I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

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  • {{code|function {{cl|PlayerController}} '''getPC''' ()}} Return a PlayerController associated with this user. This method might return
    3 KB (332 words) - 10:11, 17 May 2008
  • {{code|function {{cl|PlayerController}} '''getPC''' ()}} Return a PlayerController associated with this user. This method might return
    2 KB (238 words) - 10:11, 17 May 2008
  • ; BecomeViewTarget() : Called by PlayerController when this actor becomes its ViewTarget.
    38 KB (5,274 words) - 21:14, 6 April 2016
  • ; bool CheckMaxEffectDistance ([[Legacy:PlayerController|PlayerController]] P, vector SpawnLocation) [simulated] : ...oller]] PC, bool bBehindViewChanged) : Called by [[Legacy:PlayerController|PlayerController]] on its current ViewTarget when its ViewTarget and/or bBehindView change.
    10 KB (1,248 words) - 09:41, 26 May 2006
  • ...wrote a wild mutator which displays Debug info for all pawns, even if your PlayerController doesn't own it - [[Legacy:Mod_Ideas/DevTools|Mod_Ideas/DevTools]] All you h
    2 KB (285 words) - 20:34, 8 September 2003
  • var PlayerController ownerViewer;
    4 KB (428 words) - 09:34, 4 September 2004
  • | +- [[Legacy:PlayerController|PlayerController]]
    19 KB (2,280 words) - 05:05, 19 May 2007
  • * [[Legacy:PlayerController|PlayerController]] – Controllers for player characters
    4 KB (513 words) - 16:43, 7 December 2005
  • simulated function ClientKDriverEnter(PlayerController pc) PlayerController(RepDriver.Controller).bBehindView = bUseBehindView;
    8 KB (910 words) - 17:25, 17 November 2007
  • ; bool AdminLogin ([[Legacy:PlayerController|PlayerController]] P, string Password) : Attempts to log player in as an admin. Returns true ; bool AdminLogout ([[Legacy:PlayerController|PlayerController]] P) : Attempts to log player out of admin. Returns true if successful, fal
    5 KB (628 words) - 04:58, 29 September 2004
  • function AttachIt (PlayerController Other) // at least I think the PalyerController is the main "player" in UE2 And this is in a your PlayerPawn (I assume it's the PlayerController in UE2):
    7 KB (1,213 words) - 15:34, 14 April 2006
  • An [[Legacy:Object|Object]] within the [[Legacy:PlayerController|PlayerController]] class that allows players to login as server administrators and perform v ...eded with the word "admin". This is coded within [[Legacy:PlayerController|PlayerController]].
    2 KB (335 words) - 14:19, 15 October 2004
  • | +- [[Legacy:PlayerController|PlayerController]]
    9 KB (963 words) - 18:53, 24 May 2007
  • ; ClientKDriverEnter( [[Legacy:PlayerController|PlayerController]] PC ) (simulated) : ; ClientKDriverLeave( [[Legacy:PlayerController|PlayerController]] PC) (simulated) :
    7 KB (741 words) - 19:12, 8 April 2006
  • // Disconnect PlayerController from Driver and connect to SVehicle. if ( PlayerController( C ) != None )
    12 KB (1,464 words) - 04:51, 20 February 2006
  • if ( PlayerController( Rider.Controller ) != None ) PlayerController( Rider.Controller ).bBehindView = true;
    67 KB (8,400 words) - 21:20, 3 February 2006
  • OnAdminReply (string Reply) : Called by [[Legacy:PlayerController|PlayerController]].
    1 KB (162 words) - 05:35, 26 May 2003
  • local PlayerController pc; Then the PlayerController class is set to PlayerDriving so the car acts like a car. Then the functio
    7 KB (958 words) - 00:14, 15 November 2007
  • local PlayerController PC; local PlayerController PC;
    50 KB (7,997 words) - 10:52, 18 November 2007
  • ...ll three of these are declared to be "<tt>within [[Legacy:PlayerController|PlayerController]]</tt>" and extend object. Since they aren't actors, their functions and v
    11 KB (1,688 words) - 01:32, 25 October 2007
  • ...in the level will not receive the Destroyed() event, with the exception of PlayerController and Pawn actors.
    14 KB (2,234 words) - 17:13, 21 December 2012
  • ...r|Actor]] >> [[Legacy:Controller|Controller]] >> [[Legacy:PlayerController|PlayerController]] >> Camera (Package: Engine)}}
    575 B (64 words) - 09:56, 6 October 2003
  • ...do it more than once. A good example is found in [[Legacy:PlayerController|PlayerController]]'s '''''Dead''''' state:
    34 KB (5,823 words) - 09:32, 7 April 2006
  • ...ts. Before we go any further lets recap on a few of the attributes of the PlayerController. ...the player. The pawn class occupied by the player makes callbacks to the PlayerController in use to determine what should happen when the player attempts to make the
    8 KB (1,242 words) - 00:02, 18 September 2006
  • <uscript>PlayerController.Player.interactionMaster.AddInteraction( PlayerController.Player);
    11 KB (1,595 words) - 22:43, 29 April 2021
  • [[Legacy:Interaction|Interaction]]s created from a [[Legacy:PlayerController|PlayerController]] are much simpler than those created from [[Legacy:Mutator|mutator]]s. You ...troller is always a spectator, if that makes a difference, and I check for PlayerController.Player.InteractionMaster every 2 seconds using a timer. The player is creat
    4 KB (545 words) - 00:17, 1 December 2004
  • local PlayerController PC; PC = PlayerController(Owner);
    2 KB (221 words) - 16:53, 25 January 2004
  • ...ortant: [[Legacy:AIController|AIController]] and [[Legacy:PlayerController|PlayerController]]. [[Legacy:Controller Overview|Controller Overview]] covers this in more d +- Engine.[[Legacy:PlayerController|PlayerController]]
    13 KB (1,700 words) - 09:30, 28 March 2007
  • ...easily create new commands to alias to, unless things like PlayerInput or PlayerController, which doesn't really seem good for a little Mutator to grab two keys.
    20 KB (3,507 words) - 03:46, 5 August 2003
  • ...an example function, called within a subclass of [[Legacy:PlayerController|PlayerController]], that creats this order, and tells the pawn to execute it. if(c.IsA('PlayerController'))
    16 KB (2,378 words) - 03:28, 19 January 2009
  • ...efault value for this is not set although Engine.[[Legacy:PlayerController|PlayerController]] (UnrealGame.[[Legacy:DeathMatch|DeathMatch]] specifies xGame.[[Legacy:XPl ...n this is the class you need to replace. The default value set within the PlayerController class is Engine.[[Legacy:CheatManager|CheatManager]].
    6 KB (872 words) - 14:29, 7 December 2005
  • .../>stripped down version of Tanus'. Finally the UnitPress() function in the playercontroller still needs tweaked.<br /> var PlayerController PlayerOwner;
    10 KB (1,156 words) - 16:55, 21 January 2005
  • ...y CameraEffect object can be added as often to a [[Legacy:PlayerController|PlayerController]]'s CameraEffects array as you want without breaking anything. ...ects is to find an existing CameraEffect of the desired class in the local PlayerController's CameraEffects array and use that. If there isn't any, just fetch one from
    4 KB (398 words) - 18:07, 13 January 2005
  • PlayerController
    37 KB (1,854 words) - 16:01, 10 January 2005
  • ...lBreak]]. When Touch() is called, the triggering [[Legacy:PlayerController|PlayerController]]'s viewpoint will be changed to an outside view as defined in the actor's
    2 KB (281 words) - 11:01, 18 November 2007
  • Object within [[Legacy:PlayerController|PlayerController]] that defines "cheat" commands.
    1 KB (131 words) - 08:27, 10 June 2004
  • ...rol|AccessControl]] and [[Legacy:Mutator|Mutator]]s; spawns the PlayerPawn/PlayerController or rejects player, sets player name, spectator, admin login, other stuff: ## If bDelayedStart is true, the PlayerController enters the PlayerWaiting state.
    3 KB (440 words) - 18:46, 15 October 2010
  • local PlayerController PC; PC=PlayerController(x.Controller);
    4 KB (467 words) - 21:45, 4 August 2003
  • function PerformMove(PlayerController PC, vector Accel, float DeltaTime) { local PlayerController PC;
    12 KB (1,235 words) - 05:28, 19 November 2007
  • ...lets add another chalange. So I said to myself "Don't subclass Gameinfo or PlayerController or Pawn" and... I didn't :) It was quite a trick for me because I was used
    7 KB (1,310 words) - 13:42, 27 August 2004
  • ; StandalonePlayer (PlayerController) :
    5 KB (567 words) - 13:57, 2 December 2005
  • ...''''' - but unfortunately it's a more annoying because you need a specific PlayerController to send it to.
    12 KB (2,041 words) - 09:39, 6 November 2006
  • Tested only with "Object", "Actor" and "Playercontroller": ...tors with parameters, ignores method bodies. I found a "event function" in PlayerController - wtf ? Still - I changed grammar to match them too.
    13 KB (2,400 words) - 18:16, 29 October 2003
  • This is defined in TUCPlayer (extends PlayerController) so as far as I can see it should work. It hits Static meshes correctly so
    22 KB (3,439 words) - 19:17, 20 September 2004
  • PlayerController(C).ClientMessage("Seed Mode activated"); PlayerController(C).ClientMessage("Seed Mode deactivated");
    11 KB (1,085 words) - 16:34, 15 April 2006
  • '''Wormbo:''' PlayerController already uses the concept of extending states within the sme class with Base
    7 KB (969 words) - 09:56, 24 April 2006
  • * the local [[Legacy:PlayerController|PlayerController]] '''VerteX''' well, i subclassed CheatManager, hooked it up so it modifies PlayerController and sets the game's cheat manager to MyCheatManager, then i tried my cheat
    4 KB (593 words) - 03:29, 18 October 2008
  • The only accessable consolecommands (Level.ConsoleCommand and PlayerController.ConsoleCommand) only have some basic working commands, and no feedback if a ...ions on a server, I don't have a viewport (Player instance) and spawning a PlayerController doesn't give me a viewport.
    15 KB (2,477 words) - 02:28, 3 March 2004
  • PlayerController(Instigator.Controller).ClientPlaySound(LockOnSound); PlayerController(Instigator.Controller).ClientPlaySound(LockBrokenSound);
    13 KB (1,142 words) - 23:47, 25 October 2007
  • * bShowInventory in AdvancedPawn (WHY not playercontroller? argh) causes the weapon-info to be displayed in HUD, and has nothing to do ...the command line the user used to connect with. Expects a return type of PlayerController.
    13 KB (2,154 words) - 10:53, 29 November 2009
  • local PlayerController PC; local PlayerController PC;
    10 KB (841 words) - 01:10, 5 November 2007
  • ...ad to struggle with this because a lot of configuration stuff is stored in playercontroller/player/playerreplicationinfo, which I don't use except as a glorified camer ...most of the functionality into the "HumanPlayer" class. (something akin to playercontroller)
    177 KB (31,705 words) - 04:34, 28 May 2005
  • ...r|Actor]] >> [[Legacy:Controller|Controller]] >> [[Legacy:PlayerController|PlayerController]] >> [[Legacy:FPSPlayer|FPSPlayer]]}} Intermediate between the engine's [[Legacy:PlayerController|PlayerController]] and [[Legacy:Postal 2|Postal 2]]'s [[Legacy:P2Player|P2Player]].
    696 B (80 words) - 16:26, 28 May 2004
  • ; SendPlayerEx([[Legacy:PlayerController|PlayerController]] Player, string URL, ETravelType TravelType, ETravelItems TravelItems): Se
    6 KB (808 words) - 05:15, 18 October 2004
  • ; bool bAllowBehindView : ''True'' if the [[Legacy:PlayerController|PlayerController]] is allowed to view their [[Legacy:Pawn|Pawn]] from behind and ''false'' i ; bool bCanViewOthers : ''True'' if a [[Legacy:PlayerController|PlayerController]] is able to view other players in spectator mode and ''false'' if they are
    34 KB (4,705 words) - 13:54, 7 April 2008
  • ...tt>Level.GRI</tt> or [[Legacy:Netcode Idioms|local PlayerController]] (<tt>PlayerController.GameReplicationInfo</tt>), ''not'' from <tt>Level.Game.GameReplicationInfo<
    5 KB (650 words) - 11:09, 9 January 2006
  • ...ates a guided missle type attack. Control may or may not be passed to the PlayerController to affect its trajectory and otherwise control its impact. Likewise, the p
    4 KB (675 words) - 11:03, 13 November 2005
  • ...mands|console commands]] and to access the local [[Legacy:PlayerController|PlayerController]] which in turn provides access to all other available actors.
    5 KB (628 words) - 12:39, 21 November 2005
  • ...s you'll have several you want to differentiate between.) Then we get our playercontroller and call the function on it. Simple!
    6 KB (903 words) - 05:40, 24 March 2009
  • ; [[Legacy:PlayerController|PlayerController]] PlayerOwner :
    6 KB (653 words) - 21:03, 17 December 2005
  • ...unctions there (or simply do it easier by changing them directly in Engine.PlayerController). The reason I told you to use an Input class is that the input moments are ...s, I can't exactly make that work. Here's what I've got so far. A custom PlayerController with some game related variables but also a call to Player.GUIController to
    51 KB (8,829 words) - 10:53, 3 May 2008
  • ServerPredictedStartFire( Mode, PredictionReplicationInfo(PlayerController(Instigator.Controller).GameReplicationInfo).PackageTimeStamp ); Finally you need a new Gametype or Mutator to replace the Pawn and PlayerController with out custom ones, use the new GameReplicationInfo class and make sure t
    18 KB (2,367 words) - 08:51, 11 April 2006
  • * [[Legacy:PlayerController|PlayerController]].Fire
    1 KB (218 words) - 12:40, 8 August 2005
  • if ( class'PlayerController'.Default.bSmallWeapons ) if ( class'PlayerController'.Default.bSmallWeapons )
    11 KB (1,298 words) - 18:30, 22 July 2007
  • local PlayerController PC; foreach class'Object'.AllObjects(class'PlayerController', PC) {
    33 KB (4,858 words) - 01:51, 9 June 2007
  • |set playercontroller bZeroRoll False <nowiki>|</nowiki> set playercontroller rotation (pitch=0,yaw=0,roll=16384) |set playercontroller bZeroRoll False <nowiki>|</nowiki> set playercontroller rotation (pitch=0,yaw=32768,roll=-16384)
    11 KB (1,627 words) - 15:19, 19 August 2012
  • ...ting An Interaction From A PlayerController|Creating An Interaction From A PlayerController]],
    6 KB (943 words) - 22:37, 4 August 2007
  • ...rs are serverside. They only have a Mutate function which is called by the PlayerController's exec function Mutate which in turn is always replicated to the server.
    9 KB (1,223 words) - 09:15, 7 May 2007
  • ...() or in general in any and all functions which are called right after the PlayerController is first spawned, such as PostBeginPlay() and RestartPlayer(). If I create ...r that var and if true call the Server -> Client replicated function in my PlayerController class. Still no luck.
    3 KB (558 words) - 15:30, 11 April 2004
  • ; bool CanSpectate( [[Legacy:PlayerController|PlayerController]] Viewer, bool bOnlySpectator, Actor ViewTarget ) : ; [[Legacy:PlayerController|PlayerController]] Login ( string Portal, string Options, out string Error ) :
    9 KB (1,118 words) - 09:24, 27 January 2007
  • ; ClientKDriverEnter( [[Legacy:PlayerController|PlayerController]] PC ) (simulated, replicated to client) : Driver enters, called also on cl ; ClientKDriverLeave( [[Legacy:PlayerController|PlayerController]] PC ) (simulated, replicated to client) : Driver leaves, called also on cl
    4 KB (502 words) - 13:51, 17 January 2006
  • ...a keypress interaction seems to be in the InitInputSystem() event of your PlayerController subclass. For example: event PostLogin(PlayerController NewPlayer){
    13 KB (1,993 words) - 12:37, 27 September 2005
  • if (PlayerController(controller) != none) ...d) + (vect(0,1,0) * PlayerController(Controller).aStrafe) + (vect(0,0,1) * PlayerController(Controller).aUp)) / 6000) >> rotation;
    26 KB (3,062 words) - 09:32, 17 April 2010
  • ; ClientKDriverEnter ([[Legacy:PlayerController|PlayerController]] pc) [simulated, replicated to client] : Driver enters, called also on cli ; ClientKDriverLeave ([[Legacy:PlayerController|PlayerController]] pc) [simulated, replicated to client] : Driver leaves, called also on cli
    4 KB (592 words) - 00:51, 23 January 2005
  • if (PlayerController(Controller) != None) PlayerController(Controller).ClientPlaySound(CantOpenDoorSound);
    7 KB (983 words) - 14:06, 6 October 2007
  • The [[Legacy:PlayerController|PlayerController]] function ReceiveLocalizedMessage() is used to send messages to a specific ; ClientReceive ([[Legacy:PlayerController|PlayerController]] P, optional int Switch, optional [[Legacy:PlayerReplicationInfo|PlayerRep
    7 KB (807 words) - 20:09, 13 April 2007
  • ; [[Legacy:PlayerController|PlayerController]] LocalPlayerController : ; [[Legacy:PlayerController|PlayerController]] ReplicationViewer (const) :
    10 KB (1,281 words) - 16:27, 13 August 2009
  • function Mutate(string MutateString, PlayerController Sender)
    1 KB (172 words) - 02:36, 31 July 2003
  • ; PlayerController LeaveVoiceChat : Unknown - possibly XBox voice related ; PlayerController ChanveVoiceChatter(int IPAddr, int Handle, bool Add) : Unknown - possibly X
    8 KB (1,205 words) - 16:55, 3 December 2010
  • ; BecomeViewTarget( ): Called by PlayerController when this actor becomes its ViewTarget.
    54 KB (7,693 words) - 04:06, 20 February 2007
  • ...(Other.Controller != none && PlayerController(Other.Controller) != none && PlayerController(Other.Controller).Player != none && PlayerController(Other.Controller).Player.InteractionMaster != none)
    11 KB (1,273 words) - 09:22, 6 November 2006
  • ...ng the mid-game menu in UT2003 requires a custom [[Legacy:PlayerController|PlayerController]] subclass...
    92 KB (15,242 words) - 07:57, 3 December 2009
  • ;function Mutate(string Command, PlayerController Sender): Called when a player enters "mutate <command>" at the game console
    8 KB (1,304 words) - 08:45, 13 June 2010
  • local PlayerController pc;
    9 KB (1,300 words) - 19:49, 19 September 2006
  • ...or a light. I coded the projector's rotation and other properties into the playercontroller, as well as an exec function to turn the light on and off. However, the dyn 3. Maybe it's because I coded the projector into the playercontroller, but I found that during gameplay the framerates drop to next to nothing on
    30 KB (5,402 words) - 01:47, 6 July 2010
  • ...I had to replace pretty much every major class to make this work. (Pawn, PlayerController, Flags, HUD, AI, Console...)
    15 KB (2,651 words) - 17:02, 30 November 2004
  • '''EntropicLqd:''' A rather odd idea inspired by the PlayerController class and the Scooby Doo movie that my eldest inflicted upon me last night.
    3 KB (515 words) - 11:17, 6 July 2004
  • local PlayerController PlayerOwner; ...ometry. On a side note I'm trying to implement a similar function within a PlayerController class and having little to no success, even though the code is the same ;)
    3 KB (352 words) - 10:47, 24 November 2003
  • local PlayerController PC; PC = PlayerController(C);
    19 KB (2,241 words) - 02:50, 24 August 2005
  • My progress thus far has been with editing the PlayerSpidering state of the Playercontroller, and here is most of my code thus far. UpdateRotation is mostly the same as in PlayerController.uc, except for a bit of math, that being in the middle of the function, no
    8 KB (861 words) - 17:34, 11 June 2005
  • ...of the controller classes. Well, it is, but I was able to "hack into" the PlayerController class without actually subclassing it: var PlayerController Controller;
    10 KB (1,477 words) - 09:54, 31 August 2005
  • if (PlayerController(Instigator.Controller) != none) PlayerController(Instigator.Controller).ReceiveLocalizedMessage(class'NapalmAmmoChangeNotifi
    41 KB (4,700 words) - 01:04, 2 July 2005
  • local PlayerController PC;
    8 KB (740 words) - 22:25, 10 December 2005
  • ...callyControlled() && (PlayerController(Instigator.Controller) != None) && !PlayerController(Instigator.Controller).bBehindView);
    9 KB (1,001 words) - 04:53, 9 October 2004
  • ...player has control of, thus the immediately obvious ones are ones such as PlayerController. Now, what we need to do is to monitor this value. We don't have to do anyt ...the input variable in the PlayerTick function which is of course in my own PlayerController class.
    4 KB (639 words) - 07:14, 31 October 2004
  • function Mutate( string MutateString, PlayerController Sender )
    18 KB (2,774 words) - 10:40, 20 June 2004
  • simulated function ClientKDriverLeave(PlayerController PC) simulated function SpecialCalcFirstPersonView(PlayerController PC, out actor ViewActor, out vector CameraLocation, out rotator CameraRotat
    64 KB (5,517 words) - 17:18, 19 May 2006
  • local PlayerController PC; PC = PlayerController(C);
    5 KB (402 words) - 15:35, 5 January 2003
  • ==Finding the Local PlayerPawn or PlayerController== ...have a function to get the local PlayerController which actually uses the PlayerController/DynamicActors combo (and stores the local controller for later use too):
    5 KB (661 words) - 02:14, 5 May 2007
  • PlayerController(Controller).ForceDeathUpdate();
    8 KB (1,126 words) - 20:11, 19 December 2005
  • You can specify a new [[Legacy:HUD|HUD]], [[Legacy:PlayerController|PlayerController]], game name, and other things in here, but we'll go into that later. ...looking at is: [[Legacy:Actor|Actor]]->[[Legacy:Controller|Controller]]->[[PlayerController]->[[Legacy:UnrealPlayer|UnrealPlayer]]->[[Legacy:XPlayer|xPlayer]].
    14 KB (2,251 words) - 07:07, 2 January 2004
  • ; simulated function ClientKDriverLeave(PlayerController PC) :
    2 KB (232 words) - 21:40, 7 July 2007
  • ...ntPlayForceFeedback( String EffectName ) (simulated) : Verify It's a Valid PlayerController And Get TO IT ; StopForceFeedback( String EffectName ) (simulated) : Verify It's a Valid PlayerController and Get TO IT
    12 KB (1,384 words) - 13:59, 31 December 2005
  • ;simulated SpecialCalcFirstPersonView(PlayerController PC, out actor ViewActor, out vector CameraLocation, out rotator CameraRotat
    3 KB (307 words) - 10:49, 10 November 2006
  • function bool SetPowerLinkSetup(string SetupName, PlayerController Caller) if (PlayerController(GameReplicationInfo.PRIArray[i].Owner) != None && ONSPlayerReplicationInfo(
    37 KB (3,624 words) - 06:21, 22 November 2007
  • ; [[Legacy:PlayerController|PlayerController]] Actor (transient const) : The PlayerPawn actor controlled by this player.
    2 KB (176 words) - 02:10, 3 May 2004
  • ...ends a [[Legacy:GameMessage|GameMessage]] to all [[Legacy:PlayerController|PlayerController]]s of the NameChange.
    8 KB (1,098 words) - 23:34, 24 October 2006
  • ...y be in different classes (e.g. PlayerTick is in [[Legacy:PlayerController|PlayerController]])
    3 KB (463 words) - 02:14, 6 October 2009
  • local PlayerController PC; foreach DynamicActors(Class'PlayerController', PC) {
    8 KB (1,185 words) - 13:54, 21 December 2002
  • ; name LandMovementState : A state of the [[Legacy:PlayerController|PlayerController]] or a derived class which is applied when the player is not within a water ; [[Legacy:PlayerController|PlayerController]] LastRealViewer :
    19 KB (2,341 words) - 23:41, 22 May 2015
  • simulated function ClientKDriverEnter(PlayerController pc) simulated function ClientKDriverLeave(PlayerController pc)
    21 KB (2,560 words) - 20:54, 17 September 2003
  • ...s which i currently have just laying about in my [[Legacy:PlayerController|PlayerController]] class. Does anyone have any suggestions of a better place to put them wh ...t going to be using them in other classes, you could just keep them in the playercontroller class. Optionally, you can use the static function library method and use a
    12 KB (1,804 words) - 15:48, 11 September 2005
  • ...|Object]] >> [[Legacy:Actor|Actor]] >> [[Legacy:Controller|Controller]] >> PlayerController (Package: Engine)}} ; bool bPendingDestroy : when true, playercontroller is being destroyed
    22 KB (2,672 words) - 13:53, 10 June 2006
  • ...ayerController''' and '''PlayerInput''' uses the following variables in '''PlayerController''' as the player's input. The [[Legacy:PlayerController|PlayerController]] class applies the inputs processed by the [[Legacy:PlayerInput|PlayerInpu
    3 KB (411 words) - 16:03, 6 April 2006
  • ...iew : Use the projectile's SpecialCalcView function instead of letting the playercontroller handle the camera
    3 KB (318 words) - 11:51, 23 January 2006
  • local PlayerController PC;
    803 B (64 words) - 03:31, 28 May 2004
  • ...r|Actor]] >> [[Legacy:Controller|Controller]] >> [[Legacy:PlayerController|PlayerController]] >> [[Legacy:FPSPlayer|FPSPlayer]] >> [[Legacy:P2Player|P2Player]]}} [[Legacy:Postal 2|Postal 2]]'s version of the [[Legacy:PlayerController|PlayerController]]. Contains most player-related functions.
    3 KB (358 words) - 16:46, 28 May 2004
  • 1. You bind QuickSave() (Playercontroller.uc) to a key. This will save the game to slot 9. 1. You bind QuickLoad() (PlayerController.uc) to a key for load the savegame from slot 9.
    3 KB (405 words) - 10:22, 30 November 2004
  • local PlayerController PC; local PlayerController PC;
    8 KB (769 words) - 06:31, 22 July 2004
  • ; [[Legacy:P2Player|P2Player]] GetPlayer(): Returns P2Player version of the PlayerController.
    5 KB (709 words) - 00:30, 15 May 2005
  • ==PlayerController== The PlayerController class is where the real action happens as far as human players go. This cl
    16 KB (2,428 words) - 21:01, 18 December 2007
  • 'PlayerController', 'UnrealPlayer', 'xPlayer',
    14 KB (1,391 words) - 02:31, 24 May 2007
  • Modifying the player's rotation without modifying PlayerController: local PlayerController PC;
    2 KB (271 words) - 06:43, 30 June 2003
  • ...actor ([[Legacy:PlayerPawn|PlayerPawn]] in UE1, [[Legacy:PlayerController|PlayerController]] in UE2) and important actors controlled by it, like the [[Legacy:GuidedWa
    6 KB (965 words) - 05:28, 20 May 2008
  • ...acy:PlayerController|PlayerController]] or [[Legacy:Pawn|Pawn]] owned by a PlayerController in UT2003.
    5 KB (734 words) - 11:58, 26 November 2006
  • ; Level.ReplicationViewer : during replication, set to the playercontroller to which actors are currently being replicated
    8 KB (1,115 words) - 22:57, 20 September 2007
  • RegularPlayer is the PlayerController class. Chiefly it starts the [[Legacy:RegularEngine/RegularVersatileKeyBin
    3 KB (312 words) - 09:17, 22 December 2004
  • ...nal Riftwar player class framework. Originally, Riftwar relied heavily on PlayerController vars to determine what species to use in order to override the pawn setup.
    6 KB (661 words) - 09:21, 17 June 2007
  • ...arEngine/RegularPRI|PRI]] held by the [[Legacy:RegularEngine/RegularPlayer|PlayerController]] or the [[Legacy:RegularEngine/RegularBot|Bot's controller]].
    2 KB (389 words) - 20:58, 27 April 2007
  • if(PlayerController(Controller) != None) ...ould also append to the 'if(PlayerController(Controller) != None)' with a 'PlayerController(Controller).myHud != None' to further weed out servers/clients that no long
    15 KB (2,462 words) - 18:12, 9 October 2006
  • ...roller) != None</tt>, calls <tt>Controller.SetRotation(Rotation)</tt>, <tt>PlayerController(Controller).SetViewTarget(self)</tt>, <tt>Controller.GotoState(LandMovement ...>, if <tt>PlayerController(InstigatedBy.Controller) != None</tt> calls <tt>PlayerController(InstigatedBy.Controller).PlayRewardAnnouncement('Denied',1, true)</tt>, bef
    9 KB (1,155 words) - 15:27, 5 December 2005
  • ...ally controlled player's [[Legacy:PlayerController|PlayerController]] (<tt>PlayerController.GameReplicationInfo</tt>) or [[Legacy:PlayerPawn|PlayerPawn]]. See [[Legacy
    4 KB (612 words) - 15:29, 21 November 2021
  • if (TargetController.IsA('PlayerController')) PlayerController(TargetController).ClientSetViewTarget(TargetPawn);
    6 KB (533 words) - 03:49, 13 December 2007
  • ...WindowsMouseX and WindowsMouseY values of the Player class which lives in PlayerController. To place our SpriteWidget at this location, we can use this simply code: ...age when going into strategy view (for example with ClientOpenMenu in your PlayerController).
    11 KB (1,901 words) - 01:11, 9 January 2007
  • ...point. The best idea to me seems to be to create a new GameInfo and a new PlayerController/Pawn. I will probably subclass the most basic classes because the game real
    4 KB (680 words) - 03:53, 5 August 2003
  • ; RemovePlayer( [[Legacy:PlayerController|PlayerController]] P) : Remove a player from the squad.
    9 KB (1,238 words) - 20:24, 15 November 2006
  • ...ew controller (which in itself was a subclass of [[Legacy:PlayerController|PlayerController]]) had defined PostBeginPlay as a simulated event, which initialized ragdol
    22 KB (3,577 words) - 04:18, 18 July 2009
  • I've probably done a no-no by subclassing [[Legacy:PlayerController|PlayerController]] like it says NOT to do on the[[Legacy:Maintaining Compatibility|Maintaini Level.Game.PlayerControllerClass = class<PlayerController>(DynamicLoadObject("Freefall.ZeroGxPlayer", class'Class'));
    12 KB (1,750 words) - 16:04, 6 April 2006
  • I avoided having to subclass any [[Legacy:PlayerController|PlayerController]] code like I did with Freefall in a effort of [[Legacy:Maintaining Compati
    3 KB (483 words) - 01:27, 18 April 2003
  • ; [[Legacy:PlayerController|PlayerController]] MyPlayerController : the [[Legacy:Pawn|Pawn]]'s controller, either a [[Le ...awn.StopAnimating()</tt>. If <tt>GetMyPlayer() != None</tt>, it calls <tt>PlayerController(GetMyPlayer().Controller).SetViewTarget(Pawn)</tt>.
    8 KB (1,011 words) - 09:19, 11 December 2005
  • ...o note that you may want to override the ClientSetLocation function in the PlayerController
    14 KB (2,187 words) - 11:59, 8 November 2009
  • ; ClientKDriverEnter( [[Legacy:PlayerController|PlayerController]] PC ) (simulated) : Same as before in KVehicle (events called on driver en ; ClientKDriverLeave( [[Legacy:PlayerController|PlayerController]] PC ) (simulated) : Same.
    18 KB (2,916 words) - 20:58, 31 October 2006
  • class YourPlayerController extends PlayerController;
    8 KB (1,239 words) - 18:36, 17 August 2007
  • ;PostUpdate(PlayerController P) [final]: ;SetMoveFor(PlayerController P, float DeltaTime, vector NewAccel, EDoubleClickDir InDoubleClick) [final]
    2 KB (261 words) - 22:19, 3 July 2007
  • ...ike. To get a basic player controller up and running, you can use UT2004's PlayerController class. The pawn + controller scheme seems to be still in place and works in
    10 KB (1,597 words) - 04:24, 9 December 2008
  • local PlayerController C; foreach wii.AllControllers(class'PlayerController', C)
    19 KB (3,347 words) - 10:53, 26 April 2010
  • .../code> string is forwarded to GameInfo's <code>function ParseVoiceCommand( PlayerController Sender, string RecognizedString )</code> for further processing. See the Te
    10 KB (1,689 words) - 14:07, 26 December 2005
  • local PlayerController PC; PC = PlayerController(C);
    7 KB (919 words) - 20:50, 5 September 2006
  • if(PlayerController(Enemy.Pawn.Controller) != None) PlayerController(Enemy.Pawn.Controller).ReceiveLocalizedMessage(class'`pak1.UT_LMsg_Vampire'
    5 KB (514 words) - 00:10, 19 April 2010
  • if(TeamPlayerReplicationInfo(Other)!=None && PlayerController(Other.Owner)!=None) ...eavo $ mutator calls load: "$PlayerReplicationInfo(Other).PlayerName$" - "$PlayerController(Other.Owner).GetPlayerIdHash());
    6 KB (743 words) - 09:11, 11 September 2008
  • <uscript>PlayerController.ClientMessage("message");</uscript> will do fine for that, but the Killed function of GameInfo doesn't give PlayerController, but Controller. So you have to typecast:
    14 KB (2,037 words) - 18:34, 16 October 2015
  • if ( class'PlayerController'.Default.bSmallWeapons || Level.bClassicView )
    8 KB (1,096 words) - 21:09, 20 November 2003
  • if ( class'PlayerController'.Default.bSmallWeapons || Level.bClassicView )
    3 KB (279 words) - 01:08, 20 November 2003
  • ...r|Actor]] >> [[Legacy:Controller|Controller]] >> [[Legacy:PlayerController|PlayerController]] >> YourPlayerController}} ...[[Legacy:UnrealPlayer|UnrealPlayer]] sits below [[Legacy:PlayerController|PlayerController]] and has [[Legacy:XPlayer|xPlayer]] available to it. Hm..
    5 KB (646 words) - 22:58, 1 December 2002
  • ...unctions, then you could as well use the HUD class for those and leave the PlayerController alone.
    7 KB (896 words) - 15:24, 27 December 2002
  • ...functions for the most part. Some folks think it's best to not extend the PlayerController unless you have to, and to use your HUD or other class to place your exec f
    10 KB (1,619 words) - 23:42, 7 August 2003
  • ...em. Due to the complexity of it and the fact that it intertwines with the PlayerController and GameType classes, this can't be used for normal UT2004 maps as is. It And finally, the PlayerController class:
    14 KB (1,532 words) - 19:18, 20 May 2006
  • Then, changing the opacity is done in the PlayerController class:
    2 KB (205 words) - 15:49, 14 May 2005
  • var PlayerController PC; ForEach DynamicActors(class'PlayerController', PC)
    7 KB (964 words) - 10:08, 24 May 2005
  • * [[Legacy:PlayerController|PlayerController]] &ndash; An engine eyes view of the player.
    14 KB (1,963 words) - 16:52, 29 April 2010
  • * Player Info : [[Legacy:PlayerController|PlayerController]] and [[Legacy:Pawn|Pawn]]
    3 KB (456 words) - 07:45, 29 August 2013
  • ...Used to change the [[Legacy:Pawn|Pawn]] that the [[Legacy:PlayerController|PlayerController]] is controlling.
    5 KB (708 words) - 11:21, 1 March 2006
  • ...[[Legacy:PlayerController|PlayerController]] in UT2003. The PlayerPawn and PlayerController classes have a ReceiveLocalizedMessage function which is also used by the B function Mutate(string MutateString, PlayerController Sender)
    12 KB (1,628 words) - 00:24, 3 September 2005
  • if (PlayerController(controller)!=none && PlayerController(controller).bIsTyping )
    11 KB (999 words) - 19:57, 12 June 2014
  • +-[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/PlayerController Events]]
    7 KB (1,222 words) - 00:15, 6 October 2010
  • // Called by PlayerController when this actor becomes its ViewTarget.
    7 KB (975 words) - 13:58, 19 April 2006
  • :'''PlayerController''' :::PlayerTick() called every frame to allow PlayerController to control pawn based on player inputs.
    20 KB (2,974 words) - 16:24, 6 July 2007
  • In my case, i created a specialized exec function in my <b>PlayerController</b> class for toggling the light on or off, named <b>ToggleItem()</b>. Sin ...ng along :P I want to just put the turn on flashlight exec function in my playercontroller but I don't want it to have anything to do with the current weapon. Any id
    13 KB (1,952 words) - 09:37, 6 March 2006
  • ...r|Actor]] >> [[Legacy:Controller|Controller]] >> [[Legacy:PlayerController|PlayerController]] >> UnrealPlayer (Package: UnrealGame)}}
    2 KB (282 words) - 21:57, 28 December 2005
  • '''Wormbo:''' PlayerController already uses the concept of extending states within the sme class with Base ...inBase (base class for admin console commands) are all declared as "Within PlayerController". XWebQueryHandler (the base class of web admin handlers) is declared "with
    14 KB (2,007 words) - 06:39, 31 August 2007
  • ...ed. Thus, if you do a '''forallactors''' on the [[Legacy:PlayerController|PlayerController]]s then you get all the players who are present. But what if you want to h <tt>PlayerController((TeamPlayerReplicationInfo(X).Owner).GetPlayerIdHash())</tt> will return th
    3 KB (420 words) - 13:36, 5 May 2006
  • ...apturing, as input variables require subclassing [[Legacy:PlayerController|PlayerController]]. (or [[Legacy:PlayerPawn|PlayerPawn]] in the case of UnrealEngine1) Axis
    8 KB (1,316 words) - 16:23, 1 October 2021
  • ...detect if a [[Legacy:PlayerPawn|PlayerPawn]] or [[Legacy:PlayerController|PlayerController]] is controlled locally. // could be a script-spawned PlayerPawn/PlayerController.
    1 KB (142 words) - 16:03, 6 April 2006
  • ClientKDriverLeave(PlayerController(Controller)); // Just to reset HUD etc. simulated function ClientKPassengerEnter(PlayerController pc)
    11 KB (1,281 words) - 17:07, 19 November 2007
  • if (PlayerController(Controller) != None) PlayerController(Controller).ToggleZoomWithMax(VariZoom);
    5 KB (453 words) - 08:48, 14 September 2011
  • simulated Function SpecialCalcBehindView(PlayerController PC, out actor ViewActor, out Vector CameraLocation, out Rotator CameraRotat Local PlayerController PC;
    30 KB (2,455 words) - 06:18, 14 September 2011
  • if (PlayerController(Controller) != None) if (PlayerController(Controller) != None)
    3 KB (357 words) - 12:47, 28 February 2006
  • ...e canvas. If you wish to change the FOV of the player, you have to use the PlayerController functions.
    19 KB (2,695 words) - 14:36, 8 August 2006
  • This is a codesnippet from my PlayerController. When a player joins the server, they'll have to choose a team in the teams class pPlayerController extends PlayerController;
    4 KB (433 words) - 17:16, 19 November 2007
  • if( RadarActorsArray[i].PlayerOwner == PlayerController(PawnOwner.Controller) ) var PlayerController PlayerOwner;
    7 KB (667 words) - 17:16, 19 November 2007
  • if( Instigator != none && Instigator.Controller != none && PlayerController(Instigator.Controller) != none ) PlayerController(Instigator.Controller).DesiredFOV = PlayerController(Instigator.Controller).DefaultFOV;
    17 KB (1,403 words) - 13:25, 27 July 2004
  • ...rController).EnableWeatherEffects() when leaving, or to completely sub the PlayerController to allow for querying the current ZoneInfo or Volume, instead of the entire
    2 KB (272 words) - 14:40, 26 March 2006
  • ** [[Legacy:PlayerController|PlayerController]]
    6 KB (769 words) - 16:18, 30 March 2009
  • ...r|Actor]] >> [[Legacy:Controller|Controller]] >> [[Legacy:PlayerController|PlayerController]] >> [[Legacy:UnrealPlayer|UnrealPlayer]] >> xPlayer (Package: XGame)}}
    5 KB (468 words) - 11:50, 23 January 2006
  • ...et a load of Accessed Nones (Usually complaining about "PC", in this case, PlayerController) and no Projected textures. Just use Normal [[Legacy:Projector|Projector]]s
    630 B (89 words) - 02:57, 15 November 2004
  • {{code|function [[bool]]&nbsp;'''AdminLogin''' ({{cl|PlayerController}}&nbsp;'''P''', [[string]]&nbsp;'''Password''')}}
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  • {{code|function [[bool]]&nbsp;'''AdminLogin''' ({{cl|PlayerController}}&nbsp;'''P''', [[string]]&nbsp;'''Password''')}}
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  • {{code|function [[bool]]&nbsp;'''AdminLogin''' ({{cl|PlayerController}}&nbsp;'''P''', [[string]]&nbsp;'''Password''')}}
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  • {{code|function '''AdminEntered''' ({{cl|PlayerController}}&nbsp;'''P''', [[string]]&nbsp;'''Username''')}} {{code|function '''AdminExited''' ({{cl|PlayerController}}&nbsp;'''P''')}}
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  • {{code|function '''AdminEntered''' ({{cl|PlayerController}}&nbsp;'''P''', [[string]]&nbsp;'''Username''')}} {{code|function '''AdminExited''' ({{cl|PlayerController}}&nbsp;'''P''')}}
    10 KB (1,149 words) - 10:11, 17 May 2008
  • {{code|function '''AdminEntered''' ({{cl|PlayerController}}&nbsp;'''P''', [[string]]&nbsp;'''Username''')}} {{code|function [[bool]]&nbsp;'''AdminLogin''' ({{cl|PlayerController}}&nbsp;'''P''', [[string]]&nbsp;'''Username''', [[string]]&nbsp;'''Password
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  • {{code|function '''AdminEntered''' ({{cl|PlayerController}}&nbsp;'''P''', [[string]]&nbsp;'''Username''')}} {{code|function [[bool]]&nbsp;'''AdminLogin''' ({{cl|PlayerController}}&nbsp;'''P''', [[string]]&nbsp;'''Username''', [[string]]&nbsp;'''Password
    5 KB (535 words) - 10:11, 17 May 2008
  • {{code|simulated function [[bool]]&nbsp;'''CheckMaxEffectDistance''' ({{cl|PlayerController}}&nbsp;'''P''', {{tl|Vector|Object|structs}}&nbsp;'''SpawnLocation''')}} {{code|function '''NotifyLocalPlayerDead''' ({{cl|PlayerController}}&nbsp;'''PC''')}}
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  • {{code|function '''DumpInfo''' ({{cl|PlayerController}}&nbsp;'''P''')}}
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  • | parent1 = PlayerController '''Overrides:''' {{tl|Say|PlayerController|exec functions}}
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  • | parent1 = PlayerController
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  • | parent1 = PlayerController '''Overrides:''' {{tl|Say|PlayerController|exec functions}}
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  • | within = PlayerController
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  • | within = PlayerController
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  • | within = PlayerController
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  • | within = PlayerController
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  • | within = PlayerController
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  • | within = PlayerController
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  • | within = PlayerController
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  • {{code|function {{cl|PlayerController}}&nbsp;'''GetPlayer''' ()}}
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  • {{code|static function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
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  • '''Type:''' {{cl|PlayerController}} {{code|simulated function '''InitFor''' ({{cl|PlayerController}}&nbsp;'''PC''')}}
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  • {{code|static function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    1 KB (108 words) - 10:11, 17 May 2008
  • {{code|static function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    1 KB (112 words) - 10:11, 17 May 2008
  • {{code|static function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    1 KB (110 words) - 10:11, 17 May 2008
  • {{code|static function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    1 KB (110 words) - 10:11, 17 May 2008
  • {{code|function '''ViewFixedObjective''' ({{cl|PlayerController}}&nbsp;'''PC''', {{cl|GameObjective}}&nbsp;'''GO''')}}
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  • {{code|event {{cl|PlayerController}}&nbsp;'''Login''' ([[string]]&nbsp;'''Portal''', [[string]]&nbsp;'''Option {{code|event '''NoTranslocatorKeyPressed''' ({{cl|PlayerController}}&nbsp;'''PC''')}}
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  • {{code|function '''BroadCast_AssaultRole_Message''' ({{cl|PlayerController}}&nbsp;'''C''')}} {{code|function '''ShowPathTo''' ({{cl|PlayerController}}&nbsp;'''P''', [[int]]&nbsp;'''TeamNum''')}}
    12 KB (1,165 words) - 10:11, 17 May 2008
  • {{code|simulated function '''ClientKDriverEnter''' ({{cl|PlayerController}}&nbsp;'''PC''')}} ...|simulated function '''DrawHealthInfo''' ({{cl|Canvas}}&nbsp;'''C''', {{cl|PlayerController}}&nbsp;'''PC''')}}
    12 KB (1,303 words) - 10:11, 17 May 2008
  • ...|simulated function '''DrawVehicleHUD''' ({{cl|Canvas}}&nbsp;'''C''', {{cl|PlayerController}}&nbsp;'''PC''')}}
    6 KB (677 words) - 10:11, 17 May 2008
  • ...|simulated function '''DrawHealthInfo''' ({{cl|Canvas}}&nbsp;'''C''', {{cl|PlayerController}}&nbsp;'''PC''')}} ...|simulated function '''DrawVehicleHUD''' ({{cl|Canvas}}&nbsp;'''C''', {{cl|PlayerController}}&nbsp;'''PC''')}}
    7 KB (801 words) - 10:11, 17 May 2008
  • {{code|simulated function '''ClientKDriverEnter''' ({{cl|PlayerController}}&nbsp;'''PC''')}} {{code|simulated function '''ClientKDriverLeave''' ({{cl|PlayerController}}&nbsp;'''PC''')}}
    15 KB (1,633 words) - 10:11, 17 May 2008
  • {{code|simulated function '''ClientKDriverEnter''' ({{cl|PlayerController}}&nbsp;'''PC''')}} {{code|simulated function '''SpecialCalcFirstPersonView''' ({{cl|PlayerController}}&nbsp;'''PC''', out&nbsp;{{cl|Actor}}&nbsp;'''ViewActor''', out&nbsp;{{tl|
    20 KB (2,179 words) - 10:11, 17 May 2008
  • ...|simulated function '''DrawHealthInfo''' ({{cl|Canvas}}&nbsp;'''C''', {{cl|PlayerController}}&nbsp;'''PC''')}} ...awSpeedMeter''' ({{cl|Canvas}}&nbsp;'''C''', {{cl|Hud}}&nbsp;'''H''', {{cl|PlayerController}}&nbsp;'''PC''')}}
    5 KB (586 words) - 10:11, 17 May 2008
  • ...|simulated function '''DrawHealthInfo''' ({{cl|Canvas}}&nbsp;'''C''', {{cl|PlayerController}}&nbsp;'''PC''')}}
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  • {{code|function '''AdjustSkill''' ({{cl|AIController}}&nbsp;'''B''', {{cl|PlayerController}}&nbsp;'''P''', [[bool]]&nbsp;'''bWinner''')}}
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  • {{code|function '''AdjustSkill''' ({{cl|AIController}}&nbsp;'''B''', {{cl|PlayerController}}&nbsp;'''P''', [[bool]]&nbsp;'''bWinner''')}}
    1 KB (117 words) - 10:11, 17 May 2008
  • ...de|function '''BroadcastLocalized''' ({{cl|Actor}}&nbsp;'''Sender''', {{cl|PlayerController}}&nbsp;'''Receiver''', [[class]]<{{cl|LocalMessage}}>&nbsp;'''Message''', o ...'BroadcastText''' ({{cl|PlayerReplicationInfo}}&nbsp;'''SenderPRI''', {{cl|PlayerController}}&nbsp;'''Receiver''', coerce&nbsp;[[string]]&nbsp;'''Msg''', optional&nbsp
    3 KB (364 words) - 10:11, 17 May 2008
  • ...de|function '''BroadcastLocalized''' ({{cl|Actor}}&nbsp;'''Sender''', {{cl|PlayerController}}&nbsp;'''Receiver''', [[class]]<{{cl|LocalMessage}}>&nbsp;'''Message''', o ...'BroadcastText''' ({{cl|PlayerReplicationInfo}}&nbsp;'''SenderPRI''', {{cl|PlayerController}}&nbsp;'''Receiver''', coerce&nbsp;[[string]]&nbsp;'''Msg''', optional&nbsp
    3 KB (285 words) - 10:10, 17 May 2008
  • ...de|function '''BroadcastLocalized''' ({{cl|Actor}}&nbsp;'''Sender''', {{cl|PlayerController}}&nbsp;'''Receiver''', [[class]]<{{cl|LocalMessage}}>&nbsp;'''Message''', o ...'BroadcastText''' ({{cl|PlayerReplicationInfo}}&nbsp;'''SenderPRI''', {{cl|PlayerController}}&nbsp;'''Receiver''', coerce&nbsp;[[string]]&nbsp;'''Msg''', optional&nbsp
    3 KB (303 words) - 10:10, 17 May 2008
  • {{code|function [[bool]]&nbsp;'''AcceptBroadcastLocalized''' ({{cl|PlayerController}}&nbsp;'''Receiver''', {{cl|Actor}}&nbsp;'''Sender''', [[class]]<{{cl|Local {{code|function [[bool]]&nbsp;'''AcceptBroadcastSpeech''' ({{cl|PlayerController}}&nbsp;'''Receiver''', {{cl|PlayerReplicationInfo}}&nbsp;'''SenderPRI''')}}
    6 KB (630 words) - 10:11, 17 May 2008
  • {{code|simulated function '''ClientKDriverEnter''' ({{cl|PlayerController}}&nbsp;'''pc''')}} {{code|simulated function '''ClientKDriverLeave''' ({{cl|PlayerController}}&nbsp;'''pc''')}}
    3 KB (293 words) - 10:10, 17 May 2008
  • {{code|simulated function '''ClientKDriverEnter''' ({{cl|PlayerController}}&nbsp;'''pc''')}} {{code|simulated function '''ClientKDriverLeave''' ({{cl|PlayerController}}&nbsp;'''pc''')}}
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  • | parent1 = PlayerController
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  • | parent1 = PlayerController
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  • | parent1 = PlayerController
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  • | parent1 = PlayerController
    704 B (80 words) - 04:22, 10 December 2010
  • Viewport ({{cl|Player}}) that owns the canvas. You can access the local {{cl|PlayerController}} via <code>Viewport.Actor</code>.
    14 KB (1,697 words) - 12:48, 20 March 2011
  • | within = PlayerController Object within playercontroller that manages "cheat" commands
    674 B (71 words) - 10:11, 17 May 2008
  • | within = PlayerController Object within playercontroller that manages "cheat" commands
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  • | within = PlayerController Object within playercontroller that manages "cheat" commands
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  • | within = PlayerController Object within playercontroller that manages "cheat" commands
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  • {{code|simulated function [[bool]]&nbsp;'''CheckMaxEffectDistance''' ({{cl|PlayerController}}&nbsp;'''P''', {{tl|Vector|Object|structs}}&nbsp;'''SpawnLocation''')}}
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  • {{code|event '''PostLogin''' ({{cl|PlayerController}}&nbsp;'''NewPlayer''')}}
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  • | parent2 = PlayerController '''Overrides:''' {{tl|AltFire|PlayerController|exec functions}}
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  • #REDIRECT [[UE2:PlayerController (UT2004)#ClientAdjustment]]
    110 B (10 words) - 10:11, 17 May 2008
  • {{code|static simulated function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    1 KB (154 words) - 10:10, 17 May 2008
  • {{code|static simulated function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    1 KB (154 words) - 10:11, 17 May 2008
  • {{code|static function '''ShowStatusMessage''' ({{cl|PlayerController}}&nbsp;'''P''', coerce&nbsp;[[string]]&nbsp;'''Msg''', optional&nbsp;[[floa
    5 KB (546 words) - 10:11, 17 May 2008
  • its actions. {{cl|PlayerController}}s are used by human players to control pawns, while
    11 KB (1,308 words) - 07:56, 15 April 2010
  • ...iables}} hears. {{cl|PlayerController}}s receive the {{tl|ClientHearSound||PlayerController}}() event instead, which natively forwards the sound to the audio subsystem
    10 KB (1,269 words) - 04:19, 10 April 2010
  • {{code|static function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    974 B (101 words) - 10:11, 17 May 2008
  • {{code|static function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    974 B (101 words) - 10:11, 17 May 2008
  • {{code|static function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    974 B (101 words) - 10:11, 17 May 2008
  • {{code|static simulated function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    5 KB (593 words) - 10:11, 17 May 2008
  • {{code|static simulated function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    5 KB (608 words) - 10:11, 17 May 2008
  • NumPad0=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=0,roll=16384) | onrelease shot Cube0_%td_%m NumPad1=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=32768,roll=-16384) | onrelease shot Cube1_%td_%m
    3 KB (417 words) - 13:56, 9 November 2012
  • {{code|event {{cl|PlayerController}}&nbsp;'''Login''' ([[string]]&nbsp;'''Portal''', [[string]]&nbsp;'''Option {{code|event '''PostLogin''' ({{cl|PlayerController}}&nbsp;'''NewPlayer''')}}
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  • {{code|event {{cl|PlayerController}}&nbsp;'''Login''' ([[string]]&nbsp;'''Portal''', [[string]]&nbsp;'''Option {{code|event '''PostLogin''' ({{cl|PlayerController}}&nbsp;'''NewPlayer''')}}
    11 KB (1,247 words) - 10:11, 17 May 2008
  • {{code|function '''AdjustSkill''' ({{cl|AIController}}&nbsp;'''B''', {{cl|PlayerController}}&nbsp;'''P''', [[bool]]&nbsp;'''bWinner''')}} {{code|function [[bool]]&nbsp;'''CanSpectate''' ({{cl|PlayerController}}&nbsp;'''Viewer''', [[bool]]&nbsp;'''bOnlySpectator''', {{cl|Actor}}&nbsp;
    9 KB (922 words) - 10:11, 17 May 2008
  • {{code|function '''AdjustSkill''' ({{cl|AIController}}&nbsp;'''B''', {{cl|PlayerController}}&nbsp;'''P''', [[bool]]&nbsp;'''bWinner''')}} {{code|function [[bool]]&nbsp;'''AllowBecomeActivePlayer''' ({{cl|PlayerController}}&nbsp;'''P''')}}
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  • '''Type:''' {{cl|PlayerController}}
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  • '''Type:''' {{cl|PlayerController}}
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  • '''Type:''' {{cl|PlayerController}} {{code|function '''Initialize''' ({{cl|PlayerController}}&nbsp;'''PC''')}}
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  • '''Type:''' {{cl|PlayerController}} {{code|function '''Initialize''' ({{cl|PlayerController}}&nbsp;'''PC''')}}
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  • | parent1 = PlayerController '''Overrides:''' {{tl|PlayerCalcView|PlayerController}}
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  • | parent2 = PlayerController '''Type:''' {{cl|PlayerController}}
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  • | parent1 = PlayerController '''Overrides:''' {{tl|PlayerCalcView|PlayerController}}
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  • | parent2 = PlayerController '''Overrides:''' {{tl|PlayerCalcView|PlayerController}}
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  • | parent2 = PlayerController '''Overrides:''' {{tl|PlayerCalcView|PlayerController|events}}
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  • {{code|function [[bool]]&nbsp;'''SetupDeployLocation''' ({{cl|PlayerController}}&nbsp;'''PC''')}} {{code|function '''TestSpawning''' ({{cl|PlayerController}}&nbsp;'''PC''', [[int]]&nbsp;'''NumberToSpawn''')}}
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  • {{code|static function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    1 KB (111 words) - 10:11, 17 May 2008
  • {{code|static function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    1 KB (111 words) - 10:11, 17 May 2008
  • {{code|function '''NotifyPostLogin''' ({{cl|PlayerController}}&nbsp;'''PC''')}}
    8 KB (900 words) - 10:10, 17 May 2008
  • {{code|event '''PostLogin''' ({{cl|PlayerController}}&nbsp;'''NewPlayer''', [[bool]]&nbsp;'''bTraveling''')}}
    2 KB (213 words) - 10:10, 17 May 2008
  • {{code|static function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    2 KB (181 words) - 10:11, 17 May 2008
  • {{code|static function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    2 KB (181 words) - 10:11, 17 May 2008
  • {{code|static function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    966 B (100 words) - 10:11, 17 May 2008
  • {{code|static function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    1 KB (111 words) - 10:11, 17 May 2008
  • {{code|static function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    1 KB (111 words) - 10:11, 17 May 2008
  • {{code|static simulated function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    2 KB (171 words) - 10:10, 17 May 2008
  • {{code|static simulated function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    1 KB (159 words) - 10:11, 17 May 2008
  • {{code|simulated function '''NotifyLocalPlayerDead''' ({{cl|PlayerController}}&nbsp;'''PC''')}}
    5 KB (515 words) - 10:10, 17 May 2008
  • '''Type:''' {{cl|PlayerController}}
    2 KB (191 words) - 10:10, 17 May 2008
  • {{code|event {{cl|PlayerController}}&nbsp;'''Login''' ([[string]]&nbsp;'''Portal''', [[string]]&nbsp;'''Option {{code|event '''PostLogin''' ({{cl|PlayerController}}&nbsp;'''NewPlayer''')}}
    5 KB (569 words) - 10:11, 17 May 2008
  • {{code|event {{cl|PlayerController}}&nbsp;'''Login''' ([[string]]&nbsp;'''Portal''', [[string]]&nbsp;'''Option {{code|event '''PostLogin''' ({{cl|PlayerController}}&nbsp;'''NewPlayer''', [[bool]]&nbsp;'''bUseDefaultInventory''')}}
    5 KB (597 words) - 10:10, 17 May 2008
  • {{code|event {{cl|PlayerController}}&nbsp;'''Login''' ([[string]]&nbsp;'''Portal''', [[string]]&nbsp;'''Option {{code|event '''PostLogin''' ({{cl|PlayerController}}&nbsp;'''NewPlayer''')}}
    5 KB (563 words) - 10:10, 17 May 2008
  • {{code|event {{cl|PlayerController}}&nbsp;'''Login''' ([[string]]&nbsp;'''Portal''', [[string]]&nbsp;'''Option {{code|event '''PostLogin''' ({{cl|PlayerController}}&nbsp;'''NewPlayer''')}}
    9 KB (968 words) - 10:10, 17 May 2008
  • ...tion [[string]]&nbsp;'''GetKeyBindName''' ([[string]]&nbsp;'''Cmd''', {{cl|PlayerController}}&nbsp;'''Ref''')}} {{code|static function [[string]]&nbsp;'''GetLoadingHint''' ({{cl|PlayerController}}&nbsp;'''Ref''', [[string]]&nbsp;'''MapName''', {{tl|Color|Object|structs}
    12 KB (1,241 words) - 09:39, 18 September 2010
  • {{code|function [[bool]]&nbsp;'''CanSpectate''' ({{cl|PlayerController}}&nbsp;'''Viewer''', [[bool]]&nbsp;'''bOnlySpectator''', {{cl|Actor}}&nbsp; {{code|function '''SendPlayer''' ({{cl|PlayerController}}&nbsp;'''aPlayer''', [[string]]&nbsp;'''URL''')}}
    17 KB (1,708 words) - 10:11, 17 May 2008
  • {{code|function [[bool]]&nbsp;'''CanSpectate''' ({{cl|PlayerController}}&nbsp;'''Viewer''', {{cl|Actor}}&nbsp;'''ViewTarget''')}} {{code|function '''SendPlayer''' ({{cl|PlayerController}}&nbsp;'''aPlayer''', [[string]]&nbsp;'''URL''')}}
    12 KB (1,202 words) - 10:10, 17 May 2008
  • {{code|function [[bool]]&nbsp;'''CanSpectate''' ({{cl|PlayerController}}&nbsp;'''Viewer''', [[bool]]&nbsp;'''bOnlySpectator''', {{cl|Actor}}&nbsp; {{code|function '''SendPlayer''' ({{cl|PlayerController}}&nbsp;'''aPlayer''', [[string]]&nbsp;'''URL''')}}
    11 KB (1,105 words) - 10:10, 17 May 2008
  • {{code|function [[bool]]&nbsp;'''CanSpectate''' ({{cl|PlayerController}}&nbsp;'''Viewer''', [[bool]]&nbsp;'''bOnlySpectator''', {{cl|Actor}}&nbsp; {{code|function '''SendPlayer''' ({{cl|PlayerController}}&nbsp;'''aPlayer''', [[string]]&nbsp;'''URL''')}}
    11 KB (1,162 words) - 10:10, 17 May 2008
  • {{code|function [[bool]]&nbsp;'''AllowBecomeActivePlayer''' ({{cl|PlayerController}}&nbsp;'''P''')}} {{code|function [[bool]]&nbsp;'''BecomeSpectator''' ({{cl|PlayerController}}&nbsp;'''P''')}}
    15 KB (1,461 words) - 10:11, 17 May 2008
  • '''Type:''' [[class]]<{{cl|PlayerController}}> '''Default value:''' "Engine.PlayerController"
    9 KB (1,055 words) - 10:11, 17 May 2008
  • '''Type:''' [[class]]<{{cl|PlayerController}}>
    8 KB (941 words) - 10:10, 17 May 2008
  • '''Type:''' [[class]]<{{cl|PlayerController}}> '''Default value:''' "Engine.PlayerController"
    9 KB (1,027 words) - 10:10, 17 May 2008
  • '''Type:''' [[class]]<{{cl|PlayerController}}> '''Default value:''' "Engine.PlayerController"
    10 KB (1,207 words) - 10:10, 17 May 2008
  • '''Type:''' [[class]]<{{cl|PlayerController}}> '''Default value:''' "Engine.PlayerController"
    17 KB (2,079 words) - 05:12, 26 April 2012
  • {{code|function '''ReportCheat''' ({{cl|PlayerController}}&nbsp;'''Cheater''', [[string]]&nbsp;'''cheat''')}}
    7 KB (834 words) - 10:11, 17 May 2008
  • {{code|function '''VoteNo''' ({{cl|PlayerController}}&nbsp;'''Voter''')}} {{code|function '''VoteYes''' ({{cl|PlayerController}}&nbsp;'''Voter''')}}
    6 KB (681 words) - 10:11, 17 May 2008
  • {{code|function {{cl|PlayerController}}&nbsp;'''PlayerOwner''' ()}}
    5 KB (519 words) - 10:10, 17 May 2008
  • {{code|function {{cl|PlayerController}}&nbsp;'''PlayerOwner''' ()}}
    4 KB (373 words) - 10:10, 17 May 2008
  • {{code|native(812) final function {{cl|PlayerController}}&nbsp;'''PlayerOwner''' ()}}
    11 KB (1,146 words) - 10:11, 17 May 2008
  • {{code|static function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    993 B (106 words) - 10:11, 17 May 2008
  • {{code|static function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    993 B (106 words) - 10:11, 17 May 2008
  • {{code|static function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    993 B (106 words) - 10:11, 17 May 2008
  • {{code|static function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    993 B (106 words) - 10:11, 17 May 2008
  • {{code|static function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    994 B (106 words) - 10:11, 17 May 2008
  • {{code|static function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    994 B (106 words) - 10:11, 17 May 2008
  • '''Type:''' {{cl|PlayerController}}
    8 KB (903 words) - 10:10, 17 May 2008
  • '''Type:''' {{cl|PlayerController}}
    13 KB (1,419 words) - 10:10, 17 May 2008
  • '''Type:''' {{cl|PlayerController}}
    17 KB (1,893 words) - 10:11, 17 May 2008
  • '''Type:''' {{cl|PlayerController}}
    11 KB (1,358 words) - 10:11, 17 May 2008
  • ...atic function '''DrawCustomHealthInfo''' ({{cl|Canvas}}&nbsp;'''C''', {{cl|PlayerController}}&nbsp;'''PC''', [[bool]]&nbsp;'''bSkaarj''')}}
    22 KB (2,733 words) - 10:11, 17 May 2008
  • ...}}&nbsp;'''C''', {{tl|Vector|Object|structs}}&nbsp;'''IPScreenPos''', {{cl|PlayerController}}&nbsp;'''PC''')}} ...anvas}}&nbsp;'''C''', {{tl|Vector|Object|structs}}&nbsp;'''IPScrO''', {{cl|PlayerController}}&nbsp;'''PC''')}}
    5 KB (559 words) - 10:11, 17 May 2008
  • ...{{classgames|PlayerInput|ne=UE1}}, both declared '''within''' {{classgames|PlayerController|ne=UE1}}. An example of "narrowing" the valid range of outer classes is [[U
    5 KB (690 words) - 03:48, 10 December 2011
  • ...s. The ''CameraLocation'' and ''CameraRotation'' default to the local {{cl|PlayerController}}'s position if omitted.
    7 KB (972 words) - 13:26, 5 January 2012
  • {{code|event {{cl|PlayerController}}&nbsp;'''Login''' ([[string]]&nbsp;'''Portal''', [[string]]&nbsp;'''Option {{code|function [[bool]]&nbsp;'''CanSpectate''' ({{cl|PlayerController}}&nbsp;'''Viewer''', [[bool]]&nbsp;'''bOnlySpectator''', {{cl|Actor}}&nbsp;
    14 KB (1,563 words) - 10:10, 17 May 2008
  • {{code|event {{cl|PlayerController}}&nbsp;'''Login''' ([[string]]&nbsp;'''Portal''', [[string]]&nbsp;'''Option {{code|function [[bool]]&nbsp;'''CanSpectate''' ({{cl|PlayerController}}&nbsp;'''Viewer''', [[bool]]&nbsp;'''bOnlySpectator''', {{cl|Actor}}&nbsp;
    18 KB (2,087 words) - 11:35, 6 February 2016
  • {{code|static simulated function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    4 KB (490 words) - 10:11, 17 May 2008
  • {{code|static simulated function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    4 KB (480 words) - 10:11, 17 May 2008
  • {{code|simulated function '''ClientKDriverEnter''' ({{cl|PlayerController}}&nbsp;'''pc''')}} {{code|simulated function '''ClientKDriverLeave''' ({{cl|PlayerController}}&nbsp;'''pc''')}}
    5 KB (555 words) - 10:10, 17 May 2008
  • {{code|simulated function '''ClientKDriverEnter''' ({{cl|PlayerController}}&nbsp;'''pc''')}} {{code|simulated function '''ClientKDriverLeave''' ({{cl|PlayerController}}&nbsp;'''pc''')}}
    5 KB (587 words) - 10:10, 17 May 2008
  • {{code|simulated function '''ClientKDriverEnter''' ({{cl|PlayerController}}&nbsp;'''pc''')}} {{code|simulated function '''ClientKDriverLeave''' ({{cl|PlayerController}}&nbsp;'''pc''')}}
    4 KB (437 words) - 10:11, 17 May 2008
  • {{code|static simulated function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    2 KB (175 words) - 10:11, 17 May 2008
  • {{code|simulated function {{cl|PlayerController}}&nbsp;'''GetLocalPlayerController''' ()}}
    9 KB (977 words) - 10:11, 17 May 2008
  • {{code|simulated function {{cl|PlayerController}}&nbsp;'''GetLocalPlayerController''' ()}}
    7 KB (789 words) - 10:10, 17 May 2008
  • {{code|simulated function {{cl|PlayerController}}&nbsp;'''GetLocalPlayerController''' ()}}
    8 KB (885 words) - 10:10, 17 May 2008
  • {{code|simulated function {{cl|PlayerController}}&nbsp;'''GetLocalPlayerController''' ()}}
    11 KB (1,195 words) - 14:12, 11 July 2010
  • '''Type:''' {{cl|PlayerController}} '''Type:''' {{cl|PlayerController}}
    7 KB (800 words) - 10:11, 17 May 2008
  • '''Type:''' {{cl|PlayerController}}
    6 KB (659 words) - 10:11, 17 May 2008
  • '''Type:''' {{cl|PlayerController}} '''Type:''' {{cl|PlayerController}}
    6 KB (706 words) - 10:10, 17 May 2008
  • '''Type:''' {{cl|PlayerController}} '''Type:''' {{cl|PlayerController}}
    6 KB (719 words) - 10:10, 17 May 2008
  • Restricts updates to {{cl|PlayerController}}s and their owned {{cl|Pawn}}. Any other actors, including non-Pawn actors ...intained on clients in network games because only the client players's own PlayerController exists there. You can use {{tl|GetLocalPlayerController}}() to access it.
    10 KB (1,267 words) - 09:44, 30 August 2010
  • {{code|event '''PlayerSeesMe''' ({{cl|PlayerController}}&nbsp;'''P''')}}
    2 KB (236 words) - 10:11, 17 May 2008
  • {{code|event '''PlayerSeesMe''' ({{cl|PlayerController}}&nbsp;'''P''')}}
    2 KB (246 words) - 10:11, 17 May 2008
  • {{code|event '''PlayerSeesMe''' ({{cl|PlayerController}}&nbsp;'''P''')}}
    3 KB (441 words) - 12:35, 20 December 2008
  • {{code|simulated function [[bool]]&nbsp;'''CheckMaxEffectDistance''' ({{cl|PlayerController}}&nbsp;'''P''', {{tl|Vector|Object|structs}}&nbsp;'''SpawnLocation''')}}
    5 KB (541 words) - 10:10, 17 May 2008
  • {{code|static simulated function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''SwitchNum''', optional&nbsp;{
    2 KB (271 words) - 10:10, 17 May 2008
  • {{code|static simulated function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''SwitchNum''', optional&nbsp;{
    2 KB (255 words) - 10:11, 17 May 2008
  • The PlayerController function ReceiveLocalizedMessage() is used to send messages {{code|static function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    7 KB (775 words) - 10:11, 17 May 2008
  • The PlayerController event ReceiveLocalizedMessage() is used to send messages {{code|static function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    4 KB (505 words) - 10:10, 17 May 2008
  • The PlayerController function ReceiveLocalizedMessage() is used to send messages {{code|static function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    5 KB (623 words) - 10:10, 17 May 2008
  • The PlayerController function ReceiveLocalizedMessage() is used to send messages {{code|static function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    6 KB (684 words) - 10:10, 17 May 2008
  • The PlayerController function ReceiveLocalizedMessage() is used to send messages {{code|static function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    7 KB (869 words) - 10:10, 22 January 2012
  • {{code|function [[bool]]&nbsp;'''CheckTeam''' ({{cl|PlayerController}}&nbsp;'''P''')}}
    1 KB (164 words) - 10:11, 17 May 2008
  • {{code|static simulated function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    2 KB (286 words) - 10:11, 17 May 2008
  • {{code|static function '''AnnounceCurrentObjective''' ({{cl|PlayerController}}&nbsp;'''PC''', {{cl|GameObjective}}&nbsp;'''GO''', [[bool]]&nbsp;'''bAtta {{code|static function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    3 KB (350 words) - 10:11, 17 May 2008
  • {{code|static simulated function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    1 KB (158 words) - 10:11, 17 May 2008
  • | parent1 = PlayerController '''Overrides:''' {{tl|PostBeginPlay|PlayerController}}
    418 B (42 words) - 10:11, 17 May 2008
  • | parent1 = PlayerController '''Overrides:''' {{tl|PostBeginPlay|PlayerController}}
    446 B (44 words) - 10:10, 17 May 2008
  • | parent1 = PlayerController '''Overrides:''' {{tl|PostBeginPlay|PlayerController}}
    418 B (42 words) - 10:10, 17 May 2008
  • | parent1 = PlayerController '''Overrides:''' {{tl|PostBeginPlay|PlayerController}}
    774 B (75 words) - 10:10, 17 May 2008
  • | parent1 = PlayerController '''Overrides:''' {{tl|PostBeginPlay|PlayerController|events}}
    781 B (76 words) - 10:11, 17 May 2008
  • '''Type:''' {{cl|PlayerController}}
    2 KB (263 words) - 10:10, 17 May 2008
  • {{code|static simulated function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    3 KB (352 words) - 10:10, 17 May 2008
  • {{code|static simulated function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    3 KB (342 words) - 10:11, 17 May 2008
  • {{code|static simulated function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''SwitchNum''', optional&nbsp;{
    3 KB (402 words) - 10:10, 17 May 2008
  • {{code|static simulated function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''SwitchNum''', optional&nbsp;{
    3 KB (307 words) - 10:10, 17 May 2008
  • {{code|function '''Mutate''' ([[string]]&nbsp;'''MutateString''', {{cl|PlayerController}}&nbsp;'''Sender''')}}
    5 KB (516 words) - 10:11, 17 May 2008
  • {{code|function '''Mutate''' ([[string]]&nbsp;'''MutateString''', {{cl|PlayerController}}&nbsp;'''Sender''')}}
    5 KB (516 words) - 10:10, 17 May 2008
  • {{code|function '''Mutate''' ([[string]]&nbsp;'''MutateString''', {{cl|PlayerController}}&nbsp;'''Sender''')}}
    6 KB (597 words) - 10:10, 17 May 2008
  • {{code|function '''Mutate''' ([[string]]&nbsp;'''MutateString''', {{cl|PlayerController}}&nbsp;'''Sender''')}} Called by a PlayerController when the player executes a "mutate" console command. Everything after the c
    8 KB (997 words) - 03:42, 2 March 2009
  • {{code|simulated function '''Render''' ({{cl|Canvas}}&nbsp;'''C''', {{cl|PlayerController}}&nbsp;'''PC''', {{cl|Actor}}&nbsp;'''TrackedActor''')}}
    2 KB (297 words) - 10:10, 17 May 2008
  • {{code|simulated function '''ClientKDriverEnter''' ({{cl|PlayerController}}&nbsp;'''PC''')}} {{code|simulated function '''SpecialCalcBehindView''' ({{cl|PlayerController}}&nbsp;'''PC''', out&nbsp;{{cl|Actor}}&nbsp;'''ViewActor''', out&nbsp;{{tl|
    15 KB (1,583 words) - 11:35, 11 August 2009
  • {{code|simulated function '''SpecialCalcFirstPersonView''' ({{cl|PlayerController}}&nbsp;'''PC''', out&nbsp;{{cl|Actor}}&nbsp;'''ViewActor''', out&nbsp;{{tl|
    6 KB (613 words) - 10:11, 17 May 2008
  • {{code|static simulated function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''SwitchNum''', optional&nbsp;{
    3 KB (353 words) - 10:10, 17 May 2008
  • {{code|simulated function '''ClientKDriverEnter''' ({{cl|PlayerController}}&nbsp;'''PC''')}} {{code|simulated function '''ClientKDriverLeave''' ({{cl|PlayerController}}&nbsp;'''PC''')}}
    7 KB (801 words) - 10:11, 17 May 2008
  • {{code|simulated function '''ClientKDriverEnter''' ({{cl|PlayerController}}&nbsp;'''PC''')}} {{code|simulated function '''SpecialCalcBehindView''' ({{cl|PlayerController}}&nbsp;'''PC''', out&nbsp;{{cl|Actor}}&nbsp;'''ViewActor''', out&nbsp;{{tl|
    20 KB (2,252 words) - 10:11, 17 May 2008
  • {{code|simulated function '''ClientKDriverEnter''' ({{cl|PlayerController}}&nbsp;'''PC''')}}
    7 KB (706 words) - 10:11, 17 May 2008
  • {{code|simulated function '''SpecialCalcFirstPersonView''' ({{cl|PlayerController}}&nbsp;'''PC''', out&nbsp;{{cl|Actor}}&nbsp;'''ViewActor''', out&nbsp;{{tl|
    6 KB (615 words) - 10:11, 17 May 2008
  • {{code|simulated function '''ClientKDriverLeave''' ({{cl|PlayerController}}&nbsp;'''PC''')}}
    4 KB (438 words) - 10:11, 17 May 2008
  • {{code|static function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    3 KB (404 words) - 10:11, 17 May 2008
  • {{code|event '''PostLogin''' ({{cl|PlayerController}}&nbsp;'''NewPlayer''')}}
    11 KB (1,410 words) - 10:10, 17 May 2008
  • {{code|function [[bool]]&nbsp;'''ApplyOrder''' ({{cl|PlayerController}}&nbsp;'''Sender''', [[int]]&nbsp;'''RecipientID''', [[int]]&nbsp;'''OrderI {{code|function '''DeadUse''' ({{cl|PlayerController}}&nbsp;'''PC''')}}
    7 KB (684 words) - 10:10, 17 May 2008
  • {{code|static simulated function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    11 KB (1,269 words) - 10:11, 17 May 2008
  • {{code|simulated function '''SpecialCalcBehindView''' ({{cl|PlayerController}}&nbsp;'''PC''', out&nbsp;{{cl|Actor}}&nbsp;'''ViewActor''', out&nbsp;{{tl| {{code|simulated function '''SpecialCalcFirstPersonView''' ({{cl|PlayerController}}&nbsp;'''PC''', out&nbsp;{{cl|Actor}}&nbsp;'''ViewActor''', out&nbsp;{{tl|
    5 KB (565 words) - 10:10, 17 May 2008
  • '''Type:''' {{cl|PlayerController}}
    3 KB (334 words) - 10:10, 17 May 2008
  • {{code|simulated function '''ClientKDriverLeave''' ({{cl|PlayerController}}&nbsp;'''PC''')}}
    3 KB (324 words) - 10:11, 17 May 2008
  • {{code|simulated function '''ClientKDriverLeave''' ({{cl|PlayerController}}&nbsp;'''PC''')}}
    6 KB (700 words) - 10:10, 17 May 2008
  • {{code|simulated function '''ClientKDriverLeave''' ({{cl|PlayerController}}&nbsp;'''PC''')}}
    3 KB (304 words) - 10:11, 17 May 2008
  • {{code|simulated function '''ClientKDriverEnter''' ({{cl|PlayerController}}&nbsp;'''PC''')}} {{code|simulated function '''ClientKDriverLeave''' ({{cl|PlayerController}}&nbsp;'''PC''')}}
    11 KB (1,136 words) - 10:11, 17 May 2008
  • {{code|static simulated function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    2 KB (288 words) - 10:11, 17 May 2008
  • {{code|simulated function '''ClientKDriverEnter''' ({{cl|PlayerController}}&nbsp;'''PC''')}} {{code|simulated function '''ClientKDriverLeave''' ({{cl|PlayerController}}&nbsp;'''PC''')}}
    8 KB (884 words) - 10:11, 17 May 2008
  • {{code|function [[bool]]&nbsp;'''SpectatorSpecialCalcView''' ({{cl|PlayerController}}&nbsp;'''Viewer''', out&nbsp;{{cl|Actor}}&nbsp;'''ViewActor''', out&nbsp;{
    23 KB (2,274 words) - 10:11, 17 May 2008
  • '''Type:''' {{cl|PlayerController}}
    21 KB (2,604 words) - 10:11, 17 May 2008
  • '''Type:''' {{cl|PlayerController}}
    15 KB (1,905 words) - 10:10, 17 May 2008
  • '''Type:''' {{cl|PlayerController}}
    20 KB (2,431 words) - 10:10, 17 May 2008
  • '''Type:''' {{cl|PlayerController}}
    22 KB (2,790 words) - 10:11, 17 May 2008
  • {{code|static simulated function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    825 B (86 words) - 10:10, 17 May 2008
  • {{code|static simulated function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    824 B (86 words) - 10:11, 17 May 2008
  • '''Type:''' {{cl|PlayerController}}
    2 KB (282 words) - 10:11, 17 May 2008
  • '''Type:''' {{cl|PlayerController}}
    2 KB (282 words) - 10:10, 17 May 2008
  • '''Type:''' {{cl|PlayerController}}
    3 KB (331 words) - 10:10, 17 May 2008
  • '''Type:''' {{cl|PlayerController}}
    3 KB (322 words) - 10:10, 17 May 2008
  • '''Type:''' {{cl|PlayerController}} '''Type:''' {{cl|PlayerController}}
    3 KB (360 words) - 10:10, 17 May 2008
  • PlayerChatManager serves as a proxy between GameInfo and PlayerController to intercept '''Type:''' {{cl|PlayerController}}
    4 KB (437 words) - 10:11, 17 May 2008
  • PlayerController See {{cl|PlayerController internal variables}}.
    8 KB (870 words) - 10:11, 17 May 2008
  • PlayerController See {{cl|PlayerController properties}}.
    6 KB (623 words) - 10:11, 17 May 2008
  • PlayerController See {{cl|PlayerController internal variables}}.
    8 KB (882 words) - 10:10, 17 May 2008
  • PlayerController See {{cl|PlayerController internal variables}}.
    10 KB (1,075 words) - 10:11, 17 May 2008
  • PlayerController See {{cl|PlayerController internal variables}}.
    10 KB (1,094 words) - 10:11, 17 May 2008
  • | class = PlayerController
    6 KB (596 words) - 10:11, 17 May 2008
  • | class = PlayerController
    6 KB (641 words) - 10:11, 17 May 2008
  • | class = PlayerController
    4 KB (466 words) - 10:11, 17 May 2008
  • | class = PlayerController
    5 KB (556 words) - 10:10, 17 May 2008
  • | class = PlayerController
    6 KB (628 words) - 10:11, 17 May 2008
  • | class = PlayerController
    8 KB (829 words) - 00:46, 1 September 2009
  • | class = PlayerController
    26 KB (2,575 words) - 10:11, 17 May 2008
  • | class = PlayerController
    15 KB (1,513 words) - 10:11, 17 May 2008
  • | class = PlayerController
    18 KB (1,765 words) - 10:10, 17 May 2008
  • | class = PlayerController
    20 KB (1,990 words) - 10:11, 17 May 2008
  • | class = PlayerController
    32 KB (3,096 words) - 10:11, 17 May 2008
  • | class = PlayerController when true, playercontroller is being destroyed
    20 KB (2,421 words) - 10:11, 17 May 2008
  • | class = PlayerController when true, playercontroller is being destroyed
    16 KB (1,969 words) - 10:10, 17 May 2008
  • | class = PlayerController when true, playercontroller is being destroyed
    19 KB (2,208 words) - 10:11, 17 May 2008
  • | class = PlayerController Makes PlayerController hear much better (used to magnify hit sounds caused by player).
    24 KB (2,805 words) - 02:32, 1 September 2009
  • | class = PlayerController '''Type:''' {{cl|PlayerController}}
    15 KB (1,765 words) - 10:11, 17 May 2008
  • | class = PlayerController '''Overrides:''' {{tl|IsSpectating||PlayerController instance functions}} ''(global)''
    29 KB (3,181 words) - 10:11, 17 May 2008
  • | class = PlayerController ===@{{tl|BaseSpectatingState||PlayerController}}===
    21 KB (2,201 words) - 10:11, 17 May 2008
  • | class = PlayerController '''Overrides:''' {{tl|IsSpectating||PlayerController instance functions}} ''(global)''
    24 KB (2,596 words) - 10:10, 17 May 2008
  • | class = PlayerController '''Overrides:''' {{tl|IsSpectating||PlayerController instance functions}} ''(global)''
    24 KB (2,583 words) - 10:11, 17 May 2008
  • | class = PlayerController '''Overrides:''' {{tl|IsSpectating||PlayerController instance functions}} ''(global)''
    36 KB (3,979 words) - 10:11, 17 May 2008
  • | parent1 = PlayerController
    376 B (36 words) - 10:11, 17 May 2008
  • | within = PlayerController Object within playercontroller that manages player input.
    4 KB (491 words) - 10:11, 17 May 2008
  • | within = PlayerController Object within playercontroller that manages player input.
    3 KB (338 words) - 10:10, 17 May 2008
  • | within = PlayerController Object within playercontroller that manages player input.
    4 KB (491 words) - 10:10, 17 May 2008
  • | within = PlayerController Object within playercontroller that manages player input.
    5 KB (507 words) - 10:10, 17 May 2008
  • | within = PlayerController Object within playercontroller that manages player input.
    5 KB (521 words) - 10:11, 17 May 2008
  • #REDIRECT [[UE2:PlayerController (UT2003)#PlayerNameInfo]]
    108 B (10 words) - 10:11, 17 May 2008
  • #REDIRECT [[UE2:PlayerController (UT2004)#PlayerNameInfo]]
    108 B (10 words) - 10:11, 17 May 2008
  • ...e projectile's {{tl|SpecialCalcView}} function instead of letting the {{cl|PlayerController}} handle the camera {{code|simulated function [[bool]]&nbsp;'''CheckMaxEffectDistance''' ({{cl|PlayerController}}&nbsp;'''P''', {{tl|Vector|Object|structs}}&nbsp;'''SpawnLocation''')}}
    8 KB (982 words) - 15:29, 28 November 2008
  • {{code|event '''PostLogin''' ({{cl|PlayerController}}&nbsp;'''NewPlayer''')}}
    544 B (54 words) - 10:10, 17 May 2008
  • | parent1 = PlayerController
    463 B (46 words) - 10:10, 17 May 2008
  • {{code|final function '''PostUpdate''' ({{cl|PlayerController}}&nbsp;'''P''')}} {{code|final function '''SetMoveFor''' ({{cl|PlayerController}}&nbsp;'''P''', [[float]]&nbsp;'''DeltaTime''', {{tl|Vector|Object|structs}
    2 KB (224 words) - 10:11, 17 May 2008
  • {{code|final function '''SetMoveFor''' ({{cl|PlayerController}}&nbsp;'''P''', [[float]]&nbsp;'''DeltaTime''', {{tl|Vector|Object|structs}
    1 KB (160 words) - 10:11, 17 May 2008
  • {{code|final function '''PostUpdate''' ({{cl|PlayerController}}&nbsp;'''P''')}} {{code|final function '''SetMoveFor''' ({{cl|PlayerController}}&nbsp;'''P''', [[float]]&nbsp;'''DeltaTime''', {{tl|Vector|Object|structs}
    2 KB (206 words) - 10:10, 17 May 2008
  • {{code|final function '''PostUpdate''' ({{cl|PlayerController}}&nbsp;'''P''')}} {{code|final function '''SetMoveFor''' ({{cl|PlayerController}}&nbsp;'''P''', [[float]]&nbsp;'''DeltaTime''', {{tl|Vector|Object|structs}
    3 KB (330 words) - 10:11, 17 May 2008
  • '''Type:''' {{cl|PlayerController}}
    7 KB (722 words) - 10:11, 17 May 2008
  • '''Type:''' {{cl|PlayerController}}
    7 KB (720 words) - 10:10, 17 May 2008
  • '''Type:''' {{cl|PlayerController}}
    7 KB (710 words) - 10:10, 17 May 2008
  • '''Type:''' {{cl|PlayerController}}
    7 KB (766 words) - 10:10, 17 May 2008
  • The security package is spawned and owned by each PlayerController as they
    2 KB (210 words) - 10:11, 17 May 2008
  • The security package is spawned and owned by each PlayerController as they
    2 KB (210 words) - 10:11, 17 May 2008
  • The security package is spawned and owned by each PlayerController as they
    2 KB (237 words) - 10:11, 17 May 2008
  • {{code|simulated function [[bool]]&nbsp;'''CheckMaxEffectDistance''' ({{cl|PlayerController}}&nbsp;'''P''', {{tl|Vector|Object|structs}}&nbsp;'''SpawnLocation''')}}
    3 KB (308 words) - 10:11, 17 May 2008
  • '''Type:''' {{cl|PlayerController}}
    3 KB (327 words) - 10:10, 17 May 2008
  • if true, playercontroller third person views the interpolated actor if true, playercontroller viewtargets the interpolated actor
    2 KB (240 words) - 10:10, 17 May 2008
  • if true, playercontroller third person views the interpolated actor if true, playercontroller viewtargets the interpolated actor
    2 KB (258 words) - 10:11, 17 May 2008
  • if true, playercontroller third person views the interpolated actor if true, playercontroller viewtargets the interpolated actor
    2 KB (258 words) - 10:10, 17 May 2008
  • {{code|static simulated function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    2 KB (197 words) - 10:10, 17 May 2008
  • {{code|static simulated function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    2 KB (186 words) - 10:11, 17 May 2008
  • {{code|function '''RemovePlayer''' ({{cl|PlayerController}}&nbsp;'''P''')}}
    9 KB (941 words) - 10:10, 17 May 2008
  • {{code|function '''RemovePlayer''' ({{cl|PlayerController}}&nbsp;'''P''')}}
    11 KB (1,182 words) - 19:14, 20 November 2009
  • {{code|static simulated function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    2 KB (295 words) - 10:11, 17 May 2008
  • {{code|simulated function '''ClientKDriverEnter''' ({{cl|PlayerController}}&nbsp;'''pc''', {{cl|Pawn}}&nbsp;'''P''')}} {{code|simulated function '''ClientKDriverLeave''' ({{cl|PlayerController}}&nbsp;'''pc''', {{cl|Pawn}}&nbsp;'''P''')}}
    9 KB (1,007 words) - 10:11, 17 May 2008
  • {{code|native static function '''GetPlayerChecksum''' ({{cl|PlayerController}}&nbsp;'''P''', out&nbsp;[[string]]&nbsp;'''Checksum''')}}
    10 KB (1,046 words) - 10:10, 17 May 2008
  • #REDIRECT [[UE2:PlayerController (UT2004)#StoredChatPassword]]
    112 B (10 words) - 10:11, 17 May 2008
  • {{code|protected function {{cl|PlayerController}}&nbsp;'''PC''' ()}}
    7 KB (768 words) - 10:11, 17 May 2008
  • Damage type for players using the {{tl|Suicide||PlayerController exec functions}} console command, {{cl|bot}}s who got stuck or any alive pl
    617 B (79 words) - 02:41, 15 August 2009
  • {{code|simulated function '''ClientKDriverEnter''' ({{cl|PlayerController}}&nbsp;'''pc''')}} {{code|simulated function '''ClientKDriverLeave''' ({{cl|PlayerController}}&nbsp;'''pc''')}}
    7 KB (757 words) - 10:10, 17 May 2008
  • {{code|event '''PostLogin''' ({{cl|PlayerController}}&nbsp;'''NewPlayer''')}} {{code|function [[bool]]&nbsp;'''CanShowPathTo''' ({{cl|PlayerController}}&nbsp;'''P''', [[int]]&nbsp;'''TeamNum''')}}
    12 KB (1,352 words) - 10:10, 17 May 2008
  • {{code|event '''PostLogin''' ({{cl|PlayerController}}&nbsp;'''NewPlayer''')}}
    13 KB (1,663 words) - 10:11, 17 May 2008
  • {{code|function [[bool]]&nbsp;'''ApplyOrder''' ({{cl|PlayerController}}&nbsp;'''Sender''', [[int]]&nbsp;'''RecipientID''', [[int]]&nbsp;'''OrderI {{code|function [[bool]]&nbsp;'''CanShowPathTo''' ({{cl|PlayerController}}&nbsp;'''P''', [[int]]&nbsp;'''TeamNum''')}}
    9 KB (946 words) - 10:11, 17 May 2008
  • {{code|static function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    3 KB (323 words) - 10:11, 17 May 2008
  • {{code|static function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    2 KB (276 words) - 10:10, 17 May 2008
  • {{code|static function '''ClientReceive''' ({{cl|PlayerController}}&nbsp;'''P''', optional&nbsp;[[int]]&nbsp;'''Switch''', optional&nbsp;{{cl
    2 KB (259 words) - 10:11, 17 May 2008
  • | within = PlayerController
    6 KB (588 words) - 10:11, 17 May 2008
  • {{code|event '''PostLogin''' ({{cl|PlayerController}}&nbsp;'''NewPlayer''', [[bool]]&nbsp;'''bTraveling''')}}
    8 KB (920 words) - 10:11, 17 May 2008
  • {{code|function [[bool]]&nbsp;'''CanSpectate''' ({{cl|PlayerController}}&nbsp;'''Viewer''', {{cl|Actor}}&nbsp;'''ViewTarget''')}} {{code|function '''PlayStartupMessage''' ({{cl|PlayerController}}&nbsp;'''NewPlayer''')}}
    9 KB (936 words) - 10:11, 17 May 2008
  • '''Type:''' {{cl|PlayerController}}
    3 KB (364 words) - 10:11, 17 May 2008
  • {{code|event '''PostLogin''' ({{cl|PlayerController}}&nbsp;'''NewPlayer''', [[bool]]&nbsp;'''bUseDefaultInventory''')}}
    8 KB (876 words) - 10:10, 17 May 2008
  • | parent1 = PlayerController | {{tl|CheatClass||PlayerController internal variables}}
    10 KB (1,104 words) - 10:11, 17 May 2008
  • | parent1 = PlayerController | {{tl|ExecManagerClasses||PlayerController properties}}[0]
    11 KB (1,230 words) - 10:10, 17 May 2008
  • | parent1 = PlayerController '''Overrides:''' {{tl|CanRestartPlayer|PlayerController|instance functions}}
    20 KB (1,856 words) - 10:11, 17 May 2008
  • | parent1 = PlayerController '''Overrides:''' {{tl|CalcFirstPersonView|PlayerController|instance functions}}
    15 KB (1,433 words) - 10:10, 17 May 2008
  • | parent1 = PlayerController '''Extends:''' {{tl|CantMove|PlayerController|states}}
    17 KB (1,901 words) - 10:11, 17 May 2008
  • | parent1 = PlayerController ===@{{tl|BaseSpectatingState||PlayerController}}===
    14 KB (1,426 words) - 10:10, 17 May 2008
  • | parent3 = PlayerController '''Overrides:''' {{tl|ClientUpdatePosition|PlayerController|instance functions}}
    10 KB (1,076 words) - 10:10, 17 May 2008
  • | parent2 = PlayerController '''Overrides:''' {{tl|Destroyed|PlayerController}}
    17 KB (1,985 words) - 10:10, 17 May 2008
  • | parent2 = PlayerController '''Overrides:''' {{tl|BehindView|PlayerController|exec functions}}
    21 KB (2,178 words) - 10:10, 17 May 2008
  • | parent2 = PlayerController '''Overrides:''' {{tl|OKToCheat|PlayerController|instance functions}}
    6 KB (583 words) - 10:10, 17 May 2008
  • | parent2 = PlayerController '''Overrides:''' {{tl|Pause|PlayerController|exec functions}}
    5 KB (553 words) - 10:11, 17 May 2008
  • {{code|function [[bool]]&nbsp;'''CanSpectate''' ({{cl|PlayerController}}&nbsp;'''Viewer''', {{cl|Actor}}&nbsp;'''ViewTarget''')}} {{code|function '''PlayStartupMessage''' ({{cl|PlayerController}}&nbsp;'''NewPlayer''')}}
    8 KB (938 words) - 10:11, 17 May 2008
  • {{code|function [[string]]&nbsp;'''GetPlayer''' ({{cl|PlayerController}}&nbsp;'''P''', [[int]]&nbsp;'''PlayerNum''')}}
    4 KB (464 words) - 10:11, 17 May 2008
  • {{code|function [[string]]&nbsp;'''GetPlayer''' ({{cl|PlayerController}}&nbsp;'''P''', [[int]]&nbsp;'''PlayerNum''')}}
    4 KB (460 words) - 10:10, 17 May 2008
  • {{code|function [[string]]&nbsp;'''GetPlayer''' ({{cl|PlayerController}}&nbsp;'''P''', [[int]]&nbsp;'''PlayerNum''')}}
    4 KB (464 words) - 10:10, 17 May 2008
  • {{code|function [[string]]&nbsp;'''GetPlayer''' ({{cl|PlayerController}}&nbsp;'''P''', [[int]]&nbsp;'''PlayerNum''')}}
    5 KB (500 words) - 10:11, 17 May 2008
  • {{code|static native function {{cl|PlayerController}}&nbsp;'''GetPlayerOwner''' ()}} {{code|static function '''ClearProgressMessages''' ({{cl|PlayerController}}&nbsp;'''P''')}}
    11 KB (1,163 words) - 10:11, 17 May 2008
  • {{code|static native function {{cl|PlayerController}}&nbsp;'''GetPlayerOwner''' ()}} {{code|static function '''ClearProgressMessages''' ({{cl|PlayerController}}&nbsp;'''P''')}}
    11 KB (1,186 words) - 10:11, 17 May 2008
  • {{code|native static final function {{cl|PlayerController}}&nbsp;'''GetPlayerOwner''' ()}}
    1 KB (130 words) - 10:11, 17 May 2008
  • {{code|function {{cl|PlayerController}}&nbsp;'''GetPlayerOwner''' ()}}
    1 KB (111 words) - 10:10, 17 May 2008
  • {{code|function [[bool]]&nbsp;'''AcceptBroadcastLocalized''' ({{cl|PlayerController}}&nbsp;'''Receiver''', {{cl|Actor}}&nbsp;'''Sender''', [[class]]<{{cl|Local {{code|function [[bool]]&nbsp;'''AcceptBroadcastSpeech''' ({{cl|PlayerController}}&nbsp;'''Receiver''', {{cl|PlayerReplicationInfo}}&nbsp;'''SenderPRI''')}}
    2 KB (192 words) - 10:11, 17 May 2008
  • {{code|function '''ChangeLoadOut''' ({{cl|PlayerController}}&nbsp;'''P''', [[string]]&nbsp;'''LoadoutName''')}}
    5 KB (497 words) - 10:10, 17 May 2008
  • {{code|event {{cl|PlayerController}}&nbsp;'''Login''' ([[string]]&nbsp;'''Portal''', [[string]]&nbsp;'''Option {{code|function [[bool]]&nbsp;'''CanShowPathTo''' ({{cl|PlayerController}}&nbsp;'''P''', [[int]]&nbsp;'''TeamNum''')}}
    12 KB (1,300 words) - 19:10, 20 November 2009
  • | parent1 = PlayerController '''Overrides:''' {{tl|PostBeginPlay|PlayerController}}
    9 KB (975 words) - 10:10, 17 May 2008
  • | parent1 = PlayerController | {{tl|PlayerChatType||PlayerController internal variables}}
    7 KB (770 words) - 10:11, 17 May 2008
  • | parent1 = PlayerController '''Overrides:''' {{tl|AutoJoinVoiceChat|PlayerController|instance functions}}
    10 KB (957 words) - 10:11, 17 May 2008
  • {{code|function '''CreateProfile''' ({{cl|PlayerController}}&nbsp;'''PlayerOwner''')}} {{code|function '''LoadProfile''' ({{cl|PlayerController}}&nbsp;'''PlayerOwner''')}}
    11 KB (1,296 words) - 10:11, 17 May 2008
  • | parent2 = PlayerController '''Overrides:''' {{tl|Pause|PlayerController|exec functions}}
    5 KB (486 words) - 10:10, 17 May 2008
  • | parent2 = PlayerController '''Overrides:''' {{tl|ClientMessage|PlayerController|events}}
    5 KB (503 words) - 10:11, 17 May 2008
  • '''Type:''' {{cl|PlayerController}}
    6 KB (762 words) - 10:11, 17 May 2008
  • '''Type:''' [[class]]<{{cl|PlayerController}}>
    2 KB (205 words) - 10:10, 17 May 2008

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