Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Unreal Wiki:Scratchpad

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Revision as of 05:06, 14 January 2009 by OlympusMons (Talk | contribs)

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This page is for pasting code you want to show someone as an example or to get assistance with. This allows you to easily collaborate with someone to solve a problem, and allows easy comparisons of the edits.

You are free to remove any existing code from below, and paste your code between the <uscript> </uscript> tags. If the page hasn't been edited in the last few hours (the last edit timestamp is 2009-01-14 05:06:15), you can assume it isn't needed anymore and can be removed. A full edit history will be available, so don't worry about losing anything you removed.

Clean up after you're done!


//yep


parent
+- child
+- child
\- child
   \- grandchild
      \- ggchild
         +- gggchild
         +- gggchild
         \- links don't work :(
            \- IThinkLinksDoWOrk

==UT3 Object CLasstRee

===UT2004 Actor CLassTree

Actor
+- AimedAttachment
+- Brush
|  \- Volume
+- Controller
|  +- AIController
|  |  \- ScriptedController
|  |     \- Bot
|  |        \- xBot
|  \- PlayerController
|     +- Camera
|     +- MessagingSpectator
|     |  +- DemoRecSpectator
|     |  \- UTServerAdminSpectator
|     \- UnrealPlayer
|        +- CinematicPlayer
|        \- xPlayer
+- DamageType >>
+- Effects
+- Emitter
|  \- NetworkEmitter
+- Gib
+- HUD >>
+- Info
|  +- Combo
|  +- FluidSurfaceInfo
|  +- GameInfo
|  |  +- CinematicGame
|  |  \- UnrealMPGameInfo
|  |     \- DeathMatch
|  |        \- TeamGame
|  |           +- CTFGame
|  |           |  \- xCTFGame
|  |           +- xBombingRun
|  |           +- xDoubleDom
|  |           +- xTeamGame
|  |           |  +- ASGameInfo
|  |           |  +- Invasion
|  |           |  \- ONSOnslaughtGame
|  |           \- xDeathMatch
|  |              \- BossDM
|  \- Mutator
+- Inventory
|  +- Ammunition
|  |  +- BallAmmo
|  |  +- BioAmmo
|  |  +- FlakAmmo
|  |  +- GrenadeAmmo
|  |  +- LinkAmmo
|  |  +- MinigunAmmo
|  |  +- RedeemerAmmo
|  |  +- RocketAmmo
|  |  +- ShieldAmmo
|  |  +- ShockAmmo
|  |  +- SuperShockAmmo
|  |  +- SniperAmmo
|  |  \- TransAmmo
|  +- KeyInventory
|  +- Powerups
|  |  \- Armor
|  \- Weapon
|     +- AssaultRifle
|     +- BallLauncher
|     +- BioRifle
|     +- FlakCannon
|     +- LinkGun
|     +- Minigun
|     +- Painter
|     +- Redeemer
|     +- RocketLauncher
|     +- ShieldGun
|     +- ShockRifle
|     |  \- SuperShockRifle
|     |     \- ZoomSuperShockRifle
|     +- SniperRifle
|     \- TransLauncher
+- InventoryAttachment
|  \- WeaponAttachment
+- KActor
|  +- KConstraint
|  |  +- KBSJoint
|  |  +- KCarWheelJoint
|  |  +- KConeLimit
|  |  \- KHinge
|  \- KTire
|     \- BulldogTire
+- Keypoint
|  \- AIScript
|     \- ScriptedSequence
|        +- ScriptedTrigger
|        \- UnrealScriptedSequence
+- AmbientSound
+- Light >>
+- MeshEffect
+- NavigationPoint >>
+- NetworkTrigger
+- Pawn
|  +- RedeemerWarhead
|  +- Scout
|  +- UnrealPawn
|  |  +- xIntroPawn
|  |  \- xPawn
|  |     \- Monster
|  \- Vehicle
|     +- ASVehicle
|     |  +- ASTurret
|     |  |  +- ASTurret_BallTurret
|     |  |  +- ASTurret_IonCannon
|     |  |  +- ASTurret_LinkTurret
|     |  |  \- ASTurret_Minigun
|     |  +- ASVehicle_Sentinel
|     |  |  +- ASVehicle_Sentinel_Ceiling
|     |  |  \- ASVehicle_Sentinel_Floor
|     |  \- ASVehicle_SpaceFighter
|     |     \- ASVehicle_SpaceFighter_Human
|     |        \- ASVehicle_SpaceFighter_Skaarj
|     +- KVehicle
|     |  \- KCar
|     |     \- Bulldog
|     +- ONSWeaponPawn
|     |  +- ONSArtillerySideGunPawn
|     |  +- ONSDualACGatlingGunPawn
|     |  +- ONSMASSideGunPawn
|     |  +- ONSPRVRearGunPawn
|     |  +- ONSPRVSideGunPawn
|     |  +- ONSStationaryWeaponPawn
|     |  |  \- ONSManualGunPawn
|     |  \- ONSTankSecondaryTurretPawn
|     |     \- ONSTankSecondaryTurretPawn_IonPlasma
|     \- SVehicle
|        \- ONSVehicle
|           +- ONSChopperCraft
|           |  \- ONSAttackCraft
|           |     \- ONSDualAttackCraft (UT2004 Bonus Pack)
|           +- ONSHoverCraft
|           |  \- ONSHoverBike
|           +- ONSPlaneCraft
|           |  \- ONSBomber
|           +- ONSTreadCraft
|           |  +- ONSHoverTank
|           |  \- ONSHoverTank_IonPlasma
|           \- ONSWheeledCraft
|              +- ONSArtillery (UT2004 Bonus Pack)
|              +- ONSGenericSD
|              +- ONSMobileAssaultStation
|              +- ONSPRV
|              +- ONSRV
|              \- ONSShockTank (UT2004 Bonus Pack)
+- Pickup
|  \- Ammo
|     +- UTAmmoPickup
|     |  +- AssaultAmmoPickup
|     |  +- BioAmmoPickup
|     |  +- FlakAmmoPickup
|     |  +- LinkAmmoPickup
|     |  +- MinigunAmmoPickup
|     |  +- RocketAmmoPickup
|     |  +- ShockAmmoPickup
|     |  \- SniperAmmoPickup
|     +- ArmorPickup
|     +- KeyPickup
|     \- TournamentPickup
|        +- AdrenalinePickup
|        +- ShieldPickup
|        |  \- ShieldPack
|        +- TournamentHealth
|        |  +- HealthPack
|        |  \- MiniHealthPack
|        +- UDamagePack
|        \- WeaponPickup
+- Projectile (not expanded)
+- Projector
|  +- DynamicProjector
|  |  \- BulldogHeadlight
|  +- ShadowProjector
|  \- XScorch (not expanded)
+- Triggers >>
+- Vignette
+- xEmitter
|  \- ShockBeamEffect
|     \- SuperShockBeamEffect
|        \- BlueSuperShockBeam
+- xPickUpBase
|  +- HealthCharger
|  +- ShieldCharger
|  +- SuperHealthCharger
|  +- SuperShieldCharger
|  +- UDamageCharger
|  +- WildcardBase
|  \- xWeaponBase
+- xProcMesh
\- xWeatherEffect