I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
Difference between revisions of "Unreal Wiki:Scratchpad"
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++[[UE2:DamageType_(UT2004)|DamageType]] >> | ++[[UE2:DamageType_(UT2004)|DamageType]] >> | ||
++[[UE2:Effects_(UT2004)|Effects]] | ++[[UE2:Effects_(UT2004)|Effects]] | ||
− | ++[[UE2:Emitter_(UT2004)Emitter]] | + | ++[[UE2:Emitter_(UT2004)|Emitter]] |
− | + | +++[[UE2:NetworkEmitter_(UT2004)|NetworkEmitter]] | |
− | + | + | ++[[UE2:Gib_(UT2004)|Gib]] |
− | + | + | ++[[UE2:HUD_(UT2004)|HUD]] >> |
− | + | + | ++[[UE2:Info_(UT2004)|Info]] |
− | + | +++[[UE2:Combo_(UT2004)|Combo]] | |
− | + | +++[[UE2:FluidSurfaceInfo_(UT2004)|FluidSurfaceInfo]] | |
− | + | +++[[UE2:GameInfo_(UT2004)|GameInfo]] | |
− | + | ++++[[UE2:CinematicGame_(UT2004)|CinematicGame]] | |
− | + | ++++[[UE2:UnrealMPGameInfo_(UT2004)|UnrealMPGameInfo]] | |
− | + | +++++[[UE2:DeathMatch_(UT2004)|DeathMatch]] | |
− | + | ++++++[[UE2:TeamGame_(UT2004)|TeamGame]] | |
− | + | +++++++[[UE2:CTFGame_(UT2004)|CTFGame]] | |
− | + | ++++++++[[UE2:XCTFGame_(UT2004)|xCTFGame]] | |
− | + | +++++++[[UE2:XBombingRun_(UT2004)|xBombingRun]] | |
− | + | +++++++[[UE2:XDoubleDom_(UT2004)|xDoubleDom]] | |
− | + | +++++++[[UE2:XTeamGame_(UT2004)|xTeamGame]] | |
− | + | ++++++++[[UE2:ASGameInfo_(UT2004)|ASGameInfo]] | |
− | + | ++++++++[[UE2:Invasion_(UT2004)|Invasion]] | |
− | + | ++++++++[[UE2:ONSOnslaughtGame_(UT2004)|ONSOnslaughtGame]] | |
− | + | +++++++[[UE2:XDeathMatch_(UT2004)|xDeathMatch]] | |
− | + | ++++++++[[UE2:BossDM_(UT2004)|BossDM]] | |
− | + | +++[[UE2:Mutator_(UT2004)|Mutator]] | |
− | + | + | ++[[UE2:Inventory_(UT2004)|Inventory]] |
− | + | +++[UE2:Ammunition_(UT2004)|Ammunition]] | |
− | + | ++++[[UE2:BallAmmo_(UT2004)|BallAmmo]] | |
− | + | ++++[[UE2:BioAmmo_(UT2004)|BioAmmo]] | |
− | + | ++++[[UE2:FlakAmmo_(UT2004)|FlakAmmo]] | |
− | + | ++++[[UE2:GrenadeAmmo_(UT2004)|GrenadeAmmo]] | |
− | + | ++++[[UE2:LinkAmmo_(UT2004)|LinkAmmo]] | |
− | + | ++++[[UE2:MinigunAmmo_(UT2004)|MinigunAmmo]] | |
− | + | ++++[[UE2:RedeemerAmmo_(UT2004)|RedeemerAmmo]] | |
− | + | ++++[[UE2:RocketAmmo_(UT2004)|RocketAmmo]] | |
− | + | ++++[[UE2:ShieldAmmo_(UT2004)|ShieldAmmo]] | |
− | + | ++++[[UE2:ShockAmmo_(UT2004)|ShockAmmo]] | |
− | + | ++++[[UE2:SuperShockAmmo_(UT2004)|SuperShockAmmo]] | |
− | + | ++++[[UE2:SniperAmmo_(UT2004)|SniperAmmo]] | |
− | + | ++++[[UE2:TransAmmo_(UT2004)|TransAmmo]] | |
− | + | +++[[UE2:KeyInventory_(UT2004)|KeyInventory]] | |
− | + | +++[[UE2:Powerups_(UT2004)|Powerups]] | |
− | + | ++++[[UE2:Armor_(UT2004)|Armor]] | |
− | + | +++[[UE2:Weapon_(UT2004)|Weapon]] | |
− | + | ++++[[UE2:AssaultRifle_(UT2004)|AssaultRifle]] | |
− | + | ++++[[UE2:BallLauncher_(UT2004)|BallLauncher]] | |
− | + | ++++[[UE2:BioRifle_(UT2004)|BioRifle]] | |
− | + | ++++[[UE2:FlakCannon_(UT2004)|FlakCannon]] | |
− | + | ++++[[UE2:LinkGun_(UT2004)|LinkGun]] | |
− | + | ++++[[UE2:Minigun_(UT2004)|Minigun]] | |
− | + | ++++[[UE2:Painter_(UT2004)|Painter]] | |
− | + | ++++[[UE2:Redeemer_(UT2004)|Redeemer]] | |
− | + | ++++[[UE2:RocketLauncher_(UT2004)|RocketLauncher]] | |
− | + | ++++[[UE2:ShieldGun_(UT2004)|ShieldGun]] | |
− | + | ++++[[UE2:ShockRifle_(UT2004)|ShockRifle]] | |
− | + | +++++[[UE2:SuperShockRifle_(UT2004)|SuperShockRifle]] | |
− | + | ++++++[[UE2:ZoomSuperShockRifle_(UT2004)|ZoomSuperShockRifle]] | |
− | + | ++++[[UE2:SniperRifle_(UT2004)|SniperRifle]] | |
− | + | ++++[[UE2:TransLauncher_(UT2004)|TransLauncher]] | |
+- [[Legacy:InventoryAttachment|InventoryAttachment]] | +- [[Legacy:InventoryAttachment|InventoryAttachment]] | ||
| +- [[Legacy:WeaponAttachment|WeaponAttachment]] | | +- [[Legacy:WeaponAttachment|WeaponAttachment]] |
Revision as of 03:50, 14 January 2009
This page is for pasting code you want to show someone as an example or to get assistance with. This allows you to easily collaborate with someone to solve a problem, and allows easy comparisons of the edits.
You are free to remove any existing code from below, and paste your code between the <uscript> </uscript> tags. If the page hasn't been edited in the last few hours (the last edit timestamp is 2009-01-14 03:50:49), you can assume it isn't needed anymore and can be removed. A full edit history will be available, so don't worry about losing anything you removed.
Clean up after you're done!
//yep
==UT3 Object CLasstRee
Actor
ActorFactory
ActorFactoryAI
ActorFactoryAmbientSound
ActorFactoryAmbientSoundSimple
ActorFactoryArchtype
ActorFactoryCoverLink
ActorFactoryDecal
ActorFactoryDynamicSM
ActorFactoryMover
ActorFactoryRigidBody
GameActorFactoryBreakable
UTActorFactoryUTKActor
UTActorFactoryMover
ActorFactoryEmitter
ActorFactoryLensFlare
ActorFactoryLight
ActorFactoryPathNode
ActorFactoryEmitter
ActorFactoryEmitter
ActorFactoryEmitter
ActorFactoryEmitter
ActorFactoryEmitter
ActorFactoryEmitter
ActorFactoryEmitter
ActorFactoryEmitter
ActorFactoryEmitter
ActorFactoryEmitter
===UT2004 Actor CLassTree
AimedAttachment
Brush
Volume
Controller
AIController
ScriptedController
Bot
xBot
PlayerController
Camera
MessagingSpectator
DemoRecSpectator
UTServerAdminSpectator
UnrealPlayer
CinematicPlayer
xPlayer
DamageType >>
Effects
Emitter
NetworkEmitter
Gib
HUD >>
Info
Combo
FluidSurfaceInfo
GameInfo
CinematicGame
UnrealMPGameInfo
DeathMatch
TeamGame
CTFGame
xCTFGame
xBombingRun
xDoubleDom
xTeamGame
ASGameInfo
Invasion
ONSOnslaughtGame
xDeathMatch
BossDM
Mutator
Inventory
[UE2:Ammunition_(UT2004)|Ammunition]]
BallAmmo
BioAmmo
FlakAmmo
GrenadeAmmo
LinkAmmo
MinigunAmmo
RedeemerAmmo
RocketAmmo
ShieldAmmo
ShockAmmo
SuperShockAmmo
SniperAmmo
TransAmmo
KeyInventory
Powerups
Armor
Weapon
AssaultRifle
BallLauncher
BioRifle
FlakCannon
LinkGun
Minigun
Painter
Redeemer
RocketLauncher
ShieldGun
ShockRifle
SuperShockRifle
ZoomSuperShockRifle
SniperRifle
TransLauncher
- InventoryAttachment
| +- WeaponAttachment
| +- KConstraint
| | +- KBSJoint | | +- KCarWheelJoint | +- KConeLimit | | +- KHinge | +- KTire | +- BulldogTire
| +- BulldogFactory
| +- AIScript
| | +- ScriptedSequence | | +- ScriptedTrigger | | +- UnrealScriptedSequence
| +- KVehicle (UT2003 only, in UT2004 it is under Vehicle)
| | +- KCar | | +- Bulldog | +- RedeemerWarhead | +- Scout | +- UnrealPawn | | +- xIntroPawn | | +- xPawn | | +- Monster | +- Vehicle (UT2004 only) | +-ASVehicle | | +-ASTurret | | | +-ASTurret_BallTurret | | | +-ASTurret_IonCannon | | | +-ASTurret_LinkTurret | | | +-ASTurret_Minigun | | +-ASVehicle_Sentinel | | +-ASVehicle_Sentinel_Ceiling | | +-ASVehicle_Sentinel_Floor | +-ASVehicle_SpaceFighter | | +-ASVehicle_SpaceFighter_Human | | +-ASVehicle_SpaceFighter_Skaarj | +-KVehicle | | +-KCar | | +-Bulldog | +-ONSWeaponPawn | | +-ONSArtillerySideGunPawn | | +-ONSDualACGatlingGunPawn | | +-ONSMASSideGunPawn | | +-ONSPRVRearGunPawn | | +-ONSPRVSideGunPawn | | +-ONSStationaryWeaponPawn | | +-ONSManualGunPawn | | +-ONSTankSecondaryTurretPawn | | +-ONSTankSecondaryTurretPawn_IonPlasma | +-SVehicle | +-ONSVehicle | +-ONSChopperCraft | | +-ONSAttackCraft | | +-ONSDualAttackCraft (UT2004 Bonus Pack) | +-ONSHoverCraft
| | +-ONSHoverBike | +-ONSPlaneCraft | | +-ONSBomber | +-ONSTreadCraft | | +-ONSHoverTank | | +-ONSHoverTank_IonPlasma | +-ONSWheeledCraft | +-ONSArtillery (UT2004 Bonus Pack) | +-ONSGenericSD | +-ONSMobileAssaultStation | +-ONSPRV | +-ONSRV | +-ONSShockTank (UT2004 Bonus Pack) +- Pickup | +- Ammo | | +- UTAmmoPickup | | +- AssaultAmmoPickup | | +- BioAmmoPickup | | +- FlakAmmoPickup | | +- LinkAmmoPickup | | +- MinigunAmmoPickup | | +- RocketAmmoPickup | | +- ShockAmmoPickup | | +- SniperAmmoPickup | +- ArmorPickup | +- KeyPickup | +- TournamentPickup | | +- AdrenalinePickup | | +- ShieldPickup | | | +- ShieldPack | | +- TournamentHealth | | | +- HealthPack | | | +- MiniHealthPack | | +- UDamagePack | +- WeaponPickup +- Projectile (not expanded) +- Projector | +-DynamicProjector | | +-BulldogHeadlight | +-ShadowProjector | +-XScorch (not expanded) +- Triggers (UT2003) >> +- Vignette +- WeaponFire (UT2003) >> +- xEmitter | +- ShockBeamEffect | +- SuperShockBeamEffect | +- BlueSuperShockBeam +- xPickUpBase | +- HealthCharger | +- ShieldCharger | +- SuperHealthCharger | +- SuperShieldCharger | +- UDamageCharger | +- WildcardBase | +- xWeaponBase +- xProcMesh +- xWeatherEffect