Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

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  • First some information about a HTTP requests works. I use a HTTP/1.0 request because HTTP/1.1 will introduce some extra difficulties.
    8 KB (1,332 words) - 04:26, 30 July 2005
  • '''Wormbo:'''Usually this is true. But in Unreal/UT some weapons don't use projectiles, so here really the guns kill the people. ;) ...name on HUD when the HUD is reduced and the weapon change is indicated by text.
    6 KB (885 words) - 11:59, 11 December 2003
  • Replace this text by the new page's content and press "Save" to save it. You can always pres ...etermined to, but be aware that your "hacking" attempt will be reverted by some regular Wiki user within approximately half an hour of its incurrence.
    942 B (165 words) - 04:32, 27 November 2006
  • ;function string Lower(coerce string Text): like Caps but lowers strings ;function int CRC32(coerce string Text, int CrcTable[256]) ''(v101)'' : calculate the CRC32 hash of a string, more
    12 KB (1,978 words) - 15:52, 28 December 2015
  • ...ul link could be. The text could be half or 1/3 of the size of the regular text on the header, not taking up large amounts of space. '''OlympusMons:''' I was thinking could we maybe get some kind of drop down menu thinggy to display the lists of topics once you clic
    6 KB (1,107 words) - 09:52, 27 April 2013
  • Some Wiki tags we use here include: ...this to alert a contributor whose web browser has accidentally damaged the text of a page they have edited.
    1 KB (194 words) - 02:33, 22 October 2006
  • ...rty of adjusting some of the intro paragraph to remove some of my original text about Freehold, etc., which made much more sense when these were just UTute ...different model for the MinigunHE? Also, wouldn't it be nice if there were some comments in this source code...
    16 KB (2,168 words) - 06:43, 12 June 2010
  • ...dopted by later versions of Windows. From a command line (black box, white text, most users never get much exposure to it), you can "pipe" the output of on '''''Some Thoughts'''''
    6 KB (1,003 words) - 13:21, 25 April 2004
  • ...r read a book on human/computer interfaces. If anyone reading this notices some flagrant errors in my thoughts about GUI's, point them out in a comment at The writer of this article brought up some uninformed points (likening Java to a "repaired" version of C++ and Windows
    13 KB (2,298 words) - 00:53, 26 April 2004
  • /** Calculate the CRC32 checksum of Text */ static final function int CRC32(coerce string Text, int CrcTable[256])
    5 KB (665 words) - 17:17, 19 November 2007
  • static final function string Lower(coerce string Text) for (IndexChar = 0; IndexChar < Len(Text); IndexChar++)
    10 KB (1,239 words) - 07:49, 26 February 2008
  • ...Pages that are Epic tutorials just have a warning saying don't change the text, and that's worked fine so far, plus it lets people correct typos and make
    2 KB (390 words) - 06:31, 19 June 2007
  • * [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/New Page (Edit)]] &ndash; the text that appears in the editing window when a new page is created. * [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/Edit Page Header]] &ndash; the text that is displayed at the top of any edit page.
    465 B (64 words) - 20:49, 2 December 2005
  • ...it to drawing the name of the dead player on the Tombstone with a "R.I.P" text as a header. ...o if you spawn three of your objects, then all of them would have the SAME text written on them! Why? The engine sees its as only one texture and not one f
    10 KB (1,339 words) - 10:18, 2 July 2005
  • ...kups in the game an "arena" class, but this might be somewhat confusing to some other definitions of Arena. ...comments on where I might have gone wrong would be helpfull or maybe full text of your classes just so I could compare. Thanks.
    17 KB (2,534 words) - 10:00, 25 May 2006
  • Disclaimer: This tutorial was written using UT2004. Some code may not work properly in UT2003. You have been warned. ;) ** A text editor to make UC files. (Notepad works, but [[Legacy:WOTgreal|WOTgreal]] i
    5 KB (910 words) - 11:06, 2 March 2005
  • | style="text-align: center" |'''Mapping Type''' | style="text-align: center" |'''Rules'''
    6 KB (886 words) - 06:55, 11 January 2012
  • |text = <p>'''This page previously contained the old Unreal Wiki's "Chongqing Pag
    516 B (72 words) - 14:10, 14 November 2009
  • ...eated by EntropicLqd with examples of all types of zone. Read the enclosed text file for more details. Some of these merely differ from ZoneInfo by their default properties, for insta
    12 KB (1,768 words) - 15:04, 2 September 2016
  • ...mmandlet and the exact name he types isn't found, then ucc.exe appends the text "commandlet" to the name and tries again. Additionally, typically used comm
    9 KB (937 words) - 15:57, 26 November 2012
  • The UIString that will render the text. Created at runtime when this component is initialized.
    6 KB (727 words) - 08:40, 23 May 2008
  • Whether to center the text. ...|native(465) final function '''DrawText''' (coerce&nbsp;[[string]]&nbsp;'''Text''', optional&nbsp;[[bool]]&nbsp;'''CR''')}}
    6 KB (728 words) - 10:10, 17 May 2008
  • ; [[string]] Text : <!-- enter variable description --> ...vedText''' ({{tl|IpAddr|InternetLink}}&nbsp;'''Addr''', [[string]]&nbsp;'''Text''')}}
    2 KB (194 words) - 10:10, 17 May 2008
  • ; [[string]] Text : <!-- enter variable description --> ...vedText''' ({{tl|IpAddr|InternetLink}}&nbsp;'''Addr''', [[string]]&nbsp;'''Text''')}}
    2 KB (199 words) - 10:10, 17 May 2008
  • Display some text on the screen
    598 B (67 words) - 10:10, 17 May 2008
  • ====Text====
    2 KB (247 words) - 10:10, 17 May 2008
  • {{code|native function '''CopyToClipboard''' ([[string]]&nbsp;'''Text''')}}
    8 KB (841 words) - 10:10, 17 May 2008
  • {{code|final function '''ReplaceText''' (out&nbsp;[[string]]&nbsp;'''Text''', [[string]]&nbsp;'''Replace''', [[string]]&nbsp;'''With''')}}
    14 KB (1,412 words) - 10:10, 17 May 2008
  • ...ext''' ([[float]]&nbsp;'''X''', [[float]]&nbsp;'''Y''', [[string]]&nbsp;'''Text''', {{cl|Font}}&nbsp;'''Font''', {{tl|Color|Object|structs}}&nbsp;'''FontCo ...ext''' ([[float]]&nbsp;'''X''', [[float]]&nbsp;'''Y''', [[string]]&nbsp;'''Text''', {{cl|Font}}&nbsp;'''Font''')}}
    2 KB (218 words) - 10:10, 17 May 2008
  • ...ext''' ([[float]]&nbsp;'''X''', [[float]]&nbsp;'''Y''', [[string]]&nbsp;'''Text''', {{cl|Font}}&nbsp;'''Font''', {{tl|Color|Object|structs}}&nbsp;'''FontCo ...ext''' ([[float]]&nbsp;'''X''', [[float]]&nbsp;'''Y''', [[string]]&nbsp;'''Text''', {{cl|Font}}&nbsp;'''Font''')}}
    2 KB (246 words) - 10:10, 17 May 2008
  • {{code|simulated function [[string]]&nbsp;'''Replace''' ([[string]]&nbsp;'''Text''', [[string]]&nbsp;'''Match''', [[string]]&nbsp;'''Replacement''')}}
    2 KB (236 words) - 10:10, 17 May 2008
  • {{code|event '''ReceivedText''' ([[string]]&nbsp;'''Text''')}}
    3 KB (308 words) - 10:10, 17 May 2008
  • {{code|native final function '''WriteToFile''' ([[string]]&nbsp;'''Text''')}}
    3 KB (344 words) - 10:10, 17 May 2008
  • {{code|function '''DisplayText''' ([[string]]&nbsp;'''Text''', {{cl|Canvas}}&nbsp;'''C''')}}
    5 KB (573 words) - 10:10, 17 May 2008
  • {{code|function [[string]]&nbsp;'''ParseDelimited''' ([[string]]&nbsp;'''Text''', [[string]]&nbsp;'''Delimiter''', [[int]]&nbsp;'''Count''', optional&nbs ...function [[bool]]&nbsp;'''ReadBufferedLine''' (out&nbsp;[[string]]&nbsp;'''Text''')}}
    3 KB (380 words) - 10:10, 17 May 2008
  • {{code|event '''ReceivedText''' ([[string]]&nbsp;'''Text''')}} {{code|function [[string]]&nbsp;'''ParseDelimited''' ([[string]]&nbsp;'''Text''', [[string]]&nbsp;'''Delimiter''', [[int]]&nbsp;'''Count''', optional&nbs
    3 KB (310 words) - 10:10, 17 May 2008
  • ...nction {{cl|UWindowDynamicTextRow}}&nbsp;'''AddText''' ([[string]]&nbsp;'''Text''')}} {{code|function [[bool]]&nbsp;'''MultiInStr''' ([[string]]&nbsp;'''Text''', [[string]]&nbsp;'''In''', out&nbsp;[[int]]&nbsp;'''i''')}}
    2 KB (168 words) - 10:10, 17 May 2008
  • {{code|function '''HandleServer''' ([[string]]&nbsp;'''Text''')}}
    4 KB (423 words) - 10:10, 17 May 2008
  • {{code|function '''HandleServer''' ([[string]]&nbsp;'''Text''')}}
    3 KB (372 words) - 10:10, 17 May 2008
  • ...nction '''ChannelAction''' ([[string]]&nbsp;'''Nick''', [[string]]&nbsp;'''Text''')}} ...function '''ChannelText''' ([[string]]&nbsp;'''Nick''', [[string]]&nbsp;'''Text''')}}
    3 KB (324 words) - 10:10, 17 May 2008
  • {{code|function [[string]]&nbsp;'''Chop''' ([[string]]&nbsp;'''Text''')}} {{code|function [[string]]&nbsp;'''ChopLeft''' ([[string]]&nbsp;'''Text''')}}
    6 KB (645 words) - 10:10, 17 May 2008
  • {{code|function '''ProcessInput''' ([[string]]&nbsp;'''Text''')}}
    3 KB (379 words) - 10:10, 17 May 2008
  • ...nction '''PrivateAction''' ([[string]]&nbsp;'''Nick''', [[string]]&nbsp;'''Text''')}} ...function '''PrivateText''' ([[string]]&nbsp;'''Nick''', [[string]]&nbsp;'''Text''')}}
    2 KB (182 words) - 10:10, 17 May 2008
  • ...tring]]&nbsp;'''Channel''', [[string]]&nbsp;'''Nick''', [[string]]&nbsp;'''Text''')}} ...tring]]&nbsp;'''Channel''', [[string]]&nbsp;'''Nick''', [[string]]&nbsp;'''Text''')}}
    7 KB (755 words) - 10:11, 17 May 2008
  • ...nction {{cl|UWindowDynamicTextRow}}&nbsp;'''AddText''' ([[string]]&nbsp;'''Text''')}}
    951 B (88 words) - 10:10, 17 May 2008
  • ...vedText''' ({{tl|IpAddr|InternetLink}}&nbsp;'''Addr''', [[string]]&nbsp;'''Text''')}}
    1 KB (121 words) - 10:10, 17 May 2008
  • ...vedText''' ({{tl|IpAddr|InternetLink}}&nbsp;'''Addr''', [[string]]&nbsp;'''Text''')}}
    1 KB (112 words) - 10:10, 17 May 2008
  • {{code|function '''DefaultStatusBarText''' ([[string]]&nbsp;'''Text''')}}
    2 KB (199 words) - 10:10, 17 May 2008
  • {{code|function '''DefaultStatusBarText''' ([[string]]&nbsp;'''Text''')}}
    2 KB (181 words) - 10:10, 17 May 2008
  • {{code|function '''DefaultStatusBarText''' ([[string]]&nbsp;'''Text''')}}
    2 KB (235 words) - 10:10, 17 May 2008
  • ...vedText''' ({{tl|IpAddr|InternetLink}}&nbsp;'''Addr''', [[string]]&nbsp;'''Text''')}} ...vedText''' ({{tl|IpAddr|InternetLink}}&nbsp;'''Addr''', [[string]]&nbsp;'''Text''')}}
    6 KB (676 words) - 10:10, 17 May 2008
  • {{code|function [[string]]&nbsp;'''ParseReply''' ([[string]]&nbsp;'''Text''', [[string]]&nbsp;'''Key''')}} ...vedText''' ({{tl|IpAddr|InternetLink}}&nbsp;'''Addr''', [[string]]&nbsp;'''Text''')}}
    10 KB (1,131 words) - 10:10, 17 May 2008
  • ...vedText''' ({{tl|IpAddr|InternetLink}}&nbsp;'''Addr''', [[string]]&nbsp;'''Text''')}}
    2 KB (219 words) - 10:10, 17 May 2008
  • ...vedText''' ({{tl|IpAddr|InternetLink}}&nbsp;'''Addr''', [[string]]&nbsp;'''Text''')}}
    2 KB (238 words) - 10:11, 17 May 2008
  • ...vedText''' ({{tl|IpAddr|InternetLink}}&nbsp;'''Addr''', [[string]]&nbsp;'''Text''')}}
    2 KB (234 words) - 10:10, 17 May 2008
  • ...vedText''' ({{tl|IpAddr|InternetLink}}&nbsp;'''Addr''', [[string]]&nbsp;'''Text''')}}
    4 KB (394 words) - 10:10, 17 May 2008
  • ...vedText''' ({{tl|IpAddr|InternetLink}}&nbsp;'''Addr''', [[string]]&nbsp;'''Text''')}}
    4 KB (495 words) - 10:11, 17 May 2008
  • ...vedText''' ({{tl|IpAddr|InternetLink}}&nbsp;'''Addr''', [[string]]&nbsp;'''Text''')}}
    4 KB (452 words) - 10:11, 17 May 2008
  • ...''Y''', [[float]]&nbsp;'''W''', [[float]]&nbsp;'''H''', [[string]]&nbsp;'''Text''', [[bool]]&nbsp;'''bSelected''')}} ...''Y''', [[float]]&nbsp;'''W''', [[float]]&nbsp;'''H''', [[string]]&nbsp;'''Text''', [[bool]]&nbsp;'''bShowText''')}}
    25 KB (2,834 words) - 10:11, 17 May 2008
  • ...''Y''', [[float]]&nbsp;'''W''', [[float]]&nbsp;'''H''', [[string]]&nbsp;'''Text''', [[bool]]&nbsp;'''bSelected''')}} ...''Y''', [[float]]&nbsp;'''W''', [[float]]&nbsp;'''H''', [[string]]&nbsp;'''Text''', [[bool]]&nbsp;'''bShowText''')}}
    25 KB (2,831 words) - 10:11, 17 May 2008
  • ...''Y''', [[float]]&nbsp;'''W''', [[float]]&nbsp;'''H''', [[string]]&nbsp;'''Text''', [[bool]]&nbsp;'''bSelected''')}} ...''Y''', [[float]]&nbsp;'''W''', [[float]]&nbsp;'''H''', [[string]]&nbsp;'''Text''', [[bool]]&nbsp;'''bShowText''')}}
    25 KB (2,834 words) - 10:10, 17 May 2008
  • '''Default value:''' "This text goes on the status bar"
    973 B (121 words) - 10:10, 17 May 2008
  • ...tem,Class=Class,MetaClass=UMenu.UMenuModMenuItem,Description="&My Mod,This text goes on the status bar") '''Default value:''' "This text goes on the status bar"
    1 KB (131 words) - 10:10, 17 May 2008
  • ...''Y''', [[float]]&nbsp;'''W''', [[float]]&nbsp;'''H''', [[string]]&nbsp;'''Text''', [[bool]]&nbsp;'''bSelected''')}} ...''Y''', [[float]]&nbsp;'''W''', [[float]]&nbsp;'''H''', [[string]]&nbsp;'''Text''', [[bool]]&nbsp;'''bShowText''')}}
    25 KB (2,834 words) - 10:10, 17 May 2008
  • ; [[string]] Text : <!-- enter variable description --> ...essage''' ({{cl|PlayerReplicationInfo}}&nbsp;'''PRI''', [[string]]&nbsp;'''Text''', [[name]]&nbsp;'''Type''')}}
    3 KB (343 words) - 10:10, 17 May 2008
  • ...ion {{cl|Object}}&nbsp;'''BuildObjectWithProperties''' ([[string]]&nbsp;'''Text''')}} {{code|static function [[int]]&nbsp;'''InStrAfter''' ([[string]]&nbsp;'''Text''', [[string]]&nbsp;'''Match''', [[int]]&nbsp;'''Pos''')}}
    5 KB (634 words) - 10:10, 17 May 2008
  • The console text area of the {{cl|UWindowConsoleClientWindow}}.
    357 B (33 words) - 07:57, 8 August 2009
  • ====Text====
    4 KB (418 words) - 10:10, 17 May 2008
  • {{code|function '''RemoveNextWord''' (out&nbsp;[[string]]&nbsp;'''Text''', out&nbsp;[[string]]&nbsp;'''NextWord''')}} ...ion '''TextAreaTextSize''' ({{cl|Canvas}}&nbsp;'''C''', [[string]]&nbsp;'''Text''', out&nbsp;[[float]]&nbsp;'''W''', out&nbsp;[[float]]&nbsp;'''H''')}}
    5 KB (585 words) - 10:10, 17 May 2008
  • ====Text====
    392 B (41 words) - 10:10, 17 May 2008
  • {{code|function '''InsertText''' ([[string]]&nbsp;'''Text''')}}
    6 KB (696 words) - 10:10, 17 May 2008
  • ...sp;'''CalcHTMLTextWidth''' ({{cl|Canvas}}&nbsp;'''C''', [[string]]&nbsp;'''Text''', out&nbsp;{{tl|HTMLStyle|UWindowBase}}&nbsp;'''CurrentStyle''')}} {{code|function '''RemoveNextWord''' (out&nbsp;[[string]]&nbsp;'''Text''', out&nbsp;[[string]]&nbsp;'''NextWord''')}}
    7 KB (754 words) - 10:10, 17 May 2008
  • ...''Y''', [[float]]&nbsp;'''W''', [[float]]&nbsp;'''H''', [[string]]&nbsp;'''Text''')}} ...olTabArea}}&nbsp;'''Tab''', {{cl|Canvas}}&nbsp;'''C''', [[string]]&nbsp;'''Text''', out&nbsp;[[float]]&nbsp;'''W''', out&nbsp;[[float]]&nbsp;'''H''')}}
    11 KB (1,230 words) - 10:10, 17 May 2008
  • ...''Y''', [[float]]&nbsp;'''W''', [[float]]&nbsp;'''H''', [[string]]&nbsp;'''Text''', [[bool]]&nbsp;'''bSelected''')}} ...''Y''', [[float]]&nbsp;'''W''', [[float]]&nbsp;'''H''', [[string]]&nbsp;'''Text''', [[bool]]&nbsp;'''bShowText''')}}
    7 KB (787 words) - 10:11, 17 May 2008
  • ...'''ProcessText''' ({{cl|Canvas}}&nbsp;'''C''', out&nbsp;[[string]]&nbsp;'''Text''', out&nbsp;[[string]]&nbsp;'''NextBlock''', out&nbsp;[[float]]&nbsp;'''W'
    2 KB (192 words) - 10:10, 17 May 2008
  • ...''Y''', [[float]]&nbsp;'''W''', [[float]]&nbsp;'''H''', [[string]]&nbsp;'''Text''')}} ...olTabArea}}&nbsp;'''Tab''', {{cl|Canvas}}&nbsp;'''C''', [[string]]&nbsp;'''Text''', out&nbsp;[[float]]&nbsp;'''W''', out&nbsp;[[float]]&nbsp;'''H''')}}
    21 KB (2,416 words) - 10:10, 17 May 2008
  • ...''Y''', [[float]]&nbsp;'''W''', [[float]]&nbsp;'''H''', [[string]]&nbsp;'''Text''', [[bool]]&nbsp;'''bSelected''')}} ...''Y''', [[float]]&nbsp;'''W''', [[float]]&nbsp;'''H''', [[string]]&nbsp;'''Text''', [[bool]]&nbsp;'''bShowText''')}}
    23 KB (2,694 words) - 10:11, 17 May 2008
  • ...ion {{cl|Object}}&nbsp;'''BuildObjectWithProperties''' ([[string]]&nbsp;'''Text''')}} ...de|function '''TextSize''' ({{cl|Canvas}}&nbsp;'''C''', [[string]]&nbsp;'''Text''', out&nbsp;[[float]]&nbsp;'''W''', out&nbsp;[[float]]&nbsp;'''H''')}}
    15 KB (1,651 words) - 10:10, 17 May 2008
  • {{code|final function '''ReplaceText''' (out&nbsp;[[string]]&nbsp;'''Text''', [[string]]&nbsp;'''Replace''', [[string]]&nbsp;'''With''')}} {{code|function '''StripCRLF''' (out&nbsp;[[string]]&nbsp;'''Text''')}}
    17 KB (1,845 words) - 10:10, 17 May 2008
  • {{code|event '''ReceivedText''' ([[string]]&nbsp;'''Text''')}}
    2 KB (219 words) - 10:10, 17 May 2008
  • {{code|event '''SendText''' ([[string]]&nbsp;'''Text''', optional&nbsp;[[bool]]&nbsp;'''bNoCRLF''')}}
    2 KB (258 words) - 10:11, 17 May 2008
  • {{code|final function '''ReplaceText''' (out&nbsp;[[string]]&nbsp;'''Text''', [[string]]&nbsp;'''Replace''', [[string]]&nbsp;'''With''')}}
    11 KB (1,229 words) - 10:10, 17 May 2008
  • {{code|final function '''ReplaceText''' (out&nbsp;[[string]]&nbsp;'''Text''', [[string]]&nbsp;'''Replace''', [[string]]&nbsp;'''With''')}}
    12 KB (1,345 words) - 10:10, 17 May 2008
  • {{code|final function '''ReplaceText''' (out&nbsp;[[string]]&nbsp;'''Text''', [[string]]&nbsp;'''Replace''', [[string]]&nbsp;'''With''')}}
    8 KB (783 words) - 10:11, 17 May 2008
  • {{code|final function '''ReplaceText''' (out&nbsp;[[string]]&nbsp;'''Text''', [[string]]&nbsp;'''Replace''', [[string]]&nbsp;'''With''')}}
    11 KB (1,141 words) - 10:11, 17 May 2008
  • TODO: Implement <cmd> help for inline help text ?
    14 KB (1,706 words) - 10:11, 17 May 2008
  • TODO: Implement <cmd> help for inline help text ?
    8 KB (928 words) - 12:26, 23 January 2009
  • more text
    3 KB (390 words) - 10:10, 17 May 2008
  • text to parse the mission from the incoming URL
    3 KB (262 words) - 10:10, 17 May 2008
  • The BroadCastHandler handles both text messages (typed by a player) and
    3 KB (364 words) - 10:11, 17 May 2008
  • The BroadCastHandler handles both text messages (typed by a player) and
    3 KB (285 words) - 10:10, 17 May 2008
  • The BroadCastHandler handles both text messages (typed by a player) and
    3 KB (303 words) - 10:10, 17 May 2008
  • The BroadCastHandler handles both text messages (typed by a player) and
    6 KB (630 words) - 10:11, 17 May 2008
  • {{code|event '''ReceivedText''' ([[string]]&nbsp;'''Text''')}} {{code|function [[string]]&nbsp;'''ParseDelimited''' ([[string]]&nbsp;'''Text''', [[string]]&nbsp;'''Delimiter''', [[int]]&nbsp;'''Count''', optional&nbs
    3 KB (310 words) - 10:11, 17 May 2008
  • {{code|event '''ReceivedText''' ([[string]]&nbsp;'''Text''')}} {{code|function [[string]]&nbsp;'''ParseDelimited''' ([[string]]&nbsp;'''Text''', [[string]]&nbsp;'''Delimiter''', [[int]]&nbsp;'''Count''', optional&nbs
    3 KB (310 words) - 10:11, 17 May 2008
  • ; [[string]] TextName : deco text reference ; [[string]] Description : Filled by deco text, or levelsummary
    4 KB (488 words) - 10:11, 17 May 2008
  • Whether to center the text. ...|native(465) final function '''DrawText''' (coerce&nbsp;[[string]]&nbsp;'''Text''', optional&nbsp;[[bool]]&nbsp;'''CR''')}}
    9 KB (1,060 words) - 10:11, 17 May 2008
  • Whether to center the text. ...|native(465) final function '''DrawText''' (coerce&nbsp;[[string]]&nbsp;'''Text''', optional&nbsp;[[bool]]&nbsp;'''CR''')}}
    7 KB (860 words) - 10:10, 17 May 2008
  • Whether to center the text. ...|native(465) final function '''DrawText''' (coerce&nbsp;[[string]]&nbsp;'''Text''', optional&nbsp;[[bool]]&nbsp;'''CR''')}}
    9 KB (1,061 words) - 08:02, 11 February 2010
  • Whether to center the text. ...e|static native final function '''WrapText''' (out&nbsp;[[string]]&nbsp;'''Text''', out&nbsp;[[string]]&nbsp;'''Line''', [[float]]&nbsp;'''dx''', {{cl|Font
    11 KB (1,286 words) - 10:10, 17 May 2008
  • ...and render style. Switching between different materials or styles can cost some performance, which is why the {{cl|HudBase}} class splits up the main rende Whether to center the text drawn with {{tl|DrawText}}().
    14 KB (1,697 words) - 12:48, 20 March 2011
  • ; [[string]] Text : <!-- enter variable description --> ...vedText''' ({{tl|IpAddr|InternetLink}}&nbsp;'''Addr''', [[string]]&nbsp;'''Text''')}}
    2 KB (199 words) - 10:11, 17 May 2008
  • ; [[string]] Text : <!-- enter variable description --> ...vedText''' ({{tl|IpAddr|InternetLink}}&nbsp;'''Addr''', [[string]]&nbsp;'''Text''')}}
    2 KB (186 words) - 10:10, 17 May 2008
  • ; [[string]] Text : <!-- enter variable description --> ...vedText''' ({{tl|IpAddr|InternetLink}}&nbsp;'''Addr''', [[string]]&nbsp;'''Text''')}}
    2 KB (191 words) - 10:10, 17 May 2008
  • / name he types isn't found, then ucc.exe appends the text "commandlet"
    3 KB (395 words) - 10:11, 17 May 2008
  • / name he types isn't found, then ucc.exe appends the text "commandlet"
    3 KB (395 words) - 10:10, 17 May 2008
  • / name he types isn't found, then ucc.exe appends the text "commandlet"
    3 KB (395 words) - 10:10, 17 May 2008
  • '''Default value, index 11:''' "Press %TALK% and type your message to send text messages to other players."
    11 KB (1,247 words) - 10:11, 17 May 2008
  • ====Text====
    3 KB (305 words) - 10:10, 17 May 2008
  • text to render to debug window pixels wide the subtitle box for text is
    8 KB (900 words) - 10:10, 17 May 2008
  • subtitle text of current dialog node choice text of current dialog node
    3 KB (345 words) - 10:11, 17 May 2008
  • text version of dialog (word-for-word)
    8 KB (1,056 words) - 10:10, 17 May 2008
  • ...&nbsp;[[int]]&nbsp;'''LineCount''', out&nbsp;[[array]]<[[string]]>&nbsp;'''Text''')}}
    5 KB (417 words) - 10:10, 17 May 2008
  • How to justify multiline text ====Text====
    875 B (98 words) - 10:11, 17 May 2008
  • set to true to wrap text on "|" ====Text====
    803 B (97 words) - 10:10, 17 May 2008
  • handles message (text and localized) broadcasts
    9 KB (1,055 words) - 10:11, 17 May 2008
  • handles message (text and localized) broadcasts
    8 KB (941 words) - 10:10, 17 May 2008
  • handles message (text and localized) broadcasts
    9 KB (1,027 words) - 10:10, 17 May 2008
  • handles message (text and localized) broadcasts
    10 KB (1,207 words) - 10:10, 17 May 2008
  • handles message (text and localized) broadcasts '''Default value, index 14:''' "When enabled, some weapons cause view shaking while firing."
    17 KB (2,079 words) - 05:12, 26 April 2012
  • text names of these positions
    7 KB (800 words) - 10:10, 17 May 2008
  • text names of these positions
    7 KB (834 words) - 10:11, 17 May 2008
  • {{code|function '''find''' ([[string]]&nbsp;'''Text''', optional&nbsp;[[bool]]&nbsp;'''bExact''')}}
    3 KB (268 words) - 10:10, 17 May 2008
  • {{code|function '''Find''' ([[string]]&nbsp;'''Text''', optional&nbsp;[[bool]]&nbsp;'''bExact''')}}
    5 KB (529 words) - 10:10, 17 May 2008
  • {{code|function [[string]]&nbsp;'''find''' ([[string]]&nbsp;'''Text''', optional&nbsp;[[bool]]&nbsp;'''bExact''')}}
    6 KB (619 words) - 10:10, 17 May 2008
  • {{code|function [[string]]&nbsp;'''find''' ([[string]]&nbsp;'''Text''', optional&nbsp;[[bool]]&nbsp;'''bExact''')}}
    5 KB (552 words) - 10:11, 17 May 2008
  • {{code|function [[string]]&nbsp;'''find''' ([[string]]&nbsp;'''Text''', optional&nbsp;[[bool]]&nbsp;'''bExact''', optional&nbsp;[[bool]]&nbsp;' {{code|function [[int]]&nbsp;'''FindExtra''' ([[string]]&nbsp;'''Text''', optional&nbsp;[[bool]]&nbsp;'''bExact''')}}
    5 KB (518 words) - 10:11, 17 May 2008
  • {{code|native function '''LCDDrawText''' ([[string]]&nbsp;'''Text''', [[int]]&nbsp;'''X''', [[int]]&nbsp;'''Y''', {{cl|Font}}&nbsp;'''Font''' {{code|native function '''LCDStrLen''' ([[string]]&nbsp;'''Text''', {{cl|Font}}&nbsp;'''Font''', out [[int]]&nbsp;'''XL''', out [[int]]&nbs
    14 KB (1,463 words) - 04:29, 28 July 2008
  • GUIEditBox - The basic text edit control. I've merged Normal Displays the text as a *
    4 KB (449 words) - 10:10, 17 May 2008
  • GUIEditBox - The basic text edit control. I've merged Normal Displays the text as a *
    4 KB (449 words) - 10:10, 17 May 2008
  • GUIEditBox - The basic text edit control. I've merged Normal If true, send OnChange event when receive SetText(), even if text is identical
    4 KB (501 words) - 10:11, 17 May 2008
  • GUILabel - A text label that get's displayed. By default, it The text to display
    2 KB (248 words) - 10:10, 17 May 2008
  • GUILabel - A text label that get's displayed. By default, it The text to display
    2 KB (245 words) - 10:10, 17 May 2008
  • GUILabel - A text label that get's displayed. By default, it state (thus changing the color of the text to FocusedTextColor) unless the GUILabel
    3 KB (434 words) - 10:11, 17 May 2008
  • How is text Aligned in the control {{code|function [[string]]&nbsp;'''find''' ([[string]]&nbsp;'''Text''', optional&nbsp;[[bool]]&nbsp;'''bExact''')}}
    4 KB (447 words) - 10:10, 17 May 2008
  • How is text Aligned in the control {{code|function [[string]]&nbsp;'''find''' ([[string]]&nbsp;'''Text''', optional&nbsp;[[bool]]&nbsp;'''bExact''')}}
    4 KB (428 words) - 10:10, 17 May 2008
  • How is text Aligned in the control
    2 KB (209 words) - 10:11, 17 May 2008
  • {{code|function [[string]]&nbsp;'''Find''' ([[string]]&nbsp;'''Text''', optional&nbsp;[[bool]]&nbsp;'''bExact''', optional&nbsp;[[bool]]&nbsp;' {{code|function [[int]]&nbsp;'''FindExtra''' ([[string]]&nbsp;'''Text''', optional&nbsp;[[bool]]&nbsp;'''bExact''')}}
    6 KB (661 words) - 10:11, 17 May 2008
  • How align the text
    2 KB (273 words) - 10:10, 17 May 2008
  • How align the text
    2 KB (276 words) - 10:10, 17 May 2008
  • How align the text
    2 KB (288 words) - 10:10, 17 May 2008
  • Upon clicking on this text box, fill in ClickedString field This is set when new text content has been set for the control
    5 KB (556 words) - 10:10, 17 May 2008
  • Upon clicking on this text box, fill in ClickedString field This is set when new text content has been set for the control
    5 KB (556 words) - 10:10, 17 May 2008
  • Upon clicking on this text box, fill in ClickedString field This is set when new text content has been set for the control
    6 KB (683 words) - 10:11, 17 May 2008
  • This is used after all the text has been displayed and bRepeat is true How is text Aligned in the control
    2 KB (273 words) - 10:10, 17 May 2008
  • This is used after all the text has been displayed and bRepeat is true How is text Aligned in the control
    2 KB (275 words) - 10:10, 17 May 2008
  • ListBox container for a scrolling text list This is used after all the text has been displayed and bRepeat is true
    3 KB (388 words) - 10:11, 17 May 2008
  • ...eight''', {{tl|eTextAlign|GUI|enums}}&nbsp;'''Align''', [[string]]&nbsp;'''Text''')}} ...eight''', {{tl|eTextAlign|GUI|enums}}&nbsp;'''Align''', [[string]]&nbsp;'''Text''')}}
    6 KB (729 words) - 10:10, 17 May 2008
  • ...eight''', {{tl|eTextAlign|GUI|enums}}&nbsp;'''Align''', [[string]]&nbsp;'''Text''')}} ...eight''', {{tl|eTextAlign|GUI|enums}}&nbsp;'''Align''', [[string]]&nbsp;'''Text''')}}
    6 KB (734 words) - 10:10, 17 May 2008
  • ...eight''', {{tl|eTextAlign|GUI|enums}}&nbsp;'''Align''', [[string]]&nbsp;'''Text''', {{tl|eFontScale|GUI|enums}}&nbsp;'''FontScale''')}} ...eight''', {{tl|eTextAlign|GUI|enums}}&nbsp;'''Align''', [[string]]&nbsp;'''Text''', {{tl|eFontScale|GUI|enums}}&nbsp;'''FontScale''')}}
    9 KB (1,160 words) - 10:11, 17 May 2008
  • Should this control scale to the text height
    1,019 B (137 words) - 10:10, 17 May 2008
  • Should this control scale to the text height
    1 KB (146 words) - 10:10, 17 May 2008
  • Should this control scale to the text height
    1 KB (139 words) - 10:11, 17 May 2008
  • Allow hint text to be wrapped if it's too long ====Text====
    4 KB (448 words) - 10:10, 17 May 2008
  • KeyLebel is the text description that will be displayed in the list ; [[string]] KeyLabel : The text label for this binding
    1,002 B (154 words) - 10:10, 17 May 2008
  • KeyLebel is the text description that will be displayed in the list ; [[string]] KeyLabel : The text label for this binding
    1,016 B (154 words) - 10:11, 17 May 2008
  • KeyLabel is the text description that will be displayed in the list ; [[string]] KeyLabel : The text label for this binding
    1 KB (157 words) - 10:11, 17 May 2008
  • ModInfo is the text to display in the Mod Info box.
    1 KB (188 words) - 10:11, 17 May 2008
  • ; [[string]] Text : <!-- enter variable description -->
    13 KB (1,419 words) - 10:10, 17 May 2008
  • ; [[string]] Text : <!-- enter variable description --> ...ion '''DrawTypingPrompt''' ({{cl|Canvas}}&nbsp;'''C''', [[string]]&nbsp;'''Text''')}}
    17 KB (1,893 words) - 10:11, 17 May 2008
  • ; [[string]] Text : <!-- enter variable description -->
    4 KB (430 words) - 10:11, 17 May 2008
  • ...ion '''DrawTypingPrompt''' ({{cl|Canvas}}&nbsp;'''C''', [[string]]&nbsp;'''Text''', optional&nbsp;[[int]]&nbsp;'''Pos''')}} {{code|simulated function '''SetInstructionKeyText''' ([[string]]&nbsp;'''text''')}}
    6 KB (606 words) - 10:11, 17 May 2008
  • {{code|simulated function '''SetInstructionKeyText''' ([[string]]&nbsp;'''text''')}} {{code|simulated function '''SetInstructionText''' ([[string]]&nbsp;'''text''')}}
    13 KB (1,469 words) - 10:10, 17 May 2008
  • ====text====
    27 KB (3,455 words) - 13:56, 17 August 2014
  • {{code|simulated function '''SetInstructionKeyText''' ([[string]]&nbsp;'''text''')}} {{code|simulated function '''SetInstructionText''' ([[string]]&nbsp;'''text''')}}
    8 KB (810 words) - 06:55, 28 July 2008
  • ====text====
    86 KB (10,870 words) - 10:10, 17 May 2008
  • ...'DrawTextWithBackground''' ({{cl|Canvas}}&nbsp;'''C''', [[string]]&nbsp;'''Text''', {{tl|Color|Object|structs}}&nbsp;'''TextColor''', [[float]]&nbsp;'''XO'
    11 KB (1,104 words) - 10:11, 17 May 2008
  • Draw style used for text or textures
    5 KB (559 words) - 10:11, 17 May 2008
  • ...the key that was pressed, ''Unicode'' is the actual [[wp:Unicode|Unicode]] text associated with the key.
    7 KB (972 words) - 13:26, 5 January 2012
  • Specifies what kind of data is expected to be received or sent. When sending text data in link mode "line", a line break is appended according to the {{tl|Ou Specifies the type of line break to append when sending text data in link mode "line".
    6 KB (825 words) - 08:55, 27 April 2014
  • {{code|function [[string]]&nbsp;'''Chop''' ([[string]]&nbsp;'''Text''')}} {{code|function [[string]]&nbsp;'''ChopLeft''' ([[string]]&nbsp;'''Text''')}}
    7 KB (722 words) - 10:10, 17 May 2008
  • {{code|function [[string]]&nbsp;'''Chop''' ([[string]]&nbsp;'''Text''')}} {{code|function [[string]]&nbsp;'''ChopLeft''' ([[string]]&nbsp;'''Text''')}}
    7 KB (722 words) - 10:11, 17 May 2008
  • ...nction '''ChannelAction''' ([[string]]&nbsp;'''Nick''', [[string]]&nbsp;'''Text''')}} ...function '''ChannelText''' ([[string]]&nbsp;'''Nick''', [[string]]&nbsp;'''Text''')}}
    5 KB (548 words) - 10:10, 17 May 2008
  • ...nction '''ChannelAction''' ([[string]]&nbsp;'''Nick''', [[string]]&nbsp;'''Text''')}} ...function '''ChannelText''' ([[string]]&nbsp;'''Nick''', [[string]]&nbsp;'''Text''')}}
    5 KB (558 words) - 10:11, 17 May 2008
  • {{code|function '''ProcessInput''' ([[string]]&nbsp;'''Text''')}}
    7 KB (760 words) - 10:11, 17 May 2008
  • {{code|function '''ProcessInput''' ([[string]]&nbsp;'''Text''')}}
    7 KB (767 words) - 10:11, 17 May 2008
  • ...nction '''PrivateAction''' ([[string]]&nbsp;'''Nick''', [[string]]&nbsp;'''Text''')}} ...function '''PrivateText''' ([[string]]&nbsp;'''Nick''', [[string]]&nbsp;'''Text''')}}
    1 KB (154 words) - 10:10, 17 May 2008
  • ...nction '''PrivateAction''' ([[string]]&nbsp;'''Nick''', [[string]]&nbsp;'''Text''')}} ...function '''PrivateText''' ([[string]]&nbsp;'''Nick''', [[string]]&nbsp;'''Text''')}}
    2 KB (161 words) - 10:11, 17 May 2008
  • ...tring]]&nbsp;'''Channel''', [[string]]&nbsp;'''Nick''', [[string]]&nbsp;'''Text''')}} ...tring]]&nbsp;'''Channel''', [[string]]&nbsp;'''Nick''', [[string]]&nbsp;'''Text''')}}
    7 KB (712 words) - 10:11, 17 May 2008
  • ...tring]]&nbsp;'''Channel''', [[string]]&nbsp;'''Nick''', [[string]]&nbsp;'''Text''')}} ...tring]]&nbsp;'''Channel''', [[string]]&nbsp;'''Nick''', [[string]]&nbsp;'''Text''')}}
    7 KB (693 words) - 10:11, 17 May 2008
  • ; [[string]] Text : <!-- enter variable description -->
    16 KB (1,807 words) - 10:11, 17 May 2008
  • LM->UObject::ProcessEvent( LM->FindFunction( FName(TEXT("AddLinePS"),FNAME_Intrinsic)), Parms ); LM->UObject::ProcessEvent( LM->FindFunction( FName(TEXT("AddLinePS"),FNAME_Intrinsic)), Parms );
    2 KB (292 words) - 10:11, 17 May 2008
  • LM->UObject::ProcessEvent( LM->FindFunction( FName(TEXT("AddLinePS"),FNAME_Intrinsic)), Parms ); LM->UObject::ProcessEvent( LM->FindFunction( FName(TEXT("AddLinePS"),FNAME_Intrinsic)), Parms );
    3 KB (304 words) - 10:11, 17 May 2008
  • The BroadCastHandler handles both text messages (typed by a player) and
    1 KB (147 words) - 10:10, 17 May 2008
  • The BroadCastHandler handles both text messages (typed by a player) and
    950 B (105 words) - 10:11, 17 May 2008
  • LocalMessages are abstract classes which contain an array of localized text. the text is not sent. Actors (such as the GameInfo) use one or more LocalMessage
    7 KB (775 words) - 10:11, 17 May 2008
  • LocalMessages are abstract classes which contain an array of localized text. the text is not sent. Actors (such as the GameInfo) use one or more LocalMessage
    4 KB (505 words) - 10:10, 17 May 2008
  • LocalMessages are abstract classes which contain an array of localized text. the text is not sent. Actors (such as the GameInfo) use one or more LocalMessage
    5 KB (623 words) - 10:10, 17 May 2008
  • LocalMessages are abstract classes which contain an array of localized text. the text is not sent. Actors (such as the GameInfo) use one or more LocalMessage
    6 KB (684 words) - 10:10, 17 May 2008
  • LocalMessages are abstract classes which contain an array of localized text. the text is not sent. Actors (such as the GameInfo) use one or more LocalMessage
    7 KB (869 words) - 10:10, 22 January 2012
  • {{code|delegate [[bool]]&nbsp;'''OnSendChat''' ([[string]]&nbsp;'''Text''')}}
    8 KB (828 words) - 10:11, 17 May 2008
  • {{code|simulated function [[string]]&nbsp;'''Replace''' ([[string]]&nbsp;'''Text''', [[string]]&nbsp;'''Match''', [[string]]&nbsp;'''Replacement''')}}
    2 KB (231 words) - 10:11, 17 May 2008
  • {{code|simulated function [[string]]&nbsp;'''Replace''' ([[string]]&nbsp;'''Text''', [[string]]&nbsp;'''Match''', [[string]]&nbsp;'''Replacement''')}}
    2 KB (231 words) - 10:10, 17 May 2008
  • {{code|simulated function [[string]]&nbsp;'''Replace''' ([[string]]&nbsp;'''Text''', [[string]]&nbsp;'''Match''', [[string]]&nbsp;'''Replacement''')}}
    2 KB (224 words) - 10:11, 17 May 2008
  • {{code|function [[string]]&nbsp;'''Find''' ([[string]]&nbsp;'''Text''', optional&nbsp;[[bool]]&nbsp;'''bExact''', optional&nbsp;[[bool]]&nbsp;'
    6 KB (707 words) - 10:10, 17 May 2008
  • | "Scrolling Text Test"
    4 KB (399 words) - 10:10, 17 May 2008
  • | "Scrolling Text Test"
    4 KB (421 words) - 10:11, 17 May 2008
  • ====Text====
    661 B (87 words) - 10:11, 17 May 2008
  • ====Text====
    653 B (86 words) - 10:10, 17 May 2008
  • ====Text====
    661 B (87 words) - 10:10, 17 May 2008
  • ====Text====
    638 B (84 words) - 10:11, 17 May 2008
  • Draw pivot positions, e.g. for aligning text or materials. ...lated static final function '''ReplaceText''' (out&nbsp;[[string]]&nbsp;'''Text''', [[string]]&nbsp;'''Replace''', [[string]]&nbsp;'''With''')}}
    12 KB (1,595 words) - 12:51, 5 December 2008
  • Writes a warning to the main log file. The warning text will have the tag "ScriptWarning" and include the object instance and funct
    21 KB (2,951 words) - 23:20, 26 October 2011
  • info += TEXT(" ("); info += TEXT(")");
    23 KB (2,393 words) - 03:53, 23 July 2008
  • Text description
    21 KB (2,604 words) - 10:11, 17 May 2008
  • Text description
    20 KB (2,431 words) - 10:10, 17 May 2008
  • Text description
    22 KB (2,790 words) - 10:11, 17 May 2008
  • All types of chat (text, speech, voice) must go through PlayerChatManager in order to reach the cli
    4 KB (437 words) - 10:11, 17 May 2008
  • {{code|native function '''CopyToClipboard''' ([[string]]&nbsp;'''Text''')}}
    8 KB (870 words) - 10:11, 17 May 2008
  • {{code|native function '''CopyToClipboard''' ([[string]]&nbsp;'''Text''')}}
    6 KB (623 words) - 10:11, 17 May 2008
  • {{code|native function '''CopyToClipboard''' ([[string]]&nbsp;'''Text''')}}
    8 KB (882 words) - 10:10, 17 May 2008
  • {{code|native function '''CopyToClipboard''' ([[string]]&nbsp;'''Text''')}}
    10 KB (1,075 words) - 10:11, 17 May 2008
  • {{code|native function '''CopyToClipboard''' ([[string]]&nbsp;'''Text''')}}
    10 KB (1,094 words) - 10:11, 17 May 2008
  • ...atic function [[string]]&nbsp;'''GetTagged''' (out&nbsp;[[string]]&nbsp;'''Text''')}}
    3 KB (382 words) - 10:10, 17 May 2008
  • ...sp;'''StartX''', [[int]]&nbsp;'''StartY''', coerce&nbsp;[[string]]&nbsp;'''Text''', {{cl|Font}}&nbsp;'''Font''', {{tl|Color|Object|structs}}&nbsp;'''Color' {{code|native final function '''TextSize''' (coerce&nbsp;[[string]]&nbsp;'''Text''', {{cl|Font}}&nbsp;'''Font''', out&nbsp;[[int]]&nbsp;'''Width''', out&nbs
    2 KB (279 words) - 10:11, 17 May 2008
  • ...ext''' ([[float]]&nbsp;'''X''', [[float]]&nbsp;'''Y''', [[string]]&nbsp;'''Text''', {{cl|Font}}&nbsp;'''Font''', {{tl|Color|Object|structs}}&nbsp;'''FontCo ...ext''' ([[float]]&nbsp;'''X''', [[float]]&nbsp;'''Y''', [[string]]&nbsp;'''Text''', {{cl|Font}}&nbsp;'''Font''')}}
    2 KB (250 words) - 10:10, 17 May 2008
  • ...sp;'''StartX''', [[int]]&nbsp;'''StartY''', coerce&nbsp;[[string]]&nbsp;'''Text''', {{cl|Font}}&nbsp;'''Font''', {{tl|Color|Object|structs}}&nbsp;'''Color' {{code|native final function '''TextSize''' (coerce&nbsp;[[string]]&nbsp;'''Text''', {{cl|Font}}&nbsp;'''Font''', out&nbsp;[[int]]&nbsp;'''Width''', out&nbs
    2 KB (279 words) - 10:10, 17 May 2008
  • ...sp;'''StartX''', [[int]]&nbsp;'''StartY''', coerce&nbsp;[[string]]&nbsp;'''Text''', {{cl|Font}}&nbsp;'''Font''', {{tl|Color|Object|structs}}&nbsp;'''Color' {{code|native final function '''TextSize''' (coerce&nbsp;[[string]]&nbsp;'''Text''', {{cl|Font}}&nbsp;'''Font''', out&nbsp;[[int]]&nbsp;'''Width''', out&nbs
    2 KB (283 words) - 10:10, 17 May 2008
  • ...sp;'''StartX''', [[int]]&nbsp;'''StartY''', coerce&nbsp;[[string]]&nbsp;'''Text''', {{cl|Font}}&nbsp;'''Font''', {{tl|Color|Object|structs}}&nbsp;'''Color' {{code|native final function '''TextSize''' (coerce&nbsp;[[string]]&nbsp;'''Text''', {{cl|Font}}&nbsp;'''Font''', out&nbsp;[[int]]&nbsp;'''Width''', out&nbs
    2 KB (299 words) - 10:10, 17 May 2008
  • Exports the profile to a text file
    4 KB (430 words) - 10:11, 17 May 2008
  • Simple text label using dark text.
    1 KB (153 words) - 10:11, 17 May 2008
  • IRC textboxes for typing chat text
    1 KB (134 words) - 10:11, 17 May 2008
  • Generic text label / box
    1 KB (155 words) - 10:11, 17 May 2008
  • IRC textboxes for typing chat text
    1 KB (136 words) - 10:10, 17 May 2008
  • IRC textboxes for typing chat text
    2 KB (199 words) - 10:10, 17 May 2008
  • Generic text label / box
    904 B (108 words) - 10:10, 17 May 2008
  • Generic text label / box
    976 B (118 words) - 10:10, 17 May 2008
  • Generic text label / box
    1 KB (149 words) - 10:11, 17 May 2008
  • | "Enables a beep when receiving a text message from other players."
    15 KB (1,587 words) - 10:10, 17 May 2008
  • | "Enables a beep when receiving a text message from other players."
    15 KB (1,591 words) - 10:11, 17 May 2008
  • {{code|event '''ReceivedText''' ([[string]]&nbsp;'''Text''')}}
    3 KB (363 words) - 10:11, 17 May 2008
  • {{code|event '''ReceivedText''' ([[string]]&nbsp;'''Text''')}}
    3 KB (363 words) - 10:10, 17 May 2008
  • An internal buffer for received string data that is used to store received text in line mode until a line ending was received. {{code|event '''ReceivedText''' ([[string]]&nbsp;'''Text''')}}
    7 KB (1,048 words) - 08:57, 27 April 2014
  • '''Default value, index 5:''' "Press %TEAMTALK% and type your message to send text messages to other team members." ...lt value, index 6:''' "The text-to-speech feature that makes the game read text messages aloud can be enabled in the audio settings menu."
    13 KB (1,663 words) - 10:11, 17 May 2008
  • ...function '''ScreenText''' ({{cl|Canvas}}&nbsp;'''C''', [[string]]&nbsp;'''Text''', [[float]]&nbsp;'''posX''', [[float]]&nbsp;'''posY''', [[float]]&nbsp;''
    3 KB (342 words) - 10:10, 17 May 2008
  • ...function '''ScreenText''' ({{cl|Canvas}}&nbsp;'''C''', [[string]]&nbsp;'''Text''', [[float]]&nbsp;'''posX''', [[float]]&nbsp;'''posY''', [[float]]&nbsp;''
    3 KB (341 words) - 10:11, 17 May 2008
  • for displaying text different from the speaker string
    18 KB (1,988 words) - 10:10, 17 May 2008
  • uses flavor text regardless if there is not teammate nearby
    12 KB (1,311 words) - 10:10, 17 May 2008
  • ; [[string]] Text : <!-- enter variable description --> ...essage''' ({{cl|PlayerReplicationInfo}}&nbsp;'''PRI''', [[string]]&nbsp;'''Text''', [[name]]&nbsp;'''Type''')}}
    5 KB (553 words) - 10:11, 17 May 2008
  • ...vedText''' ({{tl|IpAddr|InternetLink}}&nbsp;'''Addr''', [[string]]&nbsp;'''Text''')}}
    2 KB (220 words) - 10:11, 17 May 2008
  • ...vedText''' ({{tl|IpAddr|InternetLink}}&nbsp;'''Addr''', [[string]]&nbsp;'''Text''')}}
    2 KB (239 words) - 10:10, 17 May 2008
  • ...vedText''' ({{tl|IpAddr|InternetLink}}&nbsp;'''Addr''', [[string]]&nbsp;'''Text''')}}
    2 KB (220 words) - 10:10, 17 May 2008
  • ...vedText''' ({{tl|IpAddr|InternetLink}}&nbsp;'''Addr''', [[string]]&nbsp;'''Text''')}}
    2 KB (220 words) - 10:10, 17 May 2008
  • ...vedText''' ({{tl|IpAddr|InternetLink}}&nbsp;'''Addr''', [[string]]&nbsp;'''Text''')}}
    4 KB (464 words) - 10:11, 17 May 2008
  • ...vedText''' ({{tl|IpAddr|InternetLink}}&nbsp;'''Addr''', [[string]]&nbsp;'''Text''')}}
    4 KB (460 words) - 10:10, 17 May 2008
  • ...vedText''' ({{tl|IpAddr|InternetLink}}&nbsp;'''Addr''', [[string]]&nbsp;'''Text''')}}
    4 KB (464 words) - 10:10, 17 May 2008
  • ...vedText''' ({{tl|IpAddr|InternetLink}}&nbsp;'''Addr''', [[string]]&nbsp;'''Text''')}}
    5 KB (500 words) - 10:11, 17 May 2008
  • ...vedText''' ({{tl|IpAddr|InternetLink}}&nbsp;'''Addr''', [[string]]&nbsp;'''Text''')}}
    4 KB (413 words) - 10:11, 17 May 2008
  • ...vedText''' ({{tl|IpAddr|InternetLink}}&nbsp;'''Addr''', [[string]]&nbsp;'''Text''')}}
    4 KB (413 words) - 10:11, 17 May 2008
  • ...vedText''' ({{tl|IpAddr|InternetLink}}&nbsp;'''Addr''', [[string]]&nbsp;'''Text''')}}
    2 KB (234 words) - 10:11, 17 May 2008
  • ...vedText''' ({{tl|IpAddr|InternetLink}}&nbsp;'''Addr''', [[string]]&nbsp;'''Text''')}}
    2 KB (234 words) - 10:10, 17 May 2008
  • ...vedText''' ({{tl|IpAddr|InternetLink}}&nbsp;'''Addr''', [[string]]&nbsp;'''Text''')}}
    2 KB (234 words) - 10:11, 17 May 2008
  • ...vedText''' ({{tl|IpAddr|InternetLink}}&nbsp;'''Addr''', [[string]]&nbsp;'''Text''')}}
    2 KB (251 words) - 10:11, 17 May 2008
  • ; [[byte]] Restriction : 1 - Text, 2 - Speech, 4 - Voice, 8 - Banned from private chat
    8 KB (811 words) - 10:11, 17 May 2008
  • {{code|function [[string]]&nbsp;'''Chop''' ([[string]]&nbsp;'''Text''')}} {{code|function [[string]]&nbsp;'''ChopLeft''' ([[string]]&nbsp;'''Text''')}}
    8 KB (847 words) - 10:11, 17 May 2008
  • ...nction '''ChannelAction''' ([[string]]&nbsp;'''Nick''', [[string]]&nbsp;'''Text''')}} ...function '''ChannelText''' ([[string]]&nbsp;'''Nick''', [[string]]&nbsp;'''Text''')}}
    7 KB (764 words) - 10:11, 17 May 2008
  • {{code|function '''InterpretColorCodes''' (out&nbsp;[[string]]&nbsp;'''Text''')}} {{code|function '''ProcessInput''' ([[string]]&nbsp;'''Text''')}}
    7 KB (796 words) - 10:11, 17 May 2008
  • ...nction '''PrivateAction''' ([[string]]&nbsp;'''Nick''', [[string]]&nbsp;'''Text''')}} ...function '''PrivateText''' ([[string]]&nbsp;'''Nick''', [[string]]&nbsp;'''Text''')}}
    3 KB (360 words) - 10:11, 17 May 2008
  • ...tring]]&nbsp;'''Channel''', [[string]]&nbsp;'''Nick''', [[string]]&nbsp;'''Text''')}} ...tring]]&nbsp;'''Channel''', [[string]]&nbsp;'''Nick''', [[string]]&nbsp;'''Text''')}}
    11 KB (1,148 words) - 10:11, 17 May 2008
  • ...function {{cl|DrawOpText}}&nbsp;'''AddJustifiedText''' ([[string]]&nbsp;'''Text''', [[byte]]&nbsp;'''Just''', [[float]]&nbsp;'''Top''', [[float]]&nbsp;'''L ...function {{cl|DrawOpText}}&nbsp;'''AddMultiLineText''' ([[string]]&nbsp;'''Text''', [[float]]&nbsp;'''Top''', [[float]]&nbsp;'''Left''', [[float]]&nbsp;'''
    2 KB (221 words) - 10:11, 17 May 2008
  • | Text
    3 KB (341 words) - 10:11, 17 May 2008
  • | "Text To Speech" | "Enables Text-To-Speech message processing"
    21 KB (2,241 words) - 10:11, 17 May 2008
  • | "Display player portraits when text messages are received"
    22 KB (2,464 words) - 10:11, 17 May 2008
  • | "Ignore Text" | "Do not receive any text messages from this player"
    7 KB (752 words) - 10:11, 17 May 2008
  • '''Default value, index 0:''' "Add %text%" '''Default value, index 1:''' "Remove %text%"
    4 KB (557 words) - 10:11, 17 May 2008
  • '''Default value, index 0:''' "Unignore text" '''Default value, index 0:''' "Ignore text"
    8 KB (968 words) - 10:11, 17 May 2008
  • ...function {{cl|DrawOpText}}&nbsp;'''AddJustifiedText''' ([[string]]&nbsp;'''Text''', [[byte]]&nbsp;'''Just''', [[float]]&nbsp;'''Top''', [[float]]&nbsp;'''L ...function {{cl|DrawOpText}}&nbsp;'''AddMultiLineText''' ([[string]]&nbsp;'''Text''', [[float]]&nbsp;'''Top''', [[float]]&nbsp;'''Left''', [[float]]&nbsp;'''
    2 KB (206 words) - 10:11, 17 May 2008
  • ...function {{cl|DrawOpText}}&nbsp;'''AddJustifiedText''' ([[string]]&nbsp;'''Text''', [[byte]]&nbsp;'''Just''', [[float]]&nbsp;'''Top''', [[float]]&nbsp;'''L ...function {{cl|DrawOpText}}&nbsp;'''AddMultiLineText''' ([[string]]&nbsp;'''Text''', [[float]]&nbsp;'''Top''', [[float]]&nbsp;'''Left''', [[float]]&nbsp;'''
    2 KB (211 words) - 10:11, 17 May 2008
  • ...ring]]&nbsp;'''HyperLink''' ([[string]]&nbsp;'''url''', [[string]]&nbsp;'''text''', [[bool]]&nbsp;'''bEnabled''', optional&nbsp;[[string]]&nbsp;'''target''
    9 KB (911 words) - 10:11, 17 May 2008
  • ...ring]]&nbsp;'''HyperLink''' ([[string]]&nbsp;'''url''', [[string]]&nbsp;'''text''', [[bool]]&nbsp;'''bEnabled''', optional&nbsp;[[string]]&nbsp;'''target'' {{code|function [[string]]&nbsp;'''PadLeft''' ([[string]]&nbsp;'''Text''', [[int]]&nbsp;'''MaxWidth''', optional&nbsp;[[string]]&nbsp;'''PadString
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  • ; [[string]] Text : <!-- enter variable description --> ...essage''' ({{cl|PlayerReplicationInfo}}&nbsp;'''PRI''', [[string]]&nbsp;'''Text''', [[name]]&nbsp;'''Type''')}}
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  • ; [[string]] Text : <!-- enter variable description --> ...essage''' ({{cl|PlayerReplicationInfo}}&nbsp;'''PRI''', [[string]]&nbsp;'''Text''', [[name]]&nbsp;'''Type''')}}
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  • ...ion '''DrawTextBox''' ({{cl|Canvas}}&nbsp;'''canvas''', [[string]]&nbsp;'''text''', [[bool]]&nbsp;'''sizing''', [[float]]&nbsp;'''X''', out&nbsp;[[float]]&
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  • Do I need this? Hint text maybe?
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  • {{code|simulated function '''DebugLog''' ([[string]]&nbsp;'''Text''')}}
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  • //debugf(TEXT("ServerDelayStopFire %f"), Level->TimeSeconds); debugf(TEXT("%s ClientState was WRONG! (%d)"),GetName(),ClientState);
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  • {{code|event '''ReceivedText''' ([[string]]&nbsp;'''Text''')}}
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  • {{code|event '''ReceivedText''' ([[string]]&nbsp;'''Text''')}}
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  • {{code|event '''ReceivedText''' ([[string]]&nbsp;'''Text''')}}
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  • {{code|event '''ReceivedText''' ([[string]]&nbsp;'''Text''')}}
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  • {{code|event '''SendText''' ([[string]]&nbsp;'''Text''', optional&nbsp;[[bool]]&nbsp;'''bNoCRLF''')}}
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  • {{code|event '''SendText''' ([[string]]&nbsp;'''Text''', optional&nbsp;[[bool]]&nbsp;'''bNoCRLF''')}}
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  • {{code|event '''SendText''' ([[string]]&nbsp;'''Text''', optional&nbsp;[[bool]]&nbsp;'''bNoCRLF''')}}
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  • {{code|event '''SendText''' ([[string]]&nbsp;'''Text''', optional&nbsp;[[bool]]&nbsp;'''bNoCRLF''')}}
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  • ...nbsp;'''GetPrivsHeader''' ([[string]]&nbsp;'''privs''', [[string]]&nbsp;'''text''', [[bool]]&nbsp;'''cond''', [[string]]&nbsp;'''tag''')}} ...]&nbsp;'''GetPrivsItem''' ([[string]]&nbsp;'''privs''', [[string]]&nbsp;'''text''', [[bool]]&nbsp;'''cond''', [[string]]&nbsp;'''tag''', optional&nbsp;[[bo
    5 KB (473 words) - 10:10, 17 May 2008
  • ...nbsp;'''GetPrivsHeader''' ([[string]]&nbsp;'''privs''', [[string]]&nbsp;'''text''', [[bool]]&nbsp;'''cond''', [[string]]&nbsp;'''tag''')}} ...]&nbsp;'''GetPrivsItem''' ([[string]]&nbsp;'''privs''', [[string]]&nbsp;'''text''', [[bool]]&nbsp;'''cond''', [[string]]&nbsp;'''tag''', optional&nbsp;[[bo
    5 KB (481 words) - 10:11, 17 May 2008
  • ..."You may communicate with the players in the game by entering text at the text box and clicking 'Send'. You can also enter console commands to control th
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  • ..."You may communicate with the players in the game by entering text at the text box and clicking 'Send'. You can also enter console commands to control th
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  • {{code|static function '''ReplaceText''' (out&nbsp;[[string]]&nbsp;'''Text''', [[string]]&nbsp;'''Replace''', [[string]]&nbsp;'''With''')}}
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  • ..._YPos'' - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line.
    13 KB (1,571 words) - 10:11, 17 May 2008
  • ..._YPos'' - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line.
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  • Interface to text to speech processor
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  • The BroadCastHandler handles both text messages (typed by a player) and
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  • ..._YPos'' - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line.
    11 KB (1,336 words) - 08:40, 23 May 2008
  • ..._YPos'' - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line.
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  • Whether to center the text. {{code|native final function '''DrawText''' (coerce&nbsp;[[string]]&nbsp;'''Text''', optional&nbsp;[[bool]]&nbsp;'''CR''', optional&nbsp;[[float]]&nbsp;'''X
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  • ====Text==== The text copied/pasted
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  • name he types isn't found, then ucc.exe appends the text "commandlet"
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  • {{code|event '''OutputText''' (coerce&nbsp;[[string]]&nbsp;'''Text''')}} Prints a (potentially multi-line) string of text to the console.
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  • Temporary widget for representing the region that displays the text currently being typed into the console displays the text that is currently being typed
    4 KB (508 words) - 10:11, 17 May 2008
  • ..._YPos'' - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line.
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  • ; [[string]] Comment : Text to assign to Note actor in edited level. ...function '''AddOverlay''' ({{cl|Font}}&nbsp;'''Font''', [[string]]&nbsp;'''Text''', [[float]]&nbsp;'''X''', [[float]]&nbsp;'''Y''', [[float]]&nbsp;'''Scale
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  • The current transition description text.
    22 KB (2,592 words) - 17:57, 10 November 2014
  • Default horizontal spacing between characters when rendering text with this font
    4 KB (580 words) - 08:40, 23 May 2008
  • ...This can be used to have a specific game type check for fragmentation at some point handles message (text and localized) broadcasts
    14 KB (1,683 words) - 02:56, 16 August 2009
  • ; [[string]] Text : <!-- enter variable description -->
    14 KB (1,602 words) - 08:40, 23 May 2008
  • cleanup() method will be called. Use this to perform some clean up and to set ; [[string]] text : <!-- enter variable description -->
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  • LocalMessages are abstract classes which contain an array of localized text. the text is not sent. Actors (such as the GameInfo) use one or more LocalMessage
    4 KB (541 words) - 08:40, 23 May 2008
  • ====Text====
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  • ====Text====
    2 KB (189 words) - 08:40, 23 May 2008
  • ...final function [[string]]&nbsp;'''Split''' (coerce&nbsp;[[string]]&nbsp;'''Text''', coerce&nbsp;[[string]]&nbsp;'''SplitStr''', optional&nbsp;[[bool]]&nbsp Splits Text on the first occurence of Split and returns the remaining
    22 KB (2,843 words) - 03:03, 16 August 2009
  • Writes a warning to the main log file. The warning text will have the tag "ScriptWarning" and include the object instance and funct
    29 KB (3,912 words) - 21:52, 8 June 2013
  • Determines whether the player is allowed to use voice or text chat online ...etId|OnlineSubsystem}}&nbsp;'''Friend''', optional&nbsp;[[string]]&nbsp;'''Text''')}}
    28 KB (3,362 words) - 10:11, 17 May 2008
  • Finds the localized column header text for the profile setting
    22 KB (2,780 words) - 03:13, 16 August 2009
  • * ''UniqueNetIdString'' - the string containing the text representation of the unique id.
    10 KB (1,323 words) - 03:14, 16 August 2009
  • Determines whether the player is allowed to use voice or text chat online ...etId|OnlineSubsystem}}&nbsp;'''Friend''', optional&nbsp;[[string]]&nbsp;'''Text''')}}
    32 KB (4,091 words) - 03:20, 16 August 2009
  • Determines whether the player is allowed to use voice or text chat online ...etId|OnlineSubsystem}}&nbsp;'''Friend''', optional&nbsp;[[string]]&nbsp;'''Text''')}}
    42 KB (5,240 words) - 10:11, 17 May 2008
  • ..._YPos'' - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line.
    25 KB (2,837 words) - 03:28, 16 August 2009
  • ; PMT_Information : No change in connection status - simply update the text being displayed List of actors and debug text to draw,
    6 KB (817 words) - 10:11, 17 May 2008
  • ...or a specific actor to be displayed via DrawDebugTextList(). If the debug text is invalid then it will Remove debug text for the specific actor.
    14 KB (1,694 words) - 03:32, 16 August 2009
  • ..._YPos'' - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line. Iterate through list of debug text and draw it over the associated actors in world space.
    39 KB (4,259 words) - 03:33, 16 August 2009
  • {{code|native function '''CopyToClipboard''' ([[string]]&nbsp;'''Text''')}}
    9 KB (1,070 words) - 03:34, 16 August 2009
  • ..._YPos'' - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line.
    10 KB (1,217 words) - 03:37, 16 August 2009
  • Text to display while camera is focused
    3 KB (425 words) - 08:40, 23 May 2008
  • Text label to use on the sequence output link
    661 B (75 words) - 10:11, 17 May 2008
  • Time to leave text floating above Target actor Offset to apply to the Target actor location when positioning debug text
    3 KB (377 words) - 10:11, 17 May 2008
  • Text label to use on the sequence input link
    683 B (75 words) - 10:11, 17 May 2008
  • Text to display when looking at this event
    1 KB (173 words) - 10:11, 17 May 2008
  • Should we draw a box for this comment object, or leave it just as text.
    2 KB (333 words) - 10:11, 17 May 2008
  • This is a version of the comment box which wraps the comment text within the box region.
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  • Should we suppress the 'auto' comment text - values of properties flagged with the 'autocomment' metadata string. User editable text comment
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  • ; [[string]] LinkDesc : Text description of this link ; [[string]] LinkDesc : Text description of this link
    9 KB (1,213 words) - 10:11, 17 May 2008
  • ; [[string]] ColumnHeaderText : Localized text used for list column headers ; [[string]] ColumnHeaderText : Localized text used for list column headers
    9 KB (1,303 words) - 10:11, 17 May 2008
  • Finds the localized column header text for the property Finds the localized column header text for the string setting
    18 KB (2,401 words) - 03:39, 16 August 2009
  • A localized version of the text that is actually spoken in the audio. A line of subtitle text and the time at which it should be displayed.
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  • The data store markup text used for accessing the value of the specified cell in the list's data provi
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  • | "Get Text Value" | "Text Value"
    879 B (102 words) - 10:11, 17 May 2008
  • Changes the value of a label's text | "Set Text Value"
    842 B (95 words) - 10:11, 17 May 2008
  • Whether to validate the text or not The text to put in the edit control by default
    3 KB (359 words) - 10:11, 17 May 2008
  • ...re.OnDataStoreValueUpdated delegate. Used by data stores to indicate that some data provided by the data Sets the data store binding for this object to the text specified.
    8 KB (1,072 words) - 10:11, 17 May 2008
  • ...re.OnDataStoreValueUpdated delegate. Used by data stores to indicate that some data provided by the data Sets the data store binding for this object to the text specified.
    15 KB (1,981 words) - 08:40, 23 May 2008
  • Disables text alignment customization allowing the string to use the values from the appl Disables text attribute customization allowing the string to use the values from the appl
    15 KB (1,839 words) - 10:11, 17 May 2008
  • to rendering text in editboxes are: 2. Ensuring that the text surrounding the caret is always visible
    7 KB (864 words) - 08:40, 23 May 2008
  • * ''out_MenuItem'' - receives the value of the context menu item text. Sets the text for a single context menu item.
    10 KB (1,263 words) - 08:40, 23 May 2008
  • ...re.OnDataStoreValueUpdated delegate. Used by data stores to indicate that some data provided by the data Sets the data store binding for this object to the text specified.
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  • This basic widget allows the user to type text into an input field. ...to control whether change notifications are sent while the user is typing text (vs. only when the user presses enter or something).
    12 KB (1,608 words) - 10:11, 17 May 2008
  • text that falls within the editboxes bounding region, without affecting the data
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  • | "Text Changed" | "Text Value"
    2 KB (243 words) - 10:11, 17 May 2008
  • | "Text Value"
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  • | "Text Value"
    2 KB (211 words) - 10:11, 17 May 2008
  • This event is activated when a control that contains text data submits the string value. | "Submit Text"
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  • ...re.OnDataStoreValueUpdated delegate. Used by data stores to indicate that some data provided by the data Sets the data store binding for this object to the text specified.
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  • A simple widget for displaying text in the UI. the text that will be rendered by this label
    8 KB (1,044 words) - 06:51, 25 February 2009
  • the text that will be rendered by this label | "Button Text"
    8 KB (998 words) - 10:11, 17 May 2008
  • ...list's column header text. The string portion of the style is applied to text; the image portion of the style is applied to images embedded in the column header text (NOT the column header's background). If not valid,
    23 KB (3,079 words) - 08:40, 23 May 2008
  • Finds the index for the element with the specified text. Returns the text value for the specified element. (temporary)
    15 KB (2,078 words) - 10:11, 17 May 2008
  • This widget allows the user to type numeric text into an input field. The value of the text in the input field can be incremented and decremented through the buttons a
    6 KB (721 words) - 08:40, 23 May 2008
  • Set the markup text for a default data binding to the value specified. * ''NewMarkupText'' - the new markup text for this widget, either a literal string or a data store markup string
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  • Renders the text displayed by this label Spacing between buttons and text.
    13 KB (1,622 words) - 03:22, 26 July 2008
  • ...re.OnDataStoreValueUpdated delegate. Used by data stores to indicate that some data provided by the data Sets the data store binding for this object to the text specified.
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  • ; UIAUTOSCALE_Normal : ''('''Standard''' in UnrealEd)'' scale the text to fit into the bounding region Determines how text should be handled when the text overflows its bounds
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  • Container for text autoscaling values. ...Ed)'' the minimum and maximum amount of scaling that can be applied to the text; these values must be set in order for
    51 KB (7,116 words) - 03:53, 16 August 2009
  • ; [[string]] HelpText : Status bar text for the toolbar button (Should be a localizable lookup) ; [[string]] FriendlyName : the text that will be displayed in all menus and dialogs for this resource
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  • the console's buffer text where the text that is currently being typed appears
    4 KB (369 words) - 03:22, 26 July 2008
  • ...re.OnDataStoreValueUpdated delegate. Used by data stores to indicate that some data provided by the data Sets the data store binding for this object to the text specified.
    13 KB (1,631 words) - 08:40, 23 May 2008
  • some other fashion, such as brightening, adding a bevel, etc. ...e value of the pasted widget's StateSequence with the value from the paste text.
    8 KB (1,174 words) - 10:11, 17 May 2008
  • or more UIStringNodes, where each node corresponds to either normal text or markup data. Markup data is defined as text that will be replaced by some data retrieved from a data store, referenced by DataStoreName:PropertyName.
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  • Provides an interface for working with widgets that render strings in some way. Sets the text alignment for the string that the widget is rendering.
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  • Contains information about how to present and format text text alignment within the bounding region
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  • The amount of padding to apply to each button's text. The specified value will be evenly distributed to each sides of
    18 KB (2,453 words) - 03:22, 26 July 2008
  • provides the text that will appear in status bars while this page is active ...re.OnDataStoreValueUpdated delegate. Used by data stores to indicate that some data provided by the data
    10 KB (1,348 words) - 10:11, 17 May 2008
  • ..._YPos'' - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line.
    7 KB (882 words) - 04:09, 16 August 2009
  • ..._YPos'' - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line.
    22 KB (2,304 words) - 04:09, 16 August 2009
  • {{code|function '''OutputTextLine''' (coerce&nbsp;[[string]]&nbsp;'''Text''')}} Prints a single line of text to the console.
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  • the actual text saved to .ini file
    884 B (109 words) - 02:06, 26 July 2008
  • ..._YPos'' - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line.
    4 KB (467 words) - 10:11, 17 May 2008
  • Scale of toast message background image and text
    7 KB (820 words) - 04:59, 16 August 2009
  • Some of our gibs types have two different materials/packages used so we need to ; [[bool]] bUseSecondaryGibMeshMITV : Some of our gibs types have two different materials/packages used so we need to
    9 KB (1,079 words) - 08:40, 23 May 2008
  • ...r any other team index. Always returns "light gold" (a pale yellow) as the text color. {{code|native function '''DrawGlowText''' ([[string]]&nbsp;'''Text''', [[float]]&nbsp;'''X''', [[float]]&nbsp;'''Y''', optional&nbsp;[[float]]
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  • position of the armor text relative to the overall left position position of the health text relative to the overall left position
    35 KB (4,352 words) - 05:03, 16 August 2009
  • ...ion for serving image files, but also [[wp:gzip|gzip]]ped and uncompressed text files files, such as CSS and JavaScript.
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  • ; [[string]] BriefingText : The text to display at the briefing ; [[string]] ObjectiveText : The text that will be set when we display objectives
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  • | Text | Text
    221 KB (23,787 words) - 02:21, 26 July 2008
  • ...erController}}&nbsp;'''P''', [[int]]&nbsp;'''Switch''', [[string]]&nbsp;'''Text''', {{cl|PlayerReplicationInfo}}&nbsp;'''RelatedPRI_1''', {{cl|PlayerReplic
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  • base class for messages that get their text/sound from the objective actor passed to them ...erController}}&nbsp;'''P''', [[int]]&nbsp;'''Switch''', [[string]]&nbsp;'''Text''', {{cl|PlayerReplicationInfo}}&nbsp;'''RelatedPRI_1''', {{cl|PlayerReplic
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  • ..._YPos'' - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line.
    32 KB (3,501 words) - 06:07, 16 August 2009
  • ; [[string]] AnnouncementText : text displayed onscreen for this announcement Constructs a SoundCue, performs text-to-wavedata conversion.
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  • Used in the Character Editor - outputs current character setup as concise text form.
    9 KB (927 words) - 06:14, 16 August 2009
  • ..._YPos'' - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line.
    41 KB (4,311 words) - 06:14, 16 August 2009
  • Currently playing text-to-speech generated sounds. If true, the server has muted all text chat from this player
    17 KB (2,014 words) - 06:14, 16 August 2009
  • Text to speech mode.
    13 KB (1,895 words) - 06:23, 16 August 2009
  • * ''FontIndex'' - The Index to use for the main text {{code|function [[float]]&nbsp;'''DrawString''' ([[string]]&nbsp;'''Text''', [[float]]&nbsp;'''XPos''', [[float]]&nbsp;'''YPos''', [[int]]&nbsp;'''F
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  • ; [[string]] Text : <!-- enter variable description -->
    5 KB (598 words) - 10:11, 17 May 2008
  • This is how big the normal cell of text is at 1024x768. Padding and offset percentage for a normal list item's text.
    21 KB (2,560 words) - 06:44, 16 August 2009
  • ..._YPos'' - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line. ...d use the path anyway, false if the path is unusable and the bot must find some other way to go
    16 KB (1,921 words) - 10:11, 17 May 2008
  • Text information.
    7 KB (782 words) - 07:00, 16 August 2009
  • Specific version of the menu list that draws an icon in addition to the menu text for the current faction.
    808 B (88 words) - 10:11, 17 May 2008
  • ; [[string]] IconStr : markup for progress text *
    6 KB (609 words) - 07:01, 16 August 2009
  • Markup text used to display the preview image for the game mode.
    3 KB (336 words) - 07:02, 16 August 2009
  • Markup text used to display the preview image for the map.
    2 KB (225 words) - 10:11, 17 May 2008
  • Array of mappings for localized text from [GameMappedStrings] to [ButtonFont] for non-PC platforms Struct to map localized text from [GameMappedStrings] to [ButtonFont] for non-PC platforms
    16 KB (1,753 words) - 07:04, 16 August 2009
  • * ''Sender'' - the editbox that is submitting text
    3 KB (401 words) - 10:11, 17 May 2008
  • * ''Sender'' - the editbox that is submitting text
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  • Which text set we are currently on. Labels to hold the scrolling credits text.
    5 KB (638 words) - 10:11, 17 May 2008
  • * ''Sender'' - the editbox that is submitting text
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  • Specific version of the menu list that draws an icon in addition to the menu text for game modes.
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  • Specific version of the menu list that draws an icon in addition to the menu text.
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  • Specific version of the menu list that draws an icon in addition to the menu text for selecting maps.
    640 B (71 words) - 07:20, 16 August 2009
  • ...re.OnDataStoreValueUpdated delegate. Used by data stores to indicate that some data provided by the data Sets the data store binding for this object to the text specified.
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  • Renders the text displayed by this label Spacing between buttons and text.
    14 KB (1,672 words) - 08:40, 23 May 2008
  • ...re.OnDataStoreValueUpdated delegate. Used by data stores to indicate that some data provided by the data Sets the data store binding for this object to the text specified.
    18 KB (2,193 words) - 07:22, 16 August 2009
  • * ''Sender'' - the editbox that is submitting text
    3 KB (404 words) - 10:11, 17 May 2008
  • * ''Sender'' - the editbox that is submitting text
    4 KB (531 words) - 10:11, 17 May 2008
  • * ''Sender'' - the editbox that is submitting text
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  • {{code|function '''SetValue''' ([[string]]&nbsp;'''Text''')}}
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  • {{code|function '''SetValue''' ([[string]]&nbsp;'''Text''')}}
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  • ...re.OnDataStoreValueUpdated delegate. Used by data stores to indicate that some data provided by the data Sets the data store binding for this object to the text specified.
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  • * ''DebugInfo'' - We return the text to display here ...e given vehicle pawn is in this vehicle's driver seat (usually seat 0, but some vehicles may give driver control of a different seat when deployed)
    41 KB (4,695 words) - 07:47, 16 August 2009
  • Returns the specified message's corresponding message text.
    4 KB (498 words) - 08:14, 16 August 2009
  • * ''DebugInfo'' - We return the text to display here
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  • * ''DebugInfo'' - We return the text to display here
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  • Holds the text UV's for each icon
    13 KB (1,509 words) - 08:19, 16 August 2009
  • Consumes some of the ammo ..._YPos'' - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line.
    24 KB (2,952 words) - 08:30, 16 August 2009
  • ..._YPos'' - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line.
    5 KB (536 words) - 10:11, 17 May 2008
  • :Amount actually added. (In case magazine is already full and some ammo is left Subclass me to define ammo addition rules. ..._YPos'' - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line.
    21 KB (2,683 words) - 08:34, 16 August 2009
  • {{code|event '''ReceivedText''' ([[string]]&nbsp;'''Text''')}}
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  • {{code|event '''SendText''' ([[string]]&nbsp;'''Text''', optional&nbsp;[[bool]]&nbsp;'''bNoCRLF''')}}
    4 KB (492 words) - 02:27, 26 July 2008
  • * [[UC File|UnrealScript UC file format]] &ndash; A text file to declare a class and all other kinds. * [[UCI File|UnrealScript UCI file format]] &ndash; A text file with defined [[Preprocessor]] commands to be later included by a .UC f
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  • ...makes it possible to "insert" the expansion of a macro into the middle of text that does not have conveniently placed whitespace. ...mbers in the processed text match up with those in the original text. The text between the (optional) ''`else'' and ''`endif'' are emitted if the original
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  • These modifiers affect the default value of the variable in some way. These modifiers have some kind of effect in [[UnrealEd]], usually in the actor properties window.
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  • Namespace can be useful to replace large parts of text, without need of use `write and `define directives. For example if you writ //some UT436 specific code
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  • ===Text-to-speech=== {{code|native function '''TextToSpeech''' ([[string]]&nbsp;'''Text''', [[float]]&nbsp;'''Volume''')}}
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  • Any UT2003 class page should begin with the text: * # Move all the text from the page to this new page.
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  • b.ClientMessage("NBSP advertise text changed to:"@e);
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  • +++C - Copies all selected actors/text +++X - Cut all selected actors/text
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  • ...ealEd]] factory classes. Factory classes are used to import resources from text (e.g. UnrealScript [[class]]es from [[UC file]]s or [[StaticMesh]]es from [ Some factories aren't exposed in UnrealEd and there is no "wrapper command" for
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  • ...l|Style|Canvas}} values (e.g. 3 for translucent or 6 for additive) to draw text with a DXT1-compressed font.
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  • * ''out_MenuItem'' - receives the value of the context menu item text. Sets the text for a single context menu item.
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  • padding for the last row of text *
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  • Screen padding to prevent glow text from wrapping
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  • ...r|Object|structs}}&nbsp;'''TextLocation''', coerce&nbsp;[[string]]&nbsp;'''Text''', optional&nbsp;{{cl|Actor}}&nbsp;'''TestBaseActor''', optional&nbsp;{{tl * ''Text'' - text to draw
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  • ..._YPos'' - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line.
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  • ..._YPos'' - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line.
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  • Some high frequency animations are too sensitive and shouldn't be changed. Contains: Contains text
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  • Interface to text to speech processor
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  • The BroadCastHandler handles both text messages (typed by a player) and
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  • ..._YPos'' - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line.
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  • ..._YPos'' - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line.
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  • Whether to center the text. ; [[bool]] bClipText : whether to clip text
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  • name he types isn't found, then ucc.exe appends the text "commandlet"
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  • {{code|event '''OutputText''' (coerce&nbsp;[[string]]&nbsp;'''Text''')}} Prints a (potentially multi-line) string of text to the console.
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  • Temporary widget for representing the region that displays the text currently being typed into the console displays the text that is currently being typed
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  • ..._YPos'' - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line.
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  • ; [[string]] Comment : Text to assign to Note actor in edited level. ...function '''AddOverlay''' ({{cl|Font}}&nbsp;'''Font''', [[string]]&nbsp;'''Text''', [[float]]&nbsp;'''X''', [[float]]&nbsp;'''Y''', [[float]]&nbsp;'''Scale
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  • The current transition description text.
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  • A line of subtitle text and the time at which it should be displayed. ; [[string]] Text : The text too appear in the subtitle.
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  • Default horizontal spacing between characters when rendering text with this font
    5 KB (614 words) - 06:39, 17 January 2010
  • Used to get text from the AICmds *
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  • apply some amount of damage to this actor ..._YPos'' - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line.
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  • handles message (text and localized) broadcasts
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  • ..._YPos'' - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line.
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  • * ''Message'' - the string or datastore markup to use for the message box text * ''Question'' - the string or datastore markup to use for the question text
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  • ; [[string]] Text : <!-- enter variable description -->
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  • ====Text====
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  • ====Text====
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  • ...unction [[string]]&nbsp;'''GetRightMost''' (coerce&nbsp;[[string]]&nbsp;'''Text''')}} Get right most number from an actor name (ie Text == "CoverLink_45" returns "45")
    20 KB (2,642 words) - 06:42, 17 January 2010
  • Determines whether the player is allowed to use voice or text chat online ...ineSubsystem|structs}}&nbsp;'''Friend''', optional&nbsp;[[string]]&nbsp;'''Text''')}}
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  • * ''bShouldReadText'' - whether to fetch the text strings or not * ''Description'' - the text to show at the top of the UI
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  • Finds the localized column header text for the profile setting
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  • * ''Description'' - the text to show at the top of the UI * ''Description'' - the text to show at the top of the UI
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  • * ''UniqueNetIdString'' - the string containing the text representation of the unique id.
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  • Determines whether the player is allowed to use voice or text chat online ...ineSubsystem|structs}}&nbsp;'''Friend''', optional&nbsp;[[string]]&nbsp;'''Text''')}}
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  • ..._YPos'' - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line.
    28 KB (3,104 words) - 06:42, 17 January 2010
  • ; PMT_Information : No change in connection status - simply update the text being displayed List of actors and debug text to draw,
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  • ...or a specific actor to be displayed via DrawDebugTextList(). If the debug text is invalid then it will Remove all debug text
    17 KB (2,030 words) - 06:44, 17 January 2010
  • ..._YPos'' - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line. Iterate through list of debug text and draw it over the associated actors in world space.
    46 KB (5,176 words) - 06:44, 17 January 2010
  • {{code|native function '''CopyToClipboard''' ([[string]]&nbsp;'''Text''')}} Constructs a SoundCue, performs text-to-wavedata conversion.
    10 KB (1,202 words) - 06:44, 17 January 2010
  • ..._YPos'' - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line.
    13 KB (1,616 words) - 12:47, 6 November 2009
  • Text to display while camera is focused
    4 KB (515 words) - 06:44, 17 January 2010
  • | "Draw Text"
    2 KB (289 words) - 06:45, 17 January 2010
  • Time to leave text floating above Target actor Offset to apply to the Target actor location when positioning debug text
    4 KB (492 words) - 06:45, 17 January 2010
  • Text to display when looking at this event
    2 KB (233 words) - 06:47, 17 January 2010
  • Should we draw a box for this comment object, or leave it just as text.
    3 KB (403 words) - 06:47, 17 January 2010
  • Should we suppress the 'auto' comment text - values of properties flagged with the 'autocomment' metadata string. User editable text comment
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  • ; [[string]] LinkDesc : Text description of this link ; [[string]] LinkDesc : Text description of this link
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  • ; [[string]] ColumnHeaderText : Localized text used for list column headers ; [[string]] ColumnHeaderText : Localized text used for list column headers
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  • Finds the localized column header text for the property Finds the localized column header text for the string setting
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  • A localized version of the text that is actually spoken in the audio.
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  • is selected, the icon will be placed to the left of the first text in the markup string. If Default is chosen, the icon ...s button will use to generate the markup string required to grab its label text from the
    12 KB (1,557 words) - 06:48, 17 January 2010
  • the display text and optionally an image of the keyboard or gamepad key required to activate
    19 KB (2,476 words) - 06:48, 17 January 2010
  • ...re.OnDataStoreValueUpdated delegate. Used by data stores to indicate that some data provided by the data Sets the data store binding for this object to the text specified.
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  • ...re.OnDataStoreValueUpdated delegate. Used by data stores to indicate that some data provided by the data Sets the data store binding for this object to the text specified.
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  • true to draw an automatic dropshadow under the text The UIString that will render the text. Created at runtime when this component is initialized.
    7 KB (859 words) - 12:47, 6 November 2009
  • to rendering text in editboxes are: 2. Ensuring that the text surrounding the caret is always visible
    7 KB (856 words) - 06:48, 17 January 2010
  • Returns the text value for the specified element. ...f the specified element, or an empty string if that element doesn't have a text value.
    8 KB (1,100 words) - 06:48, 17 January 2010
  • * ''out_MenuItem'' - receives the value of the context menu item text. Sets the text for a single context menu item.
    10 KB (1,244 words) - 06:48, 17 January 2010
  • The text to use for nat types
    3 KB (311 words) - 06:49, 17 January 2010
  • The text to use when away The text to use when busy
    4 KB (489 words) - 06:49, 17 January 2010
  • This basic widget allows the user to type text into an input field. ...to control whether change notifications are sent while the user is typing text (vs. only when the user presses enter or something).
    12 KB (1,569 words) - 06:50, 17 January 2010
  • ...re.OnDataStoreValueUpdated delegate. Used by data stores to indicate that some data provided by the data Sets the data store binding for this object to the text specified.
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