++[[UE2:KCarWheelJoint_(UT2004)|KCarWheelJoint]]
|    +- [[Legacy:KConeLimit|KConeLimit]]
+
++++[[UE2:KConeLimit_(UT2004)|KConeLimit]]
|    |    +- [[Legacy:KHinge|KHinge]]
+
++++[[UE2:KHinge_(UT2004)|KHinge]]
|    +- [[Legacy:KTire|KTire]]
+
+++[[UE2:KTire_(UT2004)|KTire]]
|        +- [[Legacy:BulldogTire|BulldogTire]]
+
++++[[UE2:BulldogTire_(UT2004)|BulldogTire]]
+- [[Legacy:KVehicleFactory|KVehicleFactory]]
+
++[[UE2:Keypoint_(UT2004)|Keypoint]]
|    +- [[Legacy:BulldogFactory|BulldogFactory]]
+
+++[[UE2:AIScript_(UT2004)|AIScript]]
+- [[Legacy:Keypoint|Keypoint]]
+
++++[[UE2:ScriptedSequence_(UT2004)|ScriptedSequence]]
|    +- [[Legacy:AIScript|AIScript]]
+
+++++[[UE2:ScriptedTrigger_(UT2004)|ScriptedTrigger]]
|    |    +- [[Legacy:ScriptedSequence|ScriptedSequence]]
+
+++++[[UE2:UnrealScriptedSequence_(UT2004)|UnrealScriptedSequence]]
|    |        +- [[Legacy:ScriptedTrigger|ScriptedTrigger]]
+
++[[UE2:AmbientSound_(UT2004)|AmbientSound]]
|    |        +- [[Legacy:UnrealScriptedSequence|UnrealScriptedSequence]]
+
++[[UE2:Light_(UT2004)|Light]] >>
+- [[Legacy:AmbientSound|AmbientSound]]
+
++[[UE2:MeshEffect_(UT2004)|MeshEffect]]
+- [[Legacy:Light|Light]] >>
+
++[[UE2:NavigationPoint_(UT2004)|NavigationPoint]] >>
+- [[Legacy:MeshEffect|MeshEffect]]
+
++[[UE2:NetworkTrigger_(UT2004)|NetworkTrigger]]
+- [[Legacy:NavigationPoint|NavigationPoint]] >>
+
++[[UE2:Pawn_(UT2004)|Pawn]]
+- [[Legacy:NetworkTrigger|NetworkTrigger]] '''(UT2004 only)'''
+
+++[[UE2:RedeemerWarhead_(UT2004)|RedeemerWarhead]]
+- [[Legacy:Pawn|Pawn]]
+
+++[[UE2:Scout_(UT2004)|Scout]]
|    +- [[Legacy:KVehicle|KVehicle]] '''(UT2003 only,''' ''in UT2004 it is under'' Vehicle''')'''
+
+++[[UE2:UnrealPawn_(UT2004)|UnrealPawn]]
|   |    +- [[Legacy:KCar|KCar]]
+
++++[[UE2:XIntroPawn_(UT2004)|xIntroPawn]]
|    |        +- [[Legacy:Bulldog|Bulldog]]
+
++++[[UE2:XPawn_(UT2004)|xPawn]]
|    +- [[Legacy:RedeemerWarhead|RedeemerWarhead]]
+
+++++[[UE2:Monster_(UT2004)|Monster]]
|    +- [[Legacy:Scout|Scout]]
+
++++[[UE2:Vehicle_(UT2004)|Vehicle]]
|    +- [[Legacy:UnrealPawn|UnrealPawn]]
+
+++++[[UE2:ASVehicle_(UT2004)|ASVehicle]]
|    |    +- [[Legacy:XIntroPawn|xIntroPawn]]
+
++++++[[UE2:ASTurret_(UT2004)|ASTurret]]
|    |    +- [[Legacy:XPawn|xPawn]]
+
+++++++[[UE2:ASTurret_BallTurret_(UT2004)|ASTurret_BallTurret]]
|    |        +- [[Legacy:Monster|Monster]]
+
+++++++[[UE2:ASTurret_IonCannon_(UT2004)|ASTurret_IonCannon]]
|    +- [[Legacy:Vehicle|Vehicle]] '''(UT2004 only)'''
+
+++++++[[UE2:ASTurret_LinkTurret_(UT2004)|ASTurret_LinkTurret]]
|        +-[[Legacy:ASVehicle|ASVehicle]]
+
+++++++[[UE2:ASTurret_Minigun_(UT2004)|ASTurret_Minigun]]
|        |  +-[[Legacy:ASTurret|ASTurret]]
+
++++++[[UE2:ASVehicle_Sentinel_(UT2004)|ASVehicle_Sentinel]]
|        |  |  +-[[Legacy:ASTurret_BallTurret|ASTurret_BallTurret]]
+
+++++++[[UE2:ASVehicle_Sentinel_Ceiling_(UT2004)|ASVehicle_Sentinel_Ceiling]]
|        |  |  +-[[Legacy:ASTurret_IonCannon|ASTurret_IonCannon]]
+
|        |  |  +-[[Legacy:ASTurret_LinkTurret|ASTurret_LinkTurret]]
+
|        |  |  +-[[Legacy:ASTurret_Minigun|ASTurret_Minigun]]
+
|        |  +-[[Legacy:ASVehicle_Sentinel|ASVehicle_Sentinel]]
+
|        |      +-[[Legacy:ASVehicle_Sentinel_Ceiling|ASVehicle_Sentinel_Ceiling]]
+
 
|        |      +-[[Legacy:ASVehicle_Sentinel_Floor|ASVehicle_Sentinel_Floor]]
 
|        |      +-[[Legacy:ASVehicle_Sentinel_Floor|ASVehicle_Sentinel_Floor]]
 
|        +-[[Legacy:ASVehicle_SpaceFighter|ASVehicle_SpaceFighter]]
 
|        +-[[Legacy:ASVehicle_SpaceFighter|ASVehicle_SpaceFighter]]

Revision as of 04:20, 14 January 2009

This page is for pasting code you want to show someone as an example or to get assistance with. This allows you to easily collaborate with someone to solve a problem, and allows easy comparisons of the edits.

You are free to remove any existing code from below, and paste your code between the <uscript> </uscript> tags. If the page hasn't been edited in the last few hours (the last edit timestamp is 2009-01-14 04:20:26), you can assume it isn't needed anymore and can be removed. A full edit history will be available, so don't worry about losing anything you removed.

Clean up after you're done!


//yep


parent
+- child
+- child
\- child
   \- grandchild
      \- ggchild
         +- gggchild
         +- gggchild
         \- links don't work :(
            \- IThinkLinksDoWOrk

==UT3 Object CLasstRee

===UT2004 Actor CLassTree

Actor
+- AimedAttachment
+- Brush
|  \- Volume
+- Controller
|  +- AIController
|  |  \- ScriptedController
|  |     \- Bot
|  |        \- xBot
|  \- PlayerController
|     +- Camera
|     +- MessagingSpectator
|     |  +- DemoRecSpectator
|     |  \- UTServerAdminSpectator
|     \- UnrealPlayer
|        +- CinematicPlayer
|        \- xPlayer
+- DamageType >>
+- Effects
+- Emitter
|  \- NetworkEmitter
+- Gib
+- HUD >>
+- Info
|  +- Combo
|  +- FluidSurfaceInfo
|  +- GameInfo
|  |  +- CinematicGame
|  |  \- UnrealMPGameInfo
|  |     \- DeathMatch
|  |        \- TeamGame
|  |           +- CTFGame
|  |           |  \- xCTFGame
|  |           +- xBombingRun
|  |           +- xDoubleDom
|  |           +- xTeamGame
|  |           |  +- ASGameInfo
|  |           |  +- Invasion
|  |           |  \- ONSOnslaughtGame
|  |           \- xDeathMatch
|  |              \- BossDM
|  \- Mutator
+- Inventory
|  +- [UE2:Ammunition_(UT2004)|Ammunition]]
|  |  +- BallAmmo
|  |  +- BioAmmo
|  |  +- FlakAmmo
|  |  +- GrenadeAmmo
|  |  +- LinkAmmo
|  |  +- MinigunAmmo
|  |  +- RedeemerAmmo
|  |  +- RocketAmmo
|  |  +- ShieldAmmo
|  |  +- ShockAmmo
|  |  +- SuperShockAmmo
|  |  +- SniperAmmo
|  |  \- TransAmmo
|  +- KeyInventory
|  +- Powerups
|  |  \- Armor
|  \- Weapon
|     +- AssaultRifle
|     +- BallLauncher
|     +- BioRifle
|     +- FlakCannon
|     +- LinkGun
|     +- Minigun
|     +- Painter
|     +- Redeemer
|     +- RocketLauncher
|     +- ShieldGun
|     +- ShockRifle
|     |  \- SuperShockRifle
|     |     \- ZoomSuperShockRifle
|     +- SniperRifle
|     \- TransLauncher
+- InventoryAttachment
|  \- WeaponAttachment
+- KActor
|  +- KConstraint
|  |  +- KBSJoint
|  |  +- KCarWheelJoint
|  |  +- KConeLimit
|  |  \- KHinge
|  \- KTire
|     \- BulldogTire
+- Keypoint
|  \- AIScript
|     \- ScriptedSequence
|        +- ScriptedTrigger
|        \- UnrealScriptedSequence
+- AmbientSound
+- Light >>
+- MeshEffect
+- NavigationPoint >>
+- NetworkTrigger
\- Pawn
   +- RedeemerWarhead
   +- Scout
   \- UnrealPawn
      +- xIntroPawn
      +- xPawn
      |  \- Monster
      \- Vehicle
         \- ASVehicle
            +- ASTurret
            |  +- ASTurret_BallTurret
            |  +- ASTurret_IonCannon
            |  +- ASTurret_LinkTurret
            |  \- ASTurret_Minigun
            \- ASVehicle_Sentinel
               \- ASVehicle_Sentinel_Ceiling

| | +-ASVehicle_Sentinel_Floor

| +-ASVehicle_SpaceFighter | | +-ASVehicle_SpaceFighter_Human | | +-ASVehicle_SpaceFighter_Skaarj | +-KVehicle | | +-KCar | | +-Bulldog | +-ONSWeaponPawn | | +-ONSArtillerySideGunPawn | | +-ONSDualACGatlingGunPawn | | +-ONSMASSideGunPawn | | +-ONSPRVRearGunPawn | | +-ONSPRVSideGunPawn | | +-ONSStationaryWeaponPawn | | +-ONSManualGunPawn | | +-ONSTankSecondaryTurretPawn | | +-ONSTankSecondaryTurretPawn_IonPlasma | +-SVehicle | +-ONSVehicle | +-ONSChopperCraft | | +-ONSAttackCraft | | +-ONSDualAttackCraft (UT2004 Bonus Pack) | +-ONSHoverCraft

|                 |   +-ONSHoverBike
  |                 +-ONSPlaneCraft
  |                 |   +-ONSBomber
  |                 +-ONSTreadCraft
  |                 |   +-ONSHoverTank
  |                 |       +-ONSHoverTank_IonPlasma
  |                 +-ONSWheeledCraft
  |                     +-ONSArtillery (UT2004 Bonus Pack)
  |                     +-ONSGenericSD
  |                     +-ONSMobileAssaultStation
  |                     +-ONSPRV
  |                     +-ONSRV
  |                     +-ONSShockTank (UT2004 Bonus Pack)
  +- Pickup     
  |    +- Ammo
  |    |    +- UTAmmoPickup
  |    |         +- AssaultAmmoPickup
  |    |         +- BioAmmoPickup
  |    |         +- FlakAmmoPickup
  |    |         +- LinkAmmoPickup
  |    |         +- MinigunAmmoPickup
  |    |         +- RocketAmmoPickup
  |    |         +- ShockAmmoPickup
  |    |         +- SniperAmmoPickup
  |    +- ArmorPickup       
  |    +- KeyPickup
  |    +- TournamentPickup
  |    |    +- AdrenalinePickup
  |    |    +- ShieldPickup
  |    |    |    +- ShieldPack
  |    |    +- TournamentHealth
  |    |    |    +- HealthPack
  |    |    |    +- MiniHealthPack
  |    |    +- UDamagePack
  |    +- WeaponPickup   
  +- Projectile (not expanded)
  +- Projector
  |    +-DynamicProjector
  |    |   +-BulldogHeadlight
  |    +-ShadowProjector
  |    +-XScorch (not expanded)
  +- Triggers (UT2003) >>
  +- Vignette
  +- WeaponFire (UT2003) >>
  +- xEmitter
  |     +- ShockBeamEffect
  |          +- SuperShockBeamEffect
  |               +- BlueSuperShockBeam
  +- xPickUpBase
  |    +- HealthCharger
  |    +- ShieldCharger
  |    +- SuperHealthCharger
  |    +- SuperShieldCharger
  |    +- UDamageCharger
  |    +- WildcardBase
  |    +- xWeaponBase
  +- xProcMesh
  +- xWeatherEffect