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  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Actor (Package: Engine)}} ...|bot]]s, [[Legacy:Light (UT)|light]]s and [[Legacy:Triggers (UT)|Triggers (UT)]]. This is an important class because it's the base class for all in-game
    3 KB (465 words) - 01:50, 7 April 2006
  • ...T|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property group: Advanced)}} Properties every [[Legacy:Actor (UT)|Actor (UT)]] has under the ''Advanced'' section. See [[Legacy:Actor/Advanced|Actor/Ad
    8 KB (1,304 words) - 16:31, 18 April 2006
  • ...operties determine the size and behaviour of an [[Legacy:Actor_(UT)|Actor_(UT)]]'s [[Legacy:Collision Cylinder|collision cylinder]]. ...cylinder is always upright, no matter what the [[Legacy:Actor_(UT)|Actor_(UT)]]'s orientation.
    2 KB (218 words) - 16:03, 12 September 2016
  • ...T|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property Group: Display)}} Properties that every [[Legacy:Actor (UT)|Actor (UT)]] has which control its display in the game.
    3 KB (507 words) - 10:09, 12 October 2004
  • ...T|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property group: Events)}}
    1 KB (190 words) - 00:44, 23 May 2003
  • 971 B (147 words) - 04:40, 14 June 2006
  • :* Volume, Radius, Pitch: [[Legacy_talk:Actor_(UT)/Functions#Convert_sound_variables_to_PlaySound_parameters|see discussion]] ...keNoise should have an Instigator if they are not [[Legacy:Pawn (UT)|Pawn (UT)]]s.
    18 KB (2,644 words) - 13:49, 2 May 2022
  • ...example of this effect, look at the neon lights that glow blue to white in UT's DM-Phobos. There are texture palettes suitable for this effect in the Gen ...e set with the mouse as well as in the [[Legacy:Actor (UT)/Movement|Actor (UT)/Movement]] properties. [[Legacy:Spotlight|Spotlight]]s have this set to tr
    6 KB (945 words) - 15:33, 22 January 2015
  • 1 KB (211 words) - 04:02, 4 October 2003
  • 2 KB (256 words) - 04:16, 24 April 2002
  • #REDIRECT [[Legacy:Actor_(UT)|Actor_(UT)]]
    42 B (6 words) - 07:27, 9 November 2002
  • ...T|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property group: Sound)}}
    2 KB (239 words) - 02:08, 14 August 2006
  • 3 KB (566 words) - 01:12, 24 April 2002
  • 5 KB (599 words) - 10:10, 17 May 2008
  • 33 members (16 subcategories, 0 files) - 08:39, 23 May 2008
  • 715 B (115 words) - 15:49, 22 May 2015
  • 803 B (100 words) - 13:59, 13 February 2016

Page text matches

  • Example class pages: [[UE1:Actor (UT)]], [[UE2:Projectile (UT2004)]], [[UE3:Light (UT3)]]
    3 KB (489 words) - 05:00, 10 October 2008
  • (also see [[Legacy:Actor (UT)/Advanced|Actor (UT)/Advanced]])
    3 KB (514 words) - 20:14, 13 January 2005
  • (also see [[Legacy:Actor (UT)/Object|Actor (UT)/Object]])
    1 KB (155 words) - 14:40, 11 November 2002
  • ...For the [[Legacy:UT|UT]] version, see [[Legacy:Actor (UT)/Collision|Actor (UT)/Collision]].
    7 KB (1,085 words) - 15:38, 15 August 2010
  • (For the UT Actor class properties, see [[Legacy:Actor (UT)/Display|Actor (UT)/Display]].)
    5 KB (778 words) - 02:29, 30 July 2005
  • (see also [[Legacy:Actor (UT)/Events|Actor (UT)/Events]]) ...g[8] : Multipurpose exclusion tag for excluding [[Legacy:Light (UT)|Light (UT)]]s, [[Legacy:Projector|projector]]s, rendering actors, blocking weather, e
    522 B (67 words) - 12:59, 13 November 2002
  • (also see [[Legacy:Actor (UT)/Movement|Actor (UT)/Movement]]) ...r to. AttachTag is the Tag of the mover. This replaces the Attach Mover in UT.
    2 KB (226 words) - 14:24, 18 November 2005
  • For the [[Legacy:UT|UT]] properties, see [[Legacy:Actor (UT)/Lighting|Actor (UT)/Lighting]]. ; ELightEffect LightEffect : See [[Legacy:Actor (UT)/Lighting#LightEffect|LightEffect]].
    5 KB (713 words) - 15:30, 22 January 2015
  • (see also [[Legacy:Actor (UT)/Sound|Actor (UT)/Sound]])
    1 KB (153 words) - 15:44, 17 December 2005
  • ...n|decoration]]s, [[Legacy:Bot (UT)|Bot (UT)]]s, [[Legacy:Light (UT)|Light (UT)]]s and [[Legacy:Triggers (UT2003)|Triggers (UT2003)]]. This is an importan For this class in UT see [[Legacy:Actor (UT)|Actor (UT)]].
    5 KB (572 words) - 19:50, 9 August 2010
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> ActorAttacher}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    2 KB (259 words) - 17:24, 17 November 2007
  • * Reveal hidden brushes (see [[Legacy:Actor (UT)/Advanced|Actor (UT)/Advanced]]).
    1 KB (205 words) - 03:00, 25 May 2003
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> AlarmPoint (Package: Engine)}} ...usage, I made educated guesses as to the property type, but I do not have UT to check against. If incorrect, please fix.
    3 KB (427 words) - 16:26, 21 April 2006
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> AlternatePath (Package: Botpack)}} and a snip from the UT AI article:
    7 KB (1,187 words) - 18:28, 20 July 2013
  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> Arena (Package: Botpack)}} ; name WeaponName : The name of the arena [[Legacy:Weapon (UT)|Weapon (UT)]]'s class.
    3 KB (421 words) - 10:53, 8 February 2008
  • ...y (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> ASMDAmmo (Package: UnrealShare)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    321 B (37 words) - 10:11, 23 May 2003
  • ==Method 2: AttachMovers (UT only) == This method is an alternative, available in [[Legacy:UT|UT]] and other games of that generation which have the [[Legacy:AttachMover|At
    6 KB (1,085 words) - 15:27, 10 February 2010
  • ...(UT)|Actor (UT)]] >> [[Legacy:Brush|Brush]] >> [[Legacy:Mover (UT)|Mover (UT)]] >> AttachMover (Package: UnrealShare)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    311 B (38 words) - 01:38, 6 December 2006
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> AmbushPoint (Package: Engine)}} ...ationPoint (UT)|NavigationPoint (UT)]] upon which a [[Legacy:Bot (UT)|Bot (UT)]] will stop. Whether a bot stops will depend on how healthy it is, if it i
    1 KB (213 words) - 19:53, 27 January 2006
  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:GameInfo (UT)|GameInfo (UT)]] >> [[Legacy:TournamentGameInfo|TournamentGameInfo]] >> [[Legacy:DeathMat ...e map (and hence all the variables in the [[Legacy:GameInfo (UT)|GameInfo (UT)]] or anywhere else in the map for that matter) is to save the variables to
    3 KB (445 words) - 14:03, 2 September 2004
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Actor (Package: Engine)}} ...|bot]]s, [[Legacy:Light (UT)|light]]s and [[Legacy:Triggers (UT)|Triggers (UT)]]. This is an important class because it's the base class for all in-game
    3 KB (465 words) - 01:50, 7 April 2006
  • ...uty and glory. The Actor class inherits from [[Legacy:Object (UT)|Object (UT)]]. There are a whole host of non actor classes that might get added in he ...e, for example: Effects are expanded on the [[Legacy:Effects (UT)|Effects (UT)]] class page anyway; with Decoration it's worth marking as you have that t
    19 KB (1,790 words) - 00:29, 28 May 2007
  • ...T|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property group: Advanced)}} Properties every [[Legacy:Actor (UT)|Actor (UT)]] has under the ''Advanced'' section. See [[Legacy:Actor/Advanced|Actor/Ad
    8 KB (1,304 words) - 16:31, 18 April 2006
  • ...operties determine the size and behaviour of an [[Legacy:Actor_(UT)|Actor_(UT)]]'s [[Legacy:Collision Cylinder|collision cylinder]]. ...cylinder is always upright, no matter what the [[Legacy:Actor_(UT)|Actor_(UT)]]'s orientation.
    2 KB (218 words) - 16:03, 12 September 2016
  • ...T|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property Group: Display)}} Properties that every [[Legacy:Actor (UT)|Actor (UT)]] has which control its display in the game.
    3 KB (507 words) - 10:09, 12 October 2004
  • ...T|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property group: Events)}}
    1 KB (190 words) - 00:44, 23 May 2003
  • ...example of this effect, look at the neon lights that glow blue to white in UT's DM-Phobos. There are texture palettes suitable for this effect in the Gen ...e set with the mouse as well as in the [[Legacy:Actor (UT)/Movement|Actor (UT)/Movement]] properties. [[Legacy:Spotlight|Spotlight]]s have this set to tr
    6 KB (945 words) - 15:33, 22 January 2015
  • ...T|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property group: Sound)}}
    2 KB (239 words) - 02:08, 14 August 2006
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> AmbientSound (Package: Engine)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    1 KB (225 words) - 01:48, 23 May 2003
  • ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Suits|Suits]] >> AsbestosSuit (Package: UnrealI)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    327 B (43 words) - 13:15, 9 May 2003
  • ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> Ammo (Package: Engine)}} ...amentAmmo]] corresponds with [[Legacy:TournamentWeapon|TournamentWeapon]] (UT) weapons.
    5 KB (690 words) - 11:46, 20 February 2006
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> AssaultRandomizer (Package: Botpack)}} ...ff by being triggered, and the cost only applies to [[Legacy:Bot (UT)|Bot (UT)]]s on the attacking team.
    929 B (129 words) - 15:34, 11 April 2015
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> AssaultInfo (Package: BotPack)}} ...allows for that cool little screen that appears when you press F3 during a UT match. It allows you to set up screen shots of each objective and put a sho
    1 KB (173 words) - 01:31, 6 December 2006
  • {{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> BioFear}} '''BioFear''' is an actor that marks a location that [[Legacy:Bot (UT)|Bot (UT)]]s are afraid of. It is automatically created by the [[Legacy:UT_BioRifle
    1 KB (169 words) - 12:47, 15 November 2009
  • {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> BlockAll}} ...[[Legacy:Actor (UT)/Collision|CollisionHeight]]</i> and <i>[[Legacy:Actor (UT)/Collision|CollisionRadius]]</i>
    3 KB (431 words) - 21:40, 28 December 2005
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> BlockedPath (Package: BotPack)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    1 KB (141 words) - 01:54, 18 November 2007
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> BlockPlayer (Package: Engine)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    1 KB (188 words) - 02:17, 27 May 2003
  • {{classbox|[[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Brush (Package: Engine)}} ...yFlags]] property overrides the [[Legacy:Surface Flags (UT)|Surface Flags (UT)]] for all this brush's surfaces. This is set on brushes made with the [[Le
    6 KB (867 words) - 01:59, 7 April 2006
  • ...hes or Actors such as meshes. Icon actors which have their [[Legacy:Actor (UT)/Advanced|Advanced]] -> bDirectional flag set such as [[Legacy:Spotlight|Sp
    5 KB (804 words) - 05:01, 25 May 2009
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> Bots (Package: UnrealShare)}} See also [[Legacy:Bot (UT)|Bot (UT)]], the corresponding base class in UT.
    362 B (49 words) - 10:31, 23 May 2003
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> Bot (Package: Botpack)}} ...detailed view of the bot AI see the [[Legacy:Bot Support (UT)|Bot Support (UT)]] page.
    4 KB (567 words) - 01:54, 7 April 2006
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Decoration|Decoration]]}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    270 B (34 words) - 10:50, 18 November 2007
  • My goal in modding UT and UT2004 is not to create anything earth-shattering. The mods are directe <u>UT ModWeapons</u>: This weapon pack provides enhanced versions of the default
    8 KB (1,099 words) - 13:37, 13 May 2004
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> BlockMonster (Package: Engine)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    454 B (59 words) - 13:03, 15 September 2007
  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> ChainsawMelee (Package: Botpack)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    437 B (56 words) - 03:37, 27 May 2003
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> ClientScriptedTexture (Package: BotPack)}} ...to draw dynamic content on [[Legacy:ScriptedTexture (UT)|ScriptedTexture (UT)]]s.
    1 KB (159 words) - 12:01, 16 February 2008
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> CodeTrigger (Package: UnrealI)}} '''MythOpus:''' If I remember correctly, this thing was used in DM-Codex in UT. Was it not ?
    3 KB (469 words) - 03:05, 6 April 2003
  • ...l Engine Versions|Unreal Engine versions]] up to and including [[Legacy:UT|UT]]. In [[Legacy:UT2003|UT2003]], collision is far more complex, but an actor ...der is defined by a height and a radius, set in an actor's [[Legacy:Actor (UT)/Collision|collision]] properties. It is always upright, no matter what the
    4 KB (683 words) - 09:30, 16 August 2006
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> ControlPoint}} * [[Legacy:Mapping For DOM|Mapping for DOM]] (UT)
    2 KB (400 words) - 14:50, 20 January 2006
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> Counter (Package: Engine)}} * the secret door in UT's DM-Codex
    3 KB (366 words) - 17:41, 28 December 2005
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> [[Legacy:ThingFactory|ThingFactory]] >> CreatureFactory}} ...uld) reliably override the bNoMonsters flag so as to allow monsters within UT levels. I haven't got this to work yet...
    2 KB (324 words) - 21:34, 25 December 2006
  • ==UT== Here are the steps for making a corona in [[Legacy:UT|UT]]:
    6 KB (1,023 words) - 09:58, 31 May 2016
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:ScriptedPawn|ScriptedPawn]] >> Cow}} ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:ScriptedPawn|ScriptedPawn]] >> BabyCow}}
    1 KB (208 words) - 13:21, 10 February 2006
  • ...eplicationInfo]] >> [[Legacy:GameReplicationInfo (UT)|GameReplicationInfo (UT)]] >> [[Legacy:TournamentGameReplicationInfo|TournamentGameReplicationInfo] [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    491 B (48 words) - 04:04, 27 May 2003
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:PlayerPawn|PlayerPawn]] >> Camera (Package: Engine)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    575 B (64 words) - 09:56, 6 October 2003
  • ...:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Light (UT)|Light (UT)]] >> ChargeLight (Package: UnrealShare)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    303 B (39 words) - 14:23, 20 March 2003
  • ...urnament. Please add to this list. See [[Legacy:Actor (UT)/Lighting|Actor (UT)/Lighting]] for information on the properties and [[Legacy:Lighting|Lightin
    9 KB (968 words) - 15:21, 17 October 2009
  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:GameInfo (UT)|GameInfo (UT)]] >> [[Legacy:TournamentGameInfo|TournamentGameInfo]] >> [[Legacy:DeathMat ...ametype used for the CityIntro map (the intro that shows up when you start UT). From what it appears this just tweaks a few things such as making all pl
    581 B (77 words) - 16:57, 24 October 2003
  • ...: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Decoration (UT)|Decoration (UT)]] >> Carcass (Package: Engine)}} ; [[Legacy:PlayerReplicationInfo (UT)|PlayerReplicationInfo (UT)]] PlayerOwner :
    1 KB (135 words) - 21:09, 13 January 2005
  • * [[Legacy:Actor Class Hierarchy (UT)|Actor Class Hierarchy (UT)]] ...page from [[Legacy:Object (UT)|Object (UT)]] or [[Legacy:Actor (UT)|Actor (UT)]]. Or use the search field on every page to directly enter a class name.
    3 KB (394 words) - 03:02, 23 January 2007
  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:GameInfo (UT)|GameInfo (UT)]] >> [[Legacy:TournamentGameInfo|TournamentGameInfo]] >> [[Legacy:DeathMat ...lag ([[Legacy:Pawn (UT)|Pawn (UT)]] Scorer, [[Legacy:CTFFlag (UT)|CTFFlag (UT)]] theFlag) :
    2 KB (232 words) - 13:56, 22 May 2004
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Canvas (Package: Engine)}} ...'''Canvas''' is a wrapper for methods for drawing text, [[Legacy:Texture (UT)|texture]]s and [[Legacy:Mesh|mesh]]es on the local player's screen. Canvas
    8 KB (1,317 words) - 19:38, 4 November 2015
  • ...: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Decoration (UT)|Decoration (UT)]] >> Cannon}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    2 KB (294 words) - 16:20, 1 September 2015
  • ...uses to decide whether another actor has collided with it. In [[Legacy:UT|UT]] and prior versions of the engine, this was always a [[Legacy:Collision Cy ...[Legacy:Actor (UT)/Collision|Actor (UT)/Collision]] &ndash; for Unreal and UT
    3 KB (386 words) - 16:04, 17 December 2005
  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:GameInfo (UT)|GameInfo (UT)]] >> [[Legacy:TournamentGameInfo|TournamentGameInfo]] >> DeathMatchPlus (P ...Match gametype and at the same time the superclass of all other "playable" UT game types.
    12 KB (1,677 words) - 18:42, 3 January 2017
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Decal (Package: Engine)}} ; [[Legacy:Texture (UT)|Texture (UT)]] AttachDecal(float TraceDistance, optional vector DecalDir) [simulated na
    1 KB (179 words) - 09:31, 11 January 2005
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> Dispatcher (Package: Engine)}} [[:Category:Legacy Class (UT)]]<br />[[:Category:Legacy Custom Class (UT)]]<br />[[:Category:Legacy To Do]] move the custom subclasses into sub page
    5 KB (783 words) - 21:03, 1 October 2016
  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> DMMutator (Package: Botpack)}} ==Properties in UT==
    3 KB (427 words) - 19:30, 4 January 2006
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> DistanceViewTrigger (Package: Botpack)}} The DistanceViewTrigger actor is useful for making [[Legacy:Bot (UT)|Bot (UT)]]s shoot an enemy when they see them in specific locations. They should be
    2 KB (276 words) - 20:56, 28 December 2005
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:AmbushPoint|AmbushPoint]] >> DefensePoint (Package: Botpack) [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    2 KB (319 words) - 18:30, 9 February 2006
  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ZoneInfo (UT)|ZoneInfo (UT)]] >> DuckingZone (Custom)}} [[Category:Legacy Custom Class (UT)|{{PAGENAME}}]]
    3 KB (414 words) - 05:30, 19 November 2007
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:Teleporter|Teleporter]] >> DelayedTeleporter}} ...as no effect anymore. (like the [[Legacy:YawTeleporter|YawTeleporter]] for UT)
    5 KB (728 words) - 16:07, 18 November 2007
  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:GameInfo (UT)|GameInfo (UT)]] >> [[Legacy:TournamentGameInfo|TournamentGameInfo]] >> [[Legacy:DeathMat ; ClearControl ([[Legacy:Pawn (UT)|Pawn (UT)]] Other) :
    1 KB (173 words) - 01:40, 22 June 2004
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:Teleporter|Teleporter]] >> DelayedTeleporter (Code)}}
    5 KB (574 words) - 15:43, 25 November 2006
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:ScriptedPawn|ScriptedPawn]] >> Devilfish}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    542 B (68 words) - 15:12, 6 December 2005
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Decoration (Package: Engine)}} ; class<[[Legacy:Actor (UT)|Actor (UT)]]> EffectWhenDestroyed : If set, the pyrotechnic or explosion when item is
    4 KB (607 words) - 21:29, 9 May 2015
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> DamageType (Package: Engine)}} In UT DamageType and its subclasses were intended to hold information about diffe
    1 KB (171 words) - 11:14, 13 May 2003
  • How to work out if an [[Legacy:Actor (UT)|Actor (UT)]] is being viewed on the local players view. In other words making an obje
    22 KB (3,439 words) - 19:17, 20 September 2004
  • ...pickups spawning at the same location (similar to the method used by Chaos UT) * [http://www.koehler-homepage.de/Wormbo/download/UT/EnhancedItemsSource.zip EnhancedItems packages and source code]
    9 KB (1,057 words) - 07:54, 19 November 2007
  • ...UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Effects (UT)|Effects (UT)]] >> ExplodingWall (Package: UnrealShare)}} ...UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Effects (UT)|Effects (UT)]] >> ExplodingWall >> BreakingGlass (Package: UnrealShare)}}
    3 KB (390 words) - 10:31, 1 January 2006
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Effects (Package: Engine)}} ...r level just the way you would with a [[Legacy:Decoration (UT)|Decoration (UT)]], and then trigger them to make them produce their effect. Note that a lo
    8 KB (760 words) - 01:54, 7 April 2006
  • [[Legacy:Object (UT)|Object]] +- [[Legacy:Actor (UT)|Actor]]
    5 KB (366 words) - 04:18, 17 November 2009
  • ...: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Projectile (UT)|Projectile (UT)]] >> EnhancedProjectile (Package: [[Legacy:EnhancedItems|EnhancedItems]])} ...tile's damage (like any damage) is scaled by the instigator [[Legacy:Pawn (UT)|Pawn]]'s DamageScaling. When this property is set to true, the Instigator'
    11 KB (1,442 words) - 07:56, 19 November 2007
  • ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Weapon (UT)|Weapon (UT)]] >> [[Legacy:TournamentWeapon|TournamentWeapon]] >> EnhancedWeapon (Packa ; class<[[Legacy:Actor (UT)|Actor (UT)]]> DeathMessageActorClass : When set to an EnhancedWeapon or [[:{{SUBJECTS
    11 KB (1,481 words) - 07:56, 19 November 2007
  • ...y (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> [[Legacy:TournamentAmmo|TournamentAmmo]] >> EnhancedAmmo (Package: [[ ; bool OtherIsA([[Legacy:Actor (UT)|Actor (UT)]] Other, name DesiredType) : Returns, whether an actor is of a specific ty
    3 KB (451 words) - 07:55, 19 November 2007
  • ...UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Effects (UT)|Effects (UT)]] >> EIEffects (Package: [[Legacy:EnhancedItems|EnhancedItems]])}} ...tKillType(bool bSplashHit, bool bHeadHit, class<[[Legacy:Actor (UT)|Actor (UT)]]> DamageProjectileClass) : Prepares the specified [[:{{SUBJECTSPACE}}:{{B
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  • ...UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Effects (UT)|Effects (UT)]] >> [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/EIEffects]] >> PlayerShellEffect [[Category:Legacy Custom Class (UT)|{{PAGENAME}}]]
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  • ...UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Effects (UT)|Effects (UT)]] >> [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/EIEffects]] >> [[:{{SUBJECTSPACE ===Inherited From [[Legacy:Actor (UT)|Actor (UT)]]===
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  • ...UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Effects (UT)|Effects (UT)]] >> [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/EIEffects]] >> [[:{{SUBJECTSPACE ...should be replaced with the Mesh'ChaosUTMedia2.c_vortexsphere' from Chaos UT. (if that's available) This will also modify some properties if the mesh wa
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  • ...:: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Inventory (UT)|Inventory (UT)]] >> MultiPickupPlus (Package: [[Legacy:EnhancedItems|EnhancedItems]])}} ...after some time if they didn't get picked up, like it's done by the Chaos UT MultiItem.
    7 KB (946 words) - 08:03, 19 November 2007
  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/EnhancedMutator]] >> MIConverter [[Category:Legacy Custom Class (UT)|{{PAGENAME}}]]
    1 KB (139 words) - 08:03, 19 November 2007
  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> [[Legacy:Arena|Arena]] >> EnhancedArena (Package: [[Legacy:EnhancedIt ===Inherited From [[Legacy:Mutator (UT)|Mutator (UT)]]===
    2 KB (295 words) - 07:55, 19 November 2007
  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/EnhancedMutator]] >> EIDeathMess [[Category:Legacy Custom Class (UT)|{{PAGENAME}}]]
    1 KB (162 words) - 07:55, 19 November 2007
  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> [[Legacy:DMMutator|DMMutator]] >> EIDMMutator (Package: [[Legacy:Enha ; bool bReplaceAmmo : Replace Unreal ammo pickups with corresponding UT ammo. Defaults to True.
    3 KB (334 words) - 07:55, 19 November 2007
  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> EnhancedMutator (Package: [[Legacy:EnhancedItems|EnhancedItems]])}} ; [[Legacy:HUD (UT)|HUD (UT)]] MyHUD : Reference to the local HUD for HUD mutators.
    9 KB (1,141 words) - 07:56, 19 November 2007
  • ...kup (UT)|Pickup (UT)]] >> [[Legacy:TournamentPickup (UT)|TournamentPickup (UT)]] >> PickupPlus (Package: [[Legacy:EnhancedItems|EnhancedItems]])}} ; [[Legacy:Pawn (UT)|Pawn (UT)]] PawnOwner : The pawn owning this item.
    8 KB (1,136 words) - 15:11, 12 February 2008
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> ElevatorTrigger}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
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  • ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Weapon (UT)|Weapon (UT)]] >> [[Legacy:TournamentWeapon|TournamentWeapon]] >> Enforcer (Package: Bo ...e spawned with by default in UT. It uses the same [[Legacy:Ammo (UT)|Ammo (UT)]] pool as the [[Legacy:Minigun2|Minigun]]. Technically the Enforcer is '''
    852 B (111 words) - 02:35, 28 May 2003
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> Earthquake (Package: UnrealShare)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
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  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> [[Legacy:ElevatorTrigger|ElevatorTrigger]] >> ElevatorTriggerPlus (cu # put the code over the small code UT put there
    2 KB (220 words) - 06:18, 19 November 2007
  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> FatBoy (Package: Botpack)}} ...yers fatter and thinner. It does this by changing the <tt>[[Legacy:Actor (UT)|Actor]].Fatness</tt> property. For each kill a player will get 10 "units"
    1 KB (177 words) - 15:45, 2 May 2003
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> FearSpot (Package: UnrealShare)}} ...actor used to mark a place that any AI-controlled [[Legacy:Pawn (UT)|Pawn (UT)]] will be afraid of. The Pawn will become afraid of this location immedia
    710 B (113 words) - 02:28, 27 May 2003
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> ???}}
    457 B (57 words) - 08:05, 19 November 2007
  • ...y (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> FlakBox (Package: UnrealI)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    360 B (43 words) - 03:12, 12 May 2003
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> FlockPawn}} * Bloblets are immune against [[Legacy:DamageType (UT)|DamageType]] ''corroded''.
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  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:StationaryPawn|StationaryPawn]] >> FortStandard}} ...s in an Assault type map. See [[Legacy:Mapping For AS (UT)|Mapping For AS (UT)]]. If game type is not Assault, this actor destroys itself before game sta
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  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> FatnessTrigger (Package: UnrealI)}} ; [[Legacy:Actor (UT)|Actor (UT)]] FatActor : The affected actor. This is set when the FatnessTrigger is ac
    1 KB (172 words) - 00:55, 9 January 2003
  • ...y (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> [[Legacy:TournamentAmmo|TournamentAmmo]] >> FlakAmmo (Package: Botpac [[Category:Legacy Class (UT)|{{PAGENAME}}]]
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  • * [[Legacy:Movement Metrics (UT)|Movement metrics (UT)]] &ndash; how far players can move, run, jump, etc ...World|Unreal World]] can have a maximum size of 65536 UU (=2^16) in Unreal/UT. UT2003 and U2 have worlds of 524288 UU (=2^19).
    19 KB (3,048 words) - 04:14, 24 September 2007
  • ...(UT)|Actor (UT)]] >> [[Legacy:Brush|Brush]] >> [[Legacy:Mover (UT)|Mover (UT)]] >> GradualMover (Package: UnrealI)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    1 KB (172 words) - 00:39, 10 August 2007
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ReplicationInfo|ReplicationInfo]] >> GameReplicationInfo (Pa [[Category:Legacy Class (UT)|{{PAGENAME}}]]
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  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> GuardPoint (Package: ''Engine?'', ''UnrealShare?'') }} [[:Category:Legacy Class (UT)]]
    1 KB (143 words) - 11:25, 9 February 2006
  • ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> Health (Package: UnrealShare)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    870 B (117 words) - 17:53, 25 November 2006
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> HomeBase (Package: Engine)}} ...part of the [[Legacy:ScriptedPawn|ScriptedPawn]] family of NavPoints that UT mappers used to help define the AI for NPCs and Bots. In terms of organiza
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  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> HUDMutator (Package: Relics)}} ''This page relates to [[Legacy:UT|UT]]. To find out how to draw on the HUD in [[Legacy:UT2003|UT2003]], see [[L
    1 KB (174 words) - 02:00, 7 April 2006
  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> InstantRockets (Package: Botpack)}} ==Methods Inherited From [[Legacy:Mutator (UT)|Mutator (UT)]]==
    977 B (140 words) - 03:53, 27 May 2003
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> InventorySpot (Package: Engine)}} ...d by the editor for every [[Legacy:Inventory (UT)|Inventory (UT)]] item in UT or [[Legacy:Pickup|Pickup]]/[[Legacy:XPickUpBase|xPickUpBase]] in UT2003. T
    1 KB (133 words) - 13:56, 2 September 2004
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Info (Package: Engine)}} *[[Legacy:GameInfo (UT)|GameInfo (UT)]]
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  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Inventory (Package: Engine)}} ===UT inventory items ===
    4 KB (431 words) - 07:02, 18 January 2004
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:InternetInfo|InternetInfo]] >> InternetLink}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    2 KB (320 words) - 14:49, 7 February 2008
  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> JumpMatch (Package: Botpack)}} ===Inherited From [[Legacy:Actor (UT)|Actor (UT)]]===
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  • ...nPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:LiftCenter (UT)|LiftCenter (UT)]] >> JumpSpot}} ...imes be finetuned between the starting ("ground floor") [[Legacy:LiftExit (UT)|LiftExit]] and the JumpSpot. Often it needs to be in the apex for two-way
    3 KB (453 words) - 10:52, 19 January 2016
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> Jumper (Package: UnrealShare)}} ...will Jump. Can be set higher than the Pawn's own maximum jump height (For UT bots this is 300 UU).
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  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ZoneInfo (UT)|ZoneInfo (UT)]] >> JumpZone (custom)}} ...om that mutator and slapped it into a new [[Legacy:ZoneInfo (UT)|ZoneInfo (UT)]] class, Result!
    2 KB (385 words) - 09:07, 19 November 2007
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> Kicker (Package: Botpack)}} ...awn (UT)]]", "[[Legacy:PlayerPawn|PlayerPawn]]" or "[[Legacy:Bot (UT)|Bot (UT)]]".
    5 KB (772 words) - 17:32, 17 January 2016
  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ZoneInfo (UT)|ZoneInfo (UT)]] >> KillingField (Package: Botpack)}} ; bool FindSpecialAttractionFor ([[Legacy:Bot (UT)|Bot (UT)]] aBot) :
    717 B (106 words) - 13:16, 23 May 2003
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:ScriptedPawn|ScriptedPawn]] >> Krall}} +- LesserKrall (UT only)
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  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Keypoint (Package: Engine)}} None (beyond those inherited from [[Legacy:Actor (UT)|Actor (UT)]], of course).
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  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ZoneInfo (UT)|ZoneInfo (UT)]] >> LavaZone (Package: UnrealShare)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
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  • ===Stuff for the UT browser === ...egacy:Actor Browser|Actor browser]] under [[Legacy:GameInfo (UT)|GameInfo (UT)]]. Here's a list of the built-ins:
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  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Decoration|Decoration]] >> Lightbox (see [[Legacy:Actor (UT)/Display|Actor (UT)/Display]] for more info on these properties)
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  • (UT stuff follows, needs updating & sorting) *The [[Legacy:Light (UT)|Light (UT)]], [[Legacy:Light|Light]] actor and its subclasses
    4 KB (657 words) - 18:08, 11 May 2015
  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> LowGrav (Package: Botpack)}} ==Methods Inherited From [[Legacy:Mutator (UT)|Mutator (UT)]]==
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  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> LocationID (Package: Engine)}} A LocationID actor simply overrides a [[Legacy:ZoneInfo_(UT)|ZoneInfo_(UT)]]'s ZoneName property within a local volume. This is a sphere whose size i
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  • |'''UT ...s to achieve the look you desire. See [[Legacy:Actor (UT)/Lighting|Actor (UT)/Lighting]] to see all the property details that can be changed.
    4 KB (577 words) - 16:06, 18 March 2010
  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:GameInfo (UT)|GameInfo (UT)]] >> [[Legacy:TournamentGameInfo|TournamentGameInfo]] >> [[Legacy:DeathMat [[Category:Legacy Class (UT)|{{PAGENAME}}]]
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  • * [[Legacy:Actor (UT)/Functions|Actor (UT)/Functions]] * [[Legacy:Pawn (UT)/Movement|Pawn (UT)/Movement]]
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  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor|Actor]] >> Light}} ...Lighting and LightColor sections (see [[Legacy:Actor (UT)/Lighting|Actor (UT)/Lighting]] for a full list), and thus any actor can be made to cast a ligh
    3 KB (407 words) - 17:49, 2 December 2005
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> LocalMessage (Package: Engine)}} ...s displayed on the [[Legacy:HUD (UT)|HUD (UT)]]. All LocalMessages used in UT and most mods are subclasses of [[Legacy:LocalMessagePlus|LocalMessagePlus]
    3 KB (379 words) - 08:53, 25 December 2002
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> LiftCenter}} These are used in a similar fashion with [[Legacy:LiftExit (UT)|LiftExit (UT)]] to create different types of path.
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  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ZoneInfo (UT)|ZoneInfo (UT)]] >> LevelInfo (Package: Engine)}} ...ut the zones in the map that don't have a [[Legacy:ZoneInfo (UT)|ZoneInfo (UT)]].
    6 KB (916 words) - 15:26, 28 March 2022
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> LiftExit (Package: Engine)}} ...ding a lift. It works together with a [[Legacy:LiftCenter (UT)|LiftCenter (UT)]] actor. See [[Legacy:Pathing Lifts|Pathing Lifts]] for full details on ho
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  • .../Lighting|Actor (UT)/Lighting]] &ndash; sort of. How much has changed form UT to UT2003? ...ow about I move the list & images from [[Legacy:Actor (UT)/Lighting|Actor (UT)/Lighting]] to here?
    9 KB (1,529 words) - 09:41, 12 May 2009
  • ...ox| [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Inventory (UT)|Inventory (UT)]] >> LadderInventory}} [[:Category:Legacy Class (UT)]]
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  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> Ladder (Package: Botpack)}} Is there a way to create your own ladders for UT? I was able to create all the necessary Information Classes (a subclass fro
    3 KB (580 words) - 07:38, 27 July 2007
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> MakeNaliFriendly (Package: UnrealShare)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
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  • ...]] ==> [[Legacy:Info (UT)|info (UT)]] ==> [[Legacy:ZoneInfo (UT)|ZoneInfo (UT)]]) in the area of the waterfall. go to the ZoneInfo's properties ==> ZoneL # Set the [[Legacy:Surface Flags (UT)|Surface Flags (UT)]] to Unlit and Modulated
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  • {{classbox| [[Legacy:Actor (UT)|Actor (UT)]] >> Menu}} Note: In UT all menus are part of the UWindow system and extend [[Legacy:UWindowBase|UW
    2 KB (221 words) - 03:14, 4 May 2003
  • ...y (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> [[Legacy:TournamentAmmo|TournamentAmmo]] >> MiniAmmo (Package: BotPac Ammo for the UT Minigun ([[Legacy:Minigun2|Minigun2]]) and the [[Legacy:Enforcer|Enforcer]]
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  • {{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> MusicEvent}} ...where you'll be able to both find it and avoid it (give it [[Legacy:Actor (UT)/Lighting|light]] properties, for example). You can put the MusicEvent acto
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  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> MeshActor (Package: UMenu)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
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  • ...:: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Inventory (UT)|Inventory (UT)]] >> MultiItem (Package: ChaosUT)}} A special actor used in Chaos UT maps which cycles through a list of up to four actor classes and spawns the
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  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:ControlPoint|ControlPoint]]}}
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  • Remember to take advantage of the [[Legacy:Actor (UT)/Filter|Filter]] properties of various Actors that you place in your level.
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  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> MapList (Package: Engine)}} Used to create a list of maps for a [[Legacy:GameInfo (UT)|GameInfo (UT)]].
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  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:ScriptedPawn|ScriptedPawn]] >> Mercenary}} ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:ScriptedPawn|ScriptedPawn]] >> Mercenary >> MercenaryElite}}
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  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> Mutator (Package: Engine)}} ...ese mutators receive MutatorTakeDamage calls from [[Legacy:Pawn (UT)|Pawn (UT)]]s.
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  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Brush|Brush]] >> Mover (Package: Engine)}} In UT '''Movers''' are brushes that move. They are not part of the [[Legacy:BSP|B
    17 KB (2,517 words) - 18:28, 9 November 2016
  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> NoPowerups (Package: Botpack)}} ==Methods Inherited From [[Legacy:Mutator (UT)|Mutator (UT)]]==
    967 B (131 words) - 03:47, 27 May 2003
  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> NoRedeemer (Package: Botpack)}} ==Methods Inherited From [[Legacy:Mutator (UT)|Mutator (UT)]]==
    834 B (121 words) - 03:46, 27 May 2003
  • ...cy:Actor/Collision|Actor/Collision]], [[Legacy:Actor (UT)/Collision|Actor (UT)/Collision]]: collision properties
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  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:ScriptedPawn|ScriptedPawn]] >> Nali}} ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:ScriptedPawn|ScriptedPawn]] >> Nali >> NaliPriest}}
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  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> NavigationPoint (Package: Engine)}} ...ould go there at least in one direction. Each [[Legacy:Pickup (UT)|Pickup (UT)]] and [[Legacy:PlayerStart|PlayerStart]] has its own NavigationPoint. The
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  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> OEMEnd (Package: Unrealshare)}} ...it is coded to bring up the menu bar for Unreal 1, it's not of much use in UT.
    493 B (82 words) - 02:57, 27 May 2003
  • {{classbox| [[Legacy:UT|UT]] :: Object (Package: Core)}} ...Legacy:Actor (UT)|Actor (UT)]] (basically everything you can see in Unreal/UT levels).
    6 KB (732 words) - 20:45, 10 February 2004
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> ObjectPath (Package: UnrealShare)}} ; [[Legacy:Actor (UT)|Actor (UT)]] PathActor: what should be moved
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  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> PathNode (Package: Engine)}} ...([[Legacy:Inventory (UT)|Inventory (UT)]] and [[Legacy:Pickup|Pickup]] for UT and UT200x respectively) instead of pathnodes.
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  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> PatrolPoint (Package: Engine)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
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  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> PathPoint (Package: UnrealShare)}} ...thought of how this could actually help in more fluid aircraft movement in UT and other would-be scripted stuff out there? :)
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  • ...e latest version of the engine, and for example current page Actor becomes UT:Actor. Would require major scripting. :urg. But do we simply fool the current system into accepting names like "UT:actor" by using some sort of escape character and then detect it in the Get
    7 KB (1,204 words) - 15:07, 27 November 2006
  • ...ing a bit shorter and snappier would be nice though - maybe ''Tutorial DM (UT)'' and ''Tutorial DM'' &ndash; assuming I have the naming conventions right ...[Legacy:Actor (UT)|Actor (UT)]] as an example; that's obviously a page for UT. What do we do for the UT2003 version? I'm seeing a lot of like, [[Legacy
    39 KB (6,615 words) - 09:15, 18 January 2008
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> PlayerPawn (Package: Engine)}} A pawn that's controlled by a [[Legacy:Player (UT)|Player (UT)]], either locally or remote.
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  • ...ove independantly from gravity. Velocity on the Z axis is ignored (only in UT?). ...Legacy:Actor|Actor]] when they are climbing a [[Legacy:Ladder (UT)|Ladder (UT)]]. (new in [[Legacy:UT2003|UT2003]])
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  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] / AI Functions}} '''Note:''' This page was written for the UT version of the [[Legacy:Pawn|Pawn]] class.
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  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] (Audio Functions)}} ...(UT)]] Sender, [[Legacy:PlayerReplicationInfo (UT)|PlayerReplicationInfo (UT)]] Recipient, name messagetype, byte messageID) : Called to play a "voice m
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  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] / Event List}} ; ClientHearSound ([[Legacy:Actor (UT)|Actor (UT)]] Actor, int Id, sound S, vector SoundLocation, vector Parameters) [native
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  • {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] / Other Functions of Great Use and Interest (honest guv)}} ...from the PreBeginPlay() function to add the new pawn to the [[Legacy:Pawn (UT)|PawnList]].
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  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] &ndash; Graphics and Animation Functions}} ...ct level while ensuring that the way the computer controlled creatures (in UT Bots) appear is consistent. In general the animation functions fall into t
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  • {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] / Movement Functions}} ...unction will cause the pawn to move towards the [[Legacy:Actor (UT)|Actor (UT)]] specified. The pawn will travel at the speed * groundspeed or use groun
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  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Pawn (Package: Engine)}} *[[Legacy:Bot (UT)|Bot (UT)]] &ndash; Unreal Tournament bots
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  • ...:: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Inventory (UT)|Inventory (UT)]] >> Pickup (Package: Engine)}} ...] items placed throughout a level. This includes [[Legacy:Ammo (UT)|Ammo (UT)]] and [[Legacy:Health|Health]] as well as powerups and usable items.
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  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ReplicationInfo|ReplicationInfo]] >> PlayerReplicationInfo ( ; [[Legacy:Decoration (UT)|Decoration (UT)]] HasFlag : Any kind of decorative actor, e.g. the flags in CTF or the bal
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  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:ScriptedPawn|ScriptedPawn]] >> Queen}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
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  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> QueenDest (Package: UnrealI)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
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  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> [[Legacy:Relic|Relic]] >> RelicDeath (Package: Relics)}} ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:TournamentPickup|TournamentPickup]] >> [[Legacy:RelicInvento
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  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> [[Legacy:Relic|Relic]] >> RelicDefense (Package: Relics)}} ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:TournamentPickup|TournamentPickup]] >> [[Legacy:RelicInvento
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  • ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:TournamentPickup|TournamentPickup]] >> [[Legacy:RelicInvento ...r, it checks the damage before any armor or [[Legacy:Mutator (UT)|Mutator (UT)]] (MutatorTakeDamage function) reduced modified it. This could lead to unn
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  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> [[Legacy:Relic|Relic]] >> RelicRegen (Package: Relics)}} ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:TournamentPickup|TournamentPickup]] >> [[Legacy:RelicInvento
    646 B (76 words) - 03:33, 27 May 2003
  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> [[Legacy:Relic|Relic]] >> RelicSpeed (Package: Relics)}} ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:TournamentPickup|TournamentPickup]] >> [[Legacy:RelicInvento
    783 B (95 words) - 03:35, 27 May 2003
  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> [[Legacy:Relic|Relic]] >> RelicStrength (Package: Relics)}} ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:TournamentPickup|TournamentPickup]] >> [[Legacy:RelicInvento
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  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> ReplicationInfo (Package: Engine)}} ==Known Subclasses in UT==
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  • ...y (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> RifleAmmo (Package: UnrealI)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
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  • ...(UT)|Actor (UT)]] >> [[Legacy:Brush|Brush]] >> [[Legacy:Mover (UT)|Mover (UT)]] >> RotatingMover}} [[Category:Legacy Custom Class (UT)|{{PAGENAME}}]]
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  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> Rockslide}} ...ead.php?threadid=158721 BeyondUnreal Forums] it simply crashes [[Legacy:UT|UT]] and [[Legacy:Unreal|Unreal]] when triggered. :tdown:
    1 KB (186 words) - 03:49, 31 May 2003
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> RandomSpawnPoint (custom)}} [[Category:Legacy Custom Class (UT)|{{PAGENAME}}]]
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  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> [[Legacy:ThingFactory|ThingFactory]] >> [[Legacy:CreatureFactory|Crea [[Category:Legacy Custom Class (UT)|{{PAGENAME}}]]
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  • ...UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Effects (UT)|Effects (UT)]] >> [[Legacy:ExplodingWall|ExplodingWall]] >> [[Legacy:BreakingGlass|Brea * [[Legacy:Making Windows (UT)|Making Windows (UT)]]
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  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> ParticleSystem}} [[:Category:Legacy Mapping]] <br />[[:Category:Legacy Custom Class (UT)]] \\
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  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:RParticles/ParticleSystem|ParticleSystem]] >> Force}} [[Category:Legacy Custom Class (UT)|{{PAGENAME}}]]
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  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:RParticles/ParticleSystem|ParticleSystem]] >> ParticleAnimat [[:Category:Legacy Mapping]] <br />[[:Category:Legacy Custom Class (UT)]] \\
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  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:RParticles/ParticleSystem|ParticleSystem]] >> ParticleAlter} [[:Category:Legacy Mapping]] <br />[[:Category:Legacy Custom Class (UT)]] \\
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  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:RParticles/ParticleSystem|ParticleSystem]] >> ParticleEmitte [[:Category:Legacy Mapping]] <br />[[:Category:Legacy Custom Class (UT)]] \\
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  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:RParticles/ParticleSystem|ParticleSystem]] >> EmitterCombine
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  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:RParticles/ParticleSystem|ParticleSystem]] >> ParticlePath}} [[:Category:Legacy Mapping]] <br />[[:Category:Legacy Custom Class (UT)]] \\
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  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:RParticles/ParticleSystem|ParticleSystem]] >> [[Legacy:RPart
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  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:RParticles/ParticleSystem|ParticleSystem]] >> [[Legacy:RPart
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  • {{classbox| [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ClientScriptedTexture|ClientScriptedTexture]] >> Screen}} {{classbox| [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> ScreenSlide >> ScreenSlideMap}}
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  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> ScriptedPawn (Package: UnrealShare)}} This class is the abstract base class for UT's NPC "Monsters" (Skaarj, Nali, etc.) Some monsters are treated as a group
    10 KB (1,595 words) - 20:18, 11 September 2014
  • ...y (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> [[Legacy:TournamentAmmo|TournamentAmmo]] >> ShockCore}}
    521 B (67 words) - 16:35, 13 April 2003
  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ZoneInfo (UT)|ZoneInfo (UT)]] >> SlimeZone (Package: UnrealShare)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    588 B (87 words) - 02:23, 27 May 2003
  • ...UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Effects (UT)|Effects (UT)]] >> SmokeGenerator (Package: UnrealShare)}} ...UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Effects (UT)|Effects (UT)]] >> SmokeGenerator >> ShortSmokeGen (Package: UnrealShare)}}
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  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> SpawnNotify (Package: Engine)}} ...fy may poll the [[Legacy:PlayerReplicationInfo (UT)|PlayerReplicationInfo (UT)]] class and replace it with a gametype-relevant custom PlayerReplicationIn
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  • ...:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Light (UT)|Light (UT)]] >> Spotlight}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    1 KB (229 words) - 13:45, 10 May 2004
  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> Stealth (Package: Botpack)}} ; bool AlwaysKeep([[Legacy:Actor (UT)|Actor (UT)]] Other) : This function returns true for all instances of [[Legacy:UT_Inv
    1 KB (191 words) - 10:55, 23 May 2003
  • ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> Suits (Package: UnrealShare)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
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  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> StatLog (Package: Botpack)}} *[[Legacy:StatLogFile (UT)|StatLogFile (UT)]]
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  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:ScriptedPawn|ScriptedPawn]] >> Skaarj}} ...ple, I (the author of this page) have personally seen Skaarj Troopers with UT's weapons, and with the weapons that come with other mods, such as Legacy.
    8 KB (1,226 words) - 21:34, 21 October 2009
  • ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> Seeds (Package: UnrealI)}} ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> Seeds (Package: UnrealI)}}
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  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:ScriptedPawn|ScriptedPawn]] >> Squid (Package: UnrealI)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
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  • ...bject (UT)]] >> [[Legacy:Bitmap|Bitmap]] >> [[Legacy:Texture (UT)|Texture (UT)]] >> ScriptedTexture (Package: Engine)}} ...r the scrolling scoreboard in DM-Morpheus and the ammo counters on various UT weapons.
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  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:ScriptedPawn|ScriptedPawn]] >> Slith}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
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  • ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Weapon (UT)|Weapon (UT)]] >> [[Legacy:TournamentWeapon|TournamentWeapon]] >> SniperRifle (Package: [[Category:Legacy Class (UT)|{{PAGENAME}}]]
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  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Sound (Package: Engine)}} ===[[Legacy:Actor (UT)|Actor (UT)]] Class===
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  • The code so far, this is based on (I think) Tarquins TriggeredKicker on the UT [[Legacy:Kicker|Kicker]] page. ...sbox| [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> [[Legacy:Kicker|Kicker]] >> [[Legacy:SabbathCat/KickerBase|KickerBase
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  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> [[Legacy:Trigger|Trigger]] >> [[Legacy:SabbathCat/Trampoline|Trampoli This is a UT actor.
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  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> SpawnPoint}} ...de. Please fill in or correct anything that's out of place. I don't have UT and only had Steve Polge's ''Unreal Creature Care and Feeding Guide'' to wo
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  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:GameInfo (UT)|GameInfo (UT)]] >> [[Legacy:TournamentGameInfo|TournamentGameInfo]] >> [[Legacy:DeathMat This is a hidden UT gametype. There are no maps for it, but if you want to see how it works ren
    965 B (133 words) - 03:40, 27 May 2003
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> [[Legacy:Trigger|Trigger]] >> TeamTrigger (Package: Botpack)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
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  • ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Suits|Suits]] >> ToxinSuit (Package: UnrealI)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
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  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> Teleporter (Package: Engine)}} ...leporter is a method by which an actor (usually a [[Legacy:Pawn (UT)|Pawn (UT)]]/[[Legacy:Pawn|Pawn]]) can be sent from one location to another. Telepor
    5 KB (747 words) - 19:05, 27 April 2015
  • ...y (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> TournamentAmmo (Package: Botpack)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    767 B (82 words) - 03:28, 27 May 2003
  • ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Weapon (UT)|Weapon (UT)]] >> TournamentWeapon (Package: BotPack)}} ...ncludes network-optimized code not present in [[Legacy:Weapon (UT)|Weapon (UT)]].
    2 KB (202 words) - 12:49, 15 November 2009
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> TranslatorEvent}} ...This variable is common to most types of [[Legacy:Triggers (UT)|Triggers (UT)]] that perform some action when they are touched. This just means that onc
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  • ...:: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Inventory (UT)|Inventory (UT)]] >> TrapSpringer}} The TrapSpringer actor is used to "encourage" your [[Legacy:Bot (UT)|bot]]s to activate traps.
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  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> Trigger (Package: Engine)}} ..., LightRadius and LightBrightness. See [[Legacy:Actor (UT)/Lighting|Actor (UT)/Lighting]] for more info on these properties.
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  • In [[Legacy:UT|UT]], there are several methods used to have sounds in a map that can be trigg ...und]] works, but only if bStatic under [[Legacy:Actor (UT)/Advanced|Actor (UT)/Advanced]] is manually set to False. There's also [[Legacy:TriggeredAmbien
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  • ...:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Light (UT)|Light (UT)]] >> TriggerLight (Package: Engine and UnrealShare)}} ...TriggerLight classes in the Engine and UnrealShare packages in Unreal and UT. You shouldn't worry about that too much, though.
    4 KB (571 words) - 20:18, 9 April 2015
  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ZoneInfo (UT)|ZoneInfo (UT)]] >> TarZone (Package: UnrealI)}} ==Events Inherited From [[Legacy:ZoneInfo (UT)|ZoneInfo (UT)]]==
    718 B (112 words) - 04:01, 27 May 2003
  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ZoneInfo (UT)|ZoneInfo (UT)]] >> TeleporterZone (Package: UnrealShare)}} ...e''': This class is only in UT, should it be renamed to VisibleTeleporter (UT)?
    2 KB (275 words) - 14:19, 27 November 2006
  • ...eplicationInfo]] >> [[Legacy:GameReplicationInfo (UT)|GameReplicationInfo (UT)]] >> TournamentGameReplicationInfo (Package: Botpack)}} Extends [[Legacy:GameReplicationInfo (UT)|GameReplicationInfo (UT)]] by information specific to multiplayer games (such as frag and time limi
    617 B (61 words) - 04:03, 27 May 2003
  • ...cy:InternetInfo|InternetInfo]] >> [[Legacy:InternetLink (UT)|InternetLink (UT)]] >> TcpLink (Package: IpDrv)}} ...smission Control Protocol]]. This class is almost identical in [[Legacy:UT|UT]], [[Legacy:UT2003|UT2003]] and [[Legacy:UT2004|UT2004]]. The only change i
    10 KB (1,491 words) - 13:53, 1 October 2011
  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:GameInfo (UT)|GameInfo (UT)]] >> [[Legacy:TournamentGameInfo|TournamentGameInfo]] >> [[Legacy:DeathMat UT's Team DeathMatch game type and the base class of all team-based UT game types.
    3 KB (370 words) - 14:54, 27 May 2007
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:LiftCenter|LiftCenter]] >> TranslocDest (Package: Botpack)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    824 B (109 words) - 12:16, 5 May 2015
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> ThingFactory}} ; bool bFalling : Non-[[Legacy:Pawn (UT)|Pawn (UT)]] items spawned should be set to falling.
    3 KB (451 words) - 11:04, 24 February 2007
  • ...ationPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:LiftExit (UT)|LiftExit (UT)]] >> TranslocStart (Package: Botpack)}} This works just like a [[Legacy:LiftExit (UT)|LiftExit (UT)]] except that this actor is used when you want the bots to specifically us
    448 B (58 words) - 01:09, 23 May 2003
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> TeamInfo (Package: UnrealShare)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    1 KB (233 words) - 23:25, 12 January 2006
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Triggers (Package: Engine)}} +- [[Legacy:BioFear|BioFear]] (UT only)
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  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> TriggeredDeath (Package: UnrealShare)}} ...h sequence, similar to the ViewFog in the [[Legacy:ZoneInfo (UT)|ZoneInfo (UT)]] actor.
    2 KB (354 words) - 18:10, 21 October 2016
  • ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> TournamentHealth (Package: Botpack)}} * [[Legacy:HealthPack (UT)|HealthPack (UT)]] (+100)
    854 B (108 words) - 13:54, 2 September 2004
  • ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> TournamentPickup (Package: Botpack)}} This is the base class for UT pickups.
    718 B (81 words) - 13:53, 2 September 2004

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