Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "Unreal Wiki:Scratchpad"

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++[[UE2:DamageType_(UT2004)|DamageType]] >>
 
++[[UE2:DamageType_(UT2004)|DamageType]] >>
 
++[[UE2:Effects_(UT2004)|Effects]]
 
++[[UE2:Effects_(UT2004)|Effects]]
++[[UE2:Emitter_(UT2004)Emitter]]
+
++[[UE2:Emitter_(UT2004)|Emitter]]
|    +- [[Legacy:NetworkEmitter|NetworkEmitter]] '''(UT2004 only)'''
+
+++[[UE2:NetworkEmitter_(UT2004)|NetworkEmitter]]
+- [[Legacy:Gib|Gib]]
+
++[[UE2:Gib_(UT2004)|Gib]]
+- [[Legacy:HUD|HUD]] >>
+
++[[UE2:HUD_(UT2004)|HUD]] >>
+- [[Legacy:Info|Info]]
+
++[[UE2:Info_(UT2004)|Info]]
|    +- [[Legacy:Combo|Combo]]
+
+++[[UE2:Combo_(UT2004)|Combo]]
|    +- [[Legacy:FluidSurfaceInfo|FluidSurfaceInfo]]
+
+++[[UE2:FluidSurfaceInfo_(UT2004)|FluidSurfaceInfo]]
|    +- [[Legacy:GameInfo|GameInfo]]
+
+++[[UE2:GameInfo_(UT2004)|GameInfo]]
|    |    +- [[Legacy:CinematicGame|CinematicGame]]
+
++++[[UE2:CinematicGame_(UT2004)|CinematicGame]]
|    |    +- [[Legacy:UnrealMPGameInfo|UnrealMPGameInfo]]
+
++++[[UE2:UnrealMPGameInfo_(UT2004)|UnrealMPGameInfo]]
|    |        +- [[Legacy:DeathMatch|DeathMatch]]
+
+++++[[UE2:DeathMatch_(UT2004)|DeathMatch]]
|              +- [[Legacy:TeamGame|TeamGame]]
+
++++++[[UE2:TeamGame_(UT2004)|TeamGame]]
|    |              |    +- [[Legacy:CTFGame|CTFGame]]
+
+++++++[[UE2:CTFGame_(UT2004)|CTFGame]]
|    |              |    |    +- [[Legacy:XCTFGame|xCTFGame]]
+
++++++++[[UE2:XCTFGame_(UT2004)|xCTFGame]]
|    |              |    +- [[Legacy:XBombingRun|xBombingRun]]
+
+++++++[[UE2:XBombingRun_(UT2004)|xBombingRun]]
|    |              |    +- [[Legacy:XDoubleDom|xDoubleDom]]
+
+++++++[[UE2:XDoubleDom_(UT2004)|xDoubleDom]]
|    |              |    +- [[Legacy:XTeamGame|xTeamGame]]
+
+++++++[[UE2:XTeamGame_(UT2004)|xTeamGame]]
|    |              |        +- [[Legacy:ASGameInfo|ASGameInfo]] '''(UT2004 only)'''
+
++++++++[[UE2:ASGameInfo_(UT2004)|ASGameInfo]]
|    |              |        +- [[Legacy:Invasion|Invasion]] '''(UT2004 only)'''
+
++++++++[[UE2:Invasion_(UT2004)|Invasion]]
|    |              |        +- [[Legacy:ONSOnslaughtGame|ONSOnslaughtGame]] '''(UT2004 only)'''
+
++++++++[[UE2:ONSOnslaughtGame_(UT2004)|ONSOnslaughtGame]]
|    |              +- [[Legacy:XDeathMatch|xDeathMatch]]
+
+++++++[[UE2:XDeathMatch_(UT2004)|xDeathMatch]]
|    |                  +- [[Legacy:BossDM|BossDM]]
+
++++++++[[UE2:BossDM_(UT2004)|BossDM]]
|    +- [[Legacy:Mutator|Mutator]]
+
+++[[UE2:Mutator_(UT2004)|Mutator]]
+- [[Legacy:Inventory|Inventory]]
+
++[[UE2:Inventory_(UT2004)|Inventory]]
|    +- [[Legacy:Ammunition|Ammunition]]
+
+++[UE2:Ammunition_(UT2004)|Ammunition]]
|    |    +- [[Legacy:BallAmmo|BallAmmo]]
+
++++[[UE2:BallAmmo_(UT2004)|BallAmmo]]
|    |    +- [[Legacy:BioAmmo|BioAmmo]]
+
++++[[UE2:BioAmmo_(UT2004)|BioAmmo]]
|    |    +- [[Legacy:FlakAmmo|FlakAmmo]]
+
++++[[UE2:FlakAmmo_(UT2004)|FlakAmmo]]
|    |    +- [[Legacy:GrenadeAmmo|GrenadeAmmo]]
+
++++[[UE2:GrenadeAmmo_(UT2004)|GrenadeAmmo]]
|    |    +- [[Legacy:LinkAmmo|LinkAmmo]]
+
++++[[UE2:LinkAmmo_(UT2004)|LinkAmmo]]
|    |    +- [[Legacy:MinigunAmmo|MinigunAmmo]]
+
++++[[UE2:MinigunAmmo_(UT2004)|MinigunAmmo]]
|    |    +- [[Legacy:RedeemerAmmo|RedeemerAmmo]]
+
++++[[UE2:RedeemerAmmo_(UT2004)|RedeemerAmmo]]
|    |    +- [[Legacy:RocketAmmo|RocketAmmo]]
+
++++[[UE2:RocketAmmo_(UT2004)|RocketAmmo]]
|    |    +- [[Legacy:ShieldAmmo|ShieldAmmo]]
+
++++[[UE2:ShieldAmmo_(UT2004)|ShieldAmmo]]
|    |    +- [[Legacy:ShockAmmo|ShockAmmo]]
+
++++[[UE2:ShockAmmo_(UT2004)|ShockAmmo]]
|    |    +- [[Legacy:SuperShockAmmo|SuperShockAmmo]]
+
++++[[UE2:SuperShockAmmo_(UT2004)|SuperShockAmmo]]
|    |    +- [[Legacy:SniperAmmo|SniperAmmo]]
+
++++[[UE2:SniperAmmo_(UT2004)|SniperAmmo]]
|    |    +- [[Legacy:TransAmmo|TransAmmo]]
+
++++[[UE2:TransAmmo_(UT2004)|TransAmmo]]
|    +- [[Legacy:KeyInventory|KeyInventory]]
+
+++[[UE2:KeyInventory_(UT2004)|KeyInventory]]
|    +- [[Legacy:Powerups|Powerups]]
+
+++[[UE2:Powerups_(UT2004)|Powerups]]
|    |    +- [[Legacy:Armor|Armor]]
+
++++[[UE2:Armor_(UT2004)|Armor]]
|    +- [[Legacy:Weapon|Weapon]]
+
+++[[UE2:Weapon_(UT2004)|Weapon]]
|        +- [[Legacy:AssaultRifle|AssaultRifle]]
+
++++[[UE2:AssaultRifle_(UT2004)|AssaultRifle]]
|        +- [[Legacy:BallLauncher|BallLauncher]]
+
++++[[UE2:BallLauncher_(UT2004)|BallLauncher]]
|        +- [[Legacy:BioRifle|BioRifle]]
+
++++[[UE2:BioRifle_(UT2004)|BioRifle]]
|        +- [[Legacy:FlakCannon|FlakCannon]]
+
++++[[UE2:FlakCannon_(UT2004)|FlakCannon]]
|        +- [[Legacy:LinkGun|LinkGun]]
+
++++[[UE2:LinkGun_(UT2004)|LinkGun]]
|        +- [[Legacy:Minigun|Minigun]]
+
++++[[UE2:Minigun_(UT2004)|Minigun]]
|        +- [[Legacy:Painter|Painter]]
+
++++[[UE2:Painter_(UT2004)|Painter]]
|        +- [[Legacy:Redeemer|Redeemer]]
+
++++[[UE2:Redeemer_(UT2004)|Redeemer]]
|        +- [[Legacy:RocketLauncher|RocketLauncher]]
+
++++[[UE2:RocketLauncher_(UT2004)|RocketLauncher]]
|        +- [[Legacy:ShieldGun|ShieldGun]]
+
++++[[UE2:ShieldGun_(UT2004)|ShieldGun]]
|        +- [[Legacy:ShockRifle|ShockRifle]]
+
++++[[UE2:ShockRifle_(UT2004)|ShockRifle]]
|        |    +- [[Legacy:SuperShockRifle|SuperShockRifle]]
+
+++++[[UE2:SuperShockRifle_(UT2004)|SuperShockRifle]]
|        |        +- [[Legacy:ZoomSuperShockRifle|ZoomSuperShockRifle]]
+
++++++[[UE2:ZoomSuperShockRifle_(UT2004)|ZoomSuperShockRifle]]
|        +- [[Legacy:SniperRifle|SniperRifle]]
+
++++[[UE2:SniperRifle_(UT2004)|SniperRifle]]
|        +- [[Legacy:TransLauncher|TransLauncher]]
+
++++[[UE2:TransLauncher_(UT2004)|TransLauncher]]
 
+- [[Legacy:InventoryAttachment|InventoryAttachment]]
 
+- [[Legacy:InventoryAttachment|InventoryAttachment]]
 
|    +- [[Legacy:WeaponAttachment|WeaponAttachment]]
 
|    +- [[Legacy:WeaponAttachment|WeaponAttachment]]

Revision as of 03:50, 14 January 2009

This page is for pasting code you want to show someone as an example or to get assistance with. This allows you to easily collaborate with someone to solve a problem, and allows easy comparisons of the edits.

You are free to remove any existing code from below, and paste your code between the <uscript> </uscript> tags. If the page hasn't been edited in the last few hours (the last edit timestamp is 2009-01-14 03:50:49), you can assume it isn't needed anymore and can be removed. A full edit history will be available, so don't worry about losing anything you removed.

Clean up after you're done!


//yep


parent
+- child
+- child
\- child
   \- grandchild
      \- ggchild
         +- gggchild
         +- gggchild
         \- links don't work :(
            \- IThinkLinksDoWOrk

==UT3 Object CLasstRee

===UT2004 Actor CLassTree

Actor
+- AimedAttachment
+- Brush
|  \- Volume
+- Controller
|  +- AIController
|  |  \- ScriptedController
|  |     \- Bot
|  |        \- xBot
|  \- PlayerController
|     +- Camera
|     +- MessagingSpectator
|     |  +- DemoRecSpectator
|     |  \- UTServerAdminSpectator
|     \- UnrealPlayer
|        +- CinematicPlayer
|        \- xPlayer
+- DamageType >>
+- Effects
+- Emitter
|  \- NetworkEmitter
+- Gib
+- HUD >>
+- Info
|  +- Combo
|  +- FluidSurfaceInfo
|  +- GameInfo
|  |  +- CinematicGame
|  |  \- UnrealMPGameInfo
|  |     \- DeathMatch
|  |        \- TeamGame
|  |           +- CTFGame
|  |           |  \- xCTFGame
|  |           +- xBombingRun
|  |           +- xDoubleDom
|  |           +- xTeamGame
|  |           |  +- ASGameInfo
|  |           |  +- Invasion
|  |           |  \- ONSOnslaughtGame
|  |           \- xDeathMatch
|  |              \- BossDM
|  \- Mutator
\- Inventory
   +- [UE2:Ammunition_(UT2004)|Ammunition]]
   |  +- BallAmmo
   |  +- BioAmmo
   |  +- FlakAmmo
   |  +- GrenadeAmmo
   |  +- LinkAmmo
   |  +- MinigunAmmo
   |  +- RedeemerAmmo
   |  +- RocketAmmo
   |  +- ShieldAmmo
   |  +- ShockAmmo
   |  +- SuperShockAmmo
   |  +- SniperAmmo
   |  \- TransAmmo
   +- KeyInventory
   +- Powerups
   |  \- Armor
   \- Weapon
      +- AssaultRifle
      +- BallLauncher
      +- BioRifle
      +- FlakCannon
      +- LinkGun
      +- Minigun
      +- Painter
      +- Redeemer
      +- RocketLauncher
      +- ShieldGun
      +- ShockRifle
      |  \- SuperShockRifle
      |     \- ZoomSuperShockRifle
      +- SniperRifle
      \- TransLauncher
- InventoryAttachment

| +- WeaponAttachment

| +- KConstraint

| | +- KBSJoint | | +- KCarWheelJoint | +- KConeLimit | | +- KHinge | +- KTire | +- BulldogTire

| +- BulldogFactory

| +- AIScript

| | +- ScriptedSequence | | +- ScriptedTrigger | | +- UnrealScriptedSequence

| +- KVehicle (UT2003 only, in UT2004 it is under Vehicle)

| | +- KCar | | +- Bulldog | +- RedeemerWarhead | +- Scout | +- UnrealPawn | | +- xIntroPawn | | +- xPawn | | +- Monster | +- Vehicle (UT2004 only) | +-ASVehicle | | +-ASTurret | | | +-ASTurret_BallTurret | | | +-ASTurret_IonCannon | | | +-ASTurret_LinkTurret | | | +-ASTurret_Minigun | | +-ASVehicle_Sentinel | | +-ASVehicle_Sentinel_Ceiling | | +-ASVehicle_Sentinel_Floor | +-ASVehicle_SpaceFighter | | +-ASVehicle_SpaceFighter_Human | | +-ASVehicle_SpaceFighter_Skaarj | +-KVehicle | | +-KCar | | +-Bulldog | +-ONSWeaponPawn | | +-ONSArtillerySideGunPawn | | +-ONSDualACGatlingGunPawn | | +-ONSMASSideGunPawn | | +-ONSPRVRearGunPawn | | +-ONSPRVSideGunPawn | | +-ONSStationaryWeaponPawn | | +-ONSManualGunPawn | | +-ONSTankSecondaryTurretPawn | | +-ONSTankSecondaryTurretPawn_IonPlasma | +-SVehicle | +-ONSVehicle | +-ONSChopperCraft | | +-ONSAttackCraft | | +-ONSDualAttackCraft (UT2004 Bonus Pack) | +-ONSHoverCraft

|                 |   +-ONSHoverBike
  |                 +-ONSPlaneCraft
  |                 |   +-ONSBomber
  |                 +-ONSTreadCraft
  |                 |   +-ONSHoverTank
  |                 |       +-ONSHoverTank_IonPlasma
  |                 +-ONSWheeledCraft
  |                     +-ONSArtillery (UT2004 Bonus Pack)
  |                     +-ONSGenericSD
  |                     +-ONSMobileAssaultStation
  |                     +-ONSPRV
  |                     +-ONSRV
  |                     +-ONSShockTank (UT2004 Bonus Pack)
  +- Pickup     
  |    +- Ammo
  |    |    +- UTAmmoPickup
  |    |         +- AssaultAmmoPickup
  |    |         +- BioAmmoPickup
  |    |         +- FlakAmmoPickup
  |    |         +- LinkAmmoPickup
  |    |         +- MinigunAmmoPickup
  |    |         +- RocketAmmoPickup
  |    |         +- ShockAmmoPickup
  |    |         +- SniperAmmoPickup
  |    +- ArmorPickup       
  |    +- KeyPickup
  |    +- TournamentPickup
  |    |    +- AdrenalinePickup
  |    |    +- ShieldPickup
  |    |    |    +- ShieldPack
  |    |    +- TournamentHealth
  |    |    |    +- HealthPack
  |    |    |    +- MiniHealthPack
  |    |    +- UDamagePack
  |    +- WeaponPickup   
  +- Projectile (not expanded)
  +- Projector
  |    +-DynamicProjector
  |    |   +-BulldogHeadlight
  |    +-ShadowProjector
  |    +-XScorch (not expanded)
  +- Triggers (UT2003) >>
  +- Vignette
  +- WeaponFire (UT2003) >>
  +- xEmitter
  |     +- ShockBeamEffect
  |          +- SuperShockBeamEffect
  |               +- BlueSuperShockBeam
  +- xPickUpBase
  |    +- HealthCharger
  |    +- ShieldCharger
  |    +- SuperHealthCharger
  |    +- SuperShieldCharger
  |    +- UDamageCharger
  |    +- WildcardBase
  |    +- xWeaponBase
  +- xProcMesh
  +- xWeatherEffect